Improved joystick support
Fix MP3 filenames
Can't link prboom-plus (2.5.1.4 tarball) on Arch Linux
https://github.com/coelckers/prboom-plus/commit/1a081d10e6c71a5b5b2db76081227677f06b47b3
If you grep for SMALLDOTS, you will see that it is only applied to ytop and ybottom, but never left/right. Which could explain why it only occurs on the left/right edges of a texture. However, even though I can repro dots with r4551, the chosen value for SMALLDELTA makes no difference, there are few dots when SMALLDELTA=0 and there are few dots with SMALLDELTA=0.1f//0.01f//0.001f.
cfg + dsg
cfg and save
I still see dots on dots.wad with SMALLDELTA 0
-
The code comment talked about dots on wall-to-floor seams. The way I remember them, these dots were wall-to-wall (mostly 1s-to-2s, but sometimes 1s-to-1s too), and purely an artifact of the "Speed" rendering mode (itself removed in r4440). Whether r4439 is built with SMALLDELTA=0.0f or SMALLDELTA=0.01f makes no difference, the dots are visible either way. Therefore I think it is safe to remove SMALLDELTA altogether in today's prboom-plus.
that's because of #define SMALLDELTA 0.001f in gl_intern.h you can try to replace it with #define SMALLDELTA 0.0f don't remember why 0.001 was restored 0.0 https://github.com/coelckers/prboom-plus/commit/948c28a354bf0f94fa95650bec46fbf1141a41f4 0.001 again https://github.com/coelckers/prboom-plus/commit/8ed83163272e9c8ac57585e2b4934e777cf598e2 probably not required any more
I took screenshots before and after, computed the difference, and of that result, increased the contrast to max. This shows how the texture has changed.
Texture scrolls by pixel fraction
Mouse jitter
[2.5.13] GL Sprite filter mode not affecting all sprites
Another Segfault Crash on Big Endian machines (with patch)
Another Segfault Crash on Big Endian machines (with patch)
Global buffer overflow in macro handling
Segfault Crash on Big Endian machines (with patch)
This patch uses doom_wtoYT() for all macros.
This patch use doom_wtoYT() for all macros.
Segfault Crash on Big Endian machines (with patch)
Port prboom2 to fluidsynth 2.0 API
Port prboom2 to fluidsynth 2.0 API
Don't strip out commented-out lines from config file
Fix macOS build with OpenGL
Fix macOS build with OpenGL
Global buffer overflow in macro handling
Heap buffer overflow in client's packet retransmission
Heap buffer overflow in server's packet retransmission
Reading outside a buffer while calculating checksum
This works most definitely. This can be closed.
PRBoom-Plus knows when music pack songs are duplicates
This works most definitely.
Music for sure loops correctly. I'm not sure why this is still open. Anyone else still have this issue?
SSG frame is not fixed
Thanks for applying! NB: This should also fix colored health etc. indicators in the status bar.
menu items not highlighted in chex/hacx mode
I'd like to ask for this patch to get revisited. Currently, the color translation tables CR_x map the red colors in the palette to some other colors to achieve the desired color translation effect. However, they only apply to the red ranges and do not touch colors that are originally e.g. green or blue. This is bad, because Chex Quest's and Hacx's respective menus are entirely composed of green and blue text graphics. What this patch does is applying the color translations from the translation tables...
Im sorry for assuming, but looping does indeed appear to work. Nevermind. Im using the latest SVN build on Arch Linux.
FLAC Support
Whats the status of this issue? Most source ports like Chocolate Doom and ZDoom support looping. Please consider adding this feature ASAP. I want to use my SC-55 music packs!
Whats thestatus of this issue? Most source ports like Chocolate Doom and ZDoom support looping. Please consider adding this feature ASAP. I want to use my SC-55 music packs!
Wall running not fixed (-complevel 17)
Still reproducible for me; I used to play prboom-plus every day but haven't been...
r4513: I went ahead and implemented a warning when a raise-and-change plat direction...
Seg Fault Crash for OpenGL (With Fix!)
Seg Fault Crash for OpenGL (With Fix!)
sector friction not preserved between save/reload
But it should be possible to identify them as PNG graphics (2nd to 4th byte read...
png lumps should be placed between hi_start and hi_end markers, and it should be...
Sky textures in PNG format crash the engine
This looks like a massive effort. Maybe it would be a good idea to actually review...
The DoomWiki was wrong and has been fixed. Close this bug report.
Monster suicide is emulated in Doom v1.2
DM status bar displayed in SP after DM demo
Patch to remove all warnings in current SVN
Heretic is already supported via ZDOOM. “Therefore do not deceive yourself! Of all...
add Heretic game
This bug also affects Boom and, to a lesser extent, MBF.
This bug also affects Boom.
Relevant doomworld thread information starts here.
Relevant doomworld thread information starts [here]https://www.doomworld.com/vb/...
Add Vanilla infighting kill disappearence behavior
I can reproduce all three problems consistently. Is there any further information...
2) 3) cant reproduce
From user Rjy in the Doomworld forums: "a file went missing during the switch to...
Unable to Compile! "configure.ac:292: error: required file 'src/TEXTSCREEN/Makefile.in' not found"
Key bindings generally don't work
MP3/OGG/FLAC doesn't loop in Ubuntu.
For whatever reason, I was under the impression that FLAC's wouldn't work. Well,...
For whatever reason, I was under the impression that FLAC's wouldn't work.
FLACs should work with SDL preffered midi player
Remove playback of iwad mp3/ogg/etc through cfg and replace it with Chocolate Doom's system.
Use XDG Directories
Please allow unbinding keys/mouse buttons/joystick controls!
This has lead to some interesting findings over at the Choco bug tracker: https:...
I wasn't aware of the sheer complexity of the demo compatibility settings in PrBoom+...
You can get this to desync with Chocolate Doom by setting a low heap zone memory...
I wasn't aware of the sheer complexity of the demo compatibility settings in PrBoom+...
Ability to toggle vertical mouse movement with key bind
How do you propose this should work? Those options are supposed to be applicable...
How do you propose this should work? Those options are supposed to be applicable...
Yes, I tried a few of those switches as well as disabling all overflow emulation...
Confirmed to desync with SVN rev 4425, even with any of the additional command line...
Not exactly. That variable exists so that the user can explicitely specify where...
Isn't that why the DOOMWADDIR environment variable exists?
Reverie demo desync
Would it be possible to have some kind of switch for compatibility mode, that can...
This wad is incompatible with the lump namespacing system used by (nearly) all modern...
wad does not work on 2.5.1.4 test
Conflicting declarations of variable forceOldBsp
So I can disable it for non Windows platforms. case SDL_VIDEORESIZE: ifdef _WIN32...