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#208 Door cannot be used

v2.2.6.*
closed-invalid
nobody
PRBoom Bug (39)
5
2012-07-01
2012-07-01
Anonymous
No

Haven't figured out all cases in which this bug occurs (ie. switches and such). Blue/Red/Yellow key doors won't even give a message saying you need the corresponding key to open the door. The attached map illustrates the problem and works perfectly in other ports like ZDoom. I've been using the latest version of prboom-plus: 2.5.1.3.

Map doesn't work when you:
- walk/run to the door
- try to open the door

Map does work when you:
- teleport into the 2nd room
- open door
- walk/run into the 1st room
- exit map ;)

Additional: after the floor to the exit has lowered, you can open the door from both sides.

Could this be fixed?

Regards,

__Lagger__

Discussion

  • Nobody/Anonymous

    Map with bugged door

     
  • Andrey Budko

    Andrey Budko - 2012-07-01

    This is a map error and it will not work with any compatible port (Boom, Eternity), but it is possible to play such maps with prboom-plus:

    Options->General-> last page ->
    Сompatibility with common mapping errors ->
    Use passes thru all special lines

    All settings in that section have no effect if you record or playback a demo

     
  • Andrey Budko

    Andrey Budko - 2012-07-01
    • status: open --> closed-invalid
     
  • RjY

    RjY - 2012-07-01

    If you want to do this in a level you are designing, use the passuse flag on the line in front of the door (linedef 6 in your example)

     

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