A better texture loader.
The loader would be a repository of textures.
This is how you would use it.
int id = textureLoader.Texutre("fileName");
use it as usual.
If fileName has already been loaded previously then use
the copy in memory. Else, open from file.
Logged In: YES
user_id=213710
Originator: NO
The texture loader will need some serious work to make binary distributions possible with DEB and RPM packaging, so this may as well go into v1.4.