Both of these features are mentioned in the TODO file:
--type of weapon determines what signal to send with the
kill command
on monster death (eg. pistol=kill -1, shotgun=kill -2, ...
plasma &
BFG=kill -9 ???)
NOTE: rocket launcher probably not a good choice because
of collateral
damage (maybe protect pid monsters?)
--shutdown/reboot machine with psdoom*.wad level exit switch(s)
NOTE: need to make a custom texture to notify user of this
interface
However, if I ever get around to working on psDooM again,
I'll put those a bit higher on the priority list.
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Both of these features are mentioned in the TODO file:
--type of weapon determines what signal to send with the
kill command
on monster death (eg. pistol=kill -1, shotgun=kill -2, ...
plasma &
BFG=kill -9 ???)
NOTE: rocket launcher probably not a good choice because
of collateral
damage (maybe protect pid monsters?)
--shutdown/reboot machine with psdoom*.wad level exit switch(s)
NOTE: need to make a custom texture to notify user of this
interface
However, if I ever get around to working on psDooM again,
I'll put those a bit higher on the priority list.