From: Mr. M. <mr...@ea...> - 2006-09-15 22:13:44
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Make a text file and call it something.bex. Then when you run your spiffy level you can do prboom -iwad doom.wad -file spiffy.wad -deh spiffy.bex -warp 1 1 Or the right stuff for Doom2 /Put this in it for DOOM2/ [STRINGS] HUSTR_01=my spiffylevel /For DooM/ [STRINGS] HUSTR_E1M1=W00T /An example for 01FAVA/ [STRINGS] HUSTR_E1M1 = Gaspra Armory HUSTR_E1M2 = Hangar 18 HUSTR_E1M3 = Impalement Station HUSTR_E1M4 = Triton Lunar Base HUSTR_E1M5 = Charon's Lab HUSTR_E1M6 = Shadows of Darkness HUSTR_E1M7 = Titan's Anomaly HUSTR_E1M8 = Orion Outpost HUSTR_E1M9 = Creeping Death E1TEXT = FAVA! > Message: 3 > Date: Wed, 6 Sep 2006 01:11:30 -0700 (PDT) > From: qwerasdf qwerasdf <ew...@ya...> > Subject: [Prboom-users] Home-made WAD > To: prb...@li... > Message-ID: <200...@we...> > Content-Type: text/plain; charset=iso-8859-1 > > I made a WAD consisting of one map with Doom Builder. > How can I give my map a mapname (not MAP01, but like > the name that appears in the Automap)? I need my > mapname to show in Automap when running my map with PrBoom. > > |