From: Florian S. <flo...@gm...> - 2006-07-30 19:23:36
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The PrBoom Team is proud to announce the release of PrBoom 2.4.4. Changes from v2.4.3 to v2.4.4 - Don't fail when a texture name can't be looked up - Increased several limits - Thanks to entryway and RjY - Increased number of sidedef limit to 65534 - Increased number of vertexes limit to 65535 - Fixed crash when crossing sectors with very big height differences - fix crash on E4M8 - New command-line options for setting a window (-window) or fullscreen (-nowindow) mode temporarily. - The maximal supported resolution is increased from 1600x1200 to 2048x1536 - GLBoom will use the closest supported resolution when running fullscreen - The "RUN" key inverts the autorun state - Live monsters are highlighted in a different colour on the iddt- automap - Fixed OpenGL sky rendering in Requiem and Memento Mori - The "Show coordinates of automap pointer" setting works now - merged many cleanups and fixes from PrBoom 2.3 - fix translucency map file handle leak - fix consistency failures in netgames - prevent crashes at 800x600 caused by rounding errors with naive clipping - fixed slowdown at 1024x768 on some systems - ability to play tasdoom demos directly - -solo-net option is a shortcut for one-player network games - emulate spechit overflows for dosdoom and tasdoom compatibility - made several cleanups and fixes Get it from http://prboom.sourceforge.net |