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#196 Map33 intermission behavior

open
nobody
5
2008-12-09
2008-12-09
Anonymous
No

When reaching the intermission in levels 33-35 PrBoom requires the corresponding CWILV* lumps. This isn't a problem for the most part, but when Doom v1.9 reaches the intermission after level 33, it does not draw nor require a level name graphic. This means that PrBoom will terminate itself in a Doom-compatible WAD where Doom would continue.

A workaround could be that when reaching the level 33 intermission, no level name graphic is drawn if none is found in the loaded WADS (at least in the v1.9 compatibility levels). No such workaround is necessary for the intermissions after levels 34-35 because Doom will terminate itself with "Bad V_DrawPatch" when reaching those screens, no matter what.

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