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From: Larry Y. <la...@in...> - 2007-08-29 03:18:47
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Hi, all - I tweaked the build process for polyworld a tiny bit, to make the initial install and build process simpler. I also documented the process at <http://beanblossom.in.us/larryy/BuildingPolyworld.html>. This is to help other people setting up for the first time. I had to do this a couple of times recently and was amazed how many steps there were, that you had to get entirely right, in order for everything to work, and Virgil mentioned some folks at Sussex (am I remembering right, Virgil?) were looking into setting up Polyworld, so I thought I'd try to make the process as easy as I could. However, in simplifying one thing, I broke the build for anyone who is using the old setup. Fortunately, the fix is trivial and a simplification at that.... You can get rid of environment variables QTDIR and QT_INCLUDE_DIR, and you no longer need to add anything special to MANPATH or set DYLD_LIBRARY_PATH. Instead you just export QT=/usr/local/Trolltech/qt or wherever you installed Qt (and add $QT/bin to your PATH like always). Similarly, in Xcode, you can delete QtInc, QtBin, and QtLib from your "Source Tree" preferences, and replace them with just QT, which points to the same installed location for Qt. Only if you have an unusual installation of Qt (such as for macports, nee darwinports) do you have to do anything else, which the web page above covers. Just wanted you to know, so you don't update and wonder why the build seems broken. - larryy |