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From: Wolfram K. <w_...@rz...> - 2002-04-13 19:41:41
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Tengchiang wrote: >Is there a design proposal for this feature? For >example, if i select a vertix where the entry box >should be for me to enter the position corresponding >to the texture? > >Walfram's discussion seems to say the texture should >be rendered as a rectangle and users can drag or >stratch the texture.=20 The best way IMHO is to render the texture as a "2D background" and then add a wireframe showing th texture coordinates in front of it. >Will we have a quick hack, say entering the position manually? See Steve's answers: No one is working on it currently. >Walfram's discussion also mentioned we need to put two >or more vertices at the same position in the space. Yes. >However, if i put two vertices at the same position, >then i use "Select Vertix", how do i know which one >gets selected? In my own modeller at work I have many ways to select vertices. One way is to select the vertices that are connected together or those of a face.=20 So, when I texture a cube what happens is: The modeller unwraps the 6 faces and creates 6 x 4 "temporary" vertices. To select one vertex of several lying "on top of each other", you can for example select the face and then say "select vertices of face" and if you really just need that one vertex (this is seldom, but possible), then deselect the other three. It is quite tedious. I think I should look at other modellers how they do it. But at work texturing stuff manually is low priority. >Tengchiang Bye bye, Wolfram. |