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From: Paolo L. <p.l...@ci...> - 2007-04-02 10:02:03
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Dear friends, In my Plib-based VR application I'd like to introduce basic editing functionality, such as: - material editing - structure view and little rearrangement (grouping, node deletion, ...) - node view transformation editing - normal invertion - double siding In order to pursue the "rely on other's work" approach, especially when = I'm sure to not being able to do it better, I'd envisage the integration of (parts of) the old good Pretty Poly Editor into my app, or to create a = sort of link between these two apps - both sharing an instance of a SSG, = which is, at present, created in my app. Could I kindly ask your valuable opinion about the feasibility of such = an approach, and, possibly, indicate some key entry point in the code to consider for integration. Just one more question: why there's a different appearance b/w GUI = panels in the doc and what I get off the Windows binary? E.g. the structure panel = in the doc seems horizontally-scrollable, while the binary app doesn't = allow it. Kind regards - Paolo Leoncini --------------------------------------------------------------------- Paolo Leoncini phone: +39 (0823) 623134 Virtual Reality Lab fax: +39 (0823) 623126 CIRA - Italian Aerospace Research Center mailto:p.l...@ci... Via Maiorise snc. - 81043 Capua (CE) Italy http://www.cira.it |