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From: Andrew <ber...@gm...> - 2008-09-07 20:49:17
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I think the computational complexity would become overwhelming. At some point, its faster to watch evolution take place in a test tube than a ALife simuation, isn't it? On Sun, Sep 7, 2008 at 4:05 PM, <la...@us...> wrote: > At 2:00 AM -0400 9/7/08, Andrew wrote: > >Spore has been released! OK, so only a somewhat related peice of news- > but I think I might be going out to buy it tomorrow assuming I can find a > copy. :) Anyone else psyched about it? > > Oh, heck, I sprung for a pre-order of the "Galactic" edition. :) Not that > I will have the time or patience to actually do much with it. :( But I do > feel compelled to know something about it. > > >The real reason I'm posting to the list to just throw out some thoughts of > mine I've had today regarding some future features of polyworld and the > related design approaches, specifically (or probably more acurately just a > working example) related to the critter genome and genes. > > By and large I think it's a good, interesting approach to designing such a > system. There are some potential gotchas, I think, such as... How do the > genes map to the functionalities they imply? How did the control structure > (neural network or whatever) get specified? How did the outputs get > computed from the inputs and the control structure? I think there are > answers to all of these, but they have implications for the design of the > code. > > But, ultimately, the role of genes, sensors, and actuators, while > extendable, are still entirely defined by the programmer. (A reasonable > complaint lodged against Polyworld and all ALife systems to date.) In the > end, you might have a more flexibly-programmed Polyworld-like system, but I > doubt it could ever do anything that Polyworld couldn't. > > Of course, the genetics in Polyworld are, at best, a cartoon of biological > genetics. Real genes are expressed continuously, in distinct activation > patterns, in every cell throughout an organism's life. They regulate and > are regulated by other genes and epigenetic components (methylation, > phosphorylation, etc.). Their products interact in complex ways to produce > phenotypic form and function. Their numbers vary across species. > Importantly, they can be duplicated through copying errors. Polyworld's > genetics are much more Genetic-Algorithm-like, with fixed numbers and fixed > meanings for the genes, and the genes are only expressed once, at birth, > then play no further role in the agents' lives. An almost embarrassing > simplification, except, fortunately, standard GA approaches have been shown > to be excellent at exploring complicated high-dimensional spaces, which is > what I imagine Polyworld to be doing in "neural-architecture space". > > By the way, I'll recommend a book that Virgil Griffith recommended to me: > Evolving Brains, by John Morgan Allman < > http://www.amazon.com/dp/0716750767/>. (Virgil did a lot of work on > Polyworld with me as an undergrad at IU before going to the computational > neuroscience program at CalTech, which is where he read this book as part of > a course, I think.) > > FWIW, I've been thinking off and on about a way to write a much more > open-ended ALife system. I think the only way for such a system to be truly > open-ended is for evolution to produce a situation in which one agent *is* > the ecological niche for another agent. I.e., there must a way for > symbiosis and hierarchical self-organization to take place. I keep coming > back to one of two approaches. It's conceivable that one must step all the > way down to an artificial chemistry in order to produce the desired outcome. > But I think it just may be possible to finesse most (but not all) > artificial chemistry by working predominantly at the level of the cell. > Cells would have key aspects of their physiology and behavior determined by > their genes, of course. Cell function would be under the control of > continuously expressing (and re-expressing) genes, plus some signals > produced by the cells. Just how open-ended one can be at the cell level is > unclear, but at least one could build in th > e ability to: > > *) vary a level of adherence along the cell surface (how exactly this is > distributed, spatially, I'm not sure yet) > *) vary a level of wall stiffness/springiness along the cell surface > (uniform? spatially distributed?) > *) propagate a signal (the functional equivalent of an axon action > potential) > *) receive a signal (the functional equivalent of a synapse) > *) modulate received signals (what functional form this takes is unclear) > *) emit chemicals that affect adjacent cells > *) absorb chemicals through the cell wall > *) vary permeability to different chemicals in the cell wall > *) shrink and expand along multiple axes (in response to both genes and > received signals and chemicals) > > These various cell behaviors are necessarily all temporal. They are all > derived from the cell's gene expression, but some of them exhibit their own > temporal behaviors (signal propagation, reception, and modulation, for > example, but also shrinking and expanding in response to these signals). I > think it might be possible to allow arbitrary aggregations of cells this > way, that could specialize in form and function, incorporate other cells > into an existing "body", build muscle tissue, build neural tissue, dissolve > and consume other cells for energy and chemical resources... In short, > support symbiosis, hierarchical form and function, and be genuinely > open-ended. Yet only the chemical emission and absorption and the cell > permeability have to drop down to the artificial chemistry level. All other > chemistry is finessed. > > Okay, I'll shut up now. I've been thinking about this a fair bit over the > years, and have made a few notes to myself, but this is the first time I've > written anything up for anyone else's consumption. I think I have too much > to explore with Polyworld to actually do anything with this, but, then > again, if the right PhD student came along, or someone wanted to pursue it > as an open source project, or... > > One final note: Even with all that in place, I fear that the mapping from > gene to low-level cellular expression is too static. And it's not > immediately obvious how to allow genes to be duplicated, unless their impact > on cell function is mediated through an artificial chemistry, which > introduces all kinds of additional computational overhead and forces a very > different design aesthetic on the system. Ah well. Nothin's easy. > > - larryy > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > polyworld-develop mailing list > pol...@li... > https://lists.sourceforge.net/lists/listinfo/polyworld-develop > |