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From: Peter G. P. <pe...@cs...> - 2003-11-24 11:33:23
|
Hi I can see in the code that virtual ssgCallback getCallback ( int cb_type ) ; virtual void setCallback ( int cb_type, ssgCallback cb ) ; is only included for backward compatibility. Is callback deprecated completely, or should I use ssgTravCallback getTravCallback ( int cb_type ) void setTravCallback ( int cb_type, ssgTravCallback cb ) instead? If so what should the traversal bitmask in cb be? Yours Peter |
From: Christos D. <dim...@id...> - 2003-11-21 13:32:37
|
I have used plib successfully to load and play 8-bit sounds. I have found that looped samples, as in the examples given at the site, have no problem handling envelopes. However, when dealing with one-shot samples, which I play using playSound(), volume/pitch changes using envelopes do not seem to work. I create a new envelope once, and I load the sample once. This is the code that I use: crashSample[i] = new slSample(filename[i], sched); crashVolEnv[i] = new slEnvelope(1, SL_SAMPLE_ONE_SHOT); Now... the question is.. where do I do AddSampleEnvelope()? I tried doing it immediately after loading the sample: sched->addSampleEnvelope(skidSample[i], 0, 0, crashVolEnv[i], SL_VOLUME_ENVELOPE); crashVolEnv[i]->setStep(0, 0.0, 0.0); Then, in order to play the sample at the appropriate volume I just do: sched->playSample(crashSample[i]); crashVolEnv[i]->setStep(0, 0.0, appropriate_volume); ... and finish with sched->update(); This did not work at all. The sound was always played at the same volume. So I thought maybe the sample envelope gets lost after the sample finishes playing. Thus I added the envelope everytime the sample was played, but to no avail: sched->playSample(crashSample[i]); sched->addSampleEnvelope(skidSample[i], 0, 0, crashVolEnv[i], SL_VOLUME_ENVELOPE); crashVolEnv[i]->setStep(0, 0.0, appropriate_volume); ... sched->update(); What am I doing wrong? Can you help? -- Christos Dimitrakakis IDIAP (http://www.idiap.ch/~dimitrak/main.html) |
From: Ben W. <za...@ec...> - 2003-11-20 13:20:21
|
Hello As far as i know all of the examples SSG examples use lighting, have a look at tux_example. It initializes a light for that. One thing you may have to keep in mind is that you also have to setup the surface material of what you are trying to light. Ben ----- Original Message ----- From: "Peter Grynderup Poulsen" <pe...@cs...> To: <pli...@li...> Sent: Thursday, November 20, 2003 8:10 AM Subject: [Plib-users] Here I am again > Hi > > I have now had some very good experiences with SSG (thanks!). One thing I > still cannot fully get to work is light. I have found the ssgLight class, > but I'm not really sure how to use it. I do know about reflection, diffuse > light and all that, but it is how it should be set, initialize and other > stuff in SSG. Any docs/examples on that? > > Yours > Peter > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > Does SourceForge.net help you be more productive? Does it > help you create better code? SHARE THE LOVE, and help us help > YOU! Click Here: http://sourceforge.net/donate/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |
From: Peter G. P. <pe...@cs...> - 2003-11-20 12:11:35
|
Hi I have now had some very good experiences with SSG (thanks!). One thing I still cannot fully get to work is light. I have found the ssgLight class, but I'm not really sure how to use it. I do know about reflection, diffuse light and all that, but it is how it should be set, initialize and other stuff in SSG. Any docs/examples on that? Yours Peter |
From: Dawid P. <da...@ma...> - 2003-11-19 16:58:10
|
Mat, I tried making the framework but had no luck. I also used the ConvertMake utility to help me, but I could not put the plib libraries into the framework. Could someone help me build the framework with some specific directions? Thanks, Dawid |
From: Juergen F. <fuh...@wi...> - 2003-11-13 17:05:59
|
> Thu, 13 Nov 2003 09:14:27 -0400 > "Ben Woodhead" <za...@ec...> wrote: > > Hello > > I am not sure if the dependancies have been removed, but as far as I can > remember the dependacies were only related to pui for fonts and stuff like > that. If you are not planning on using pui then you should be fine. > > Ben > ----- Original Message ----- > From: "Peter Grynderup Poulsen" <pe...@cs...> > To: <pli...@li...> > Sent: Thursday, November 13, 2003 6:59 AM > Subject: [Plib-users] GLUT or not > > > > Is it a requirement that it is GLUT that you are using with SSG or may > > other libraries, like SDL, work to? It is even no requirement for pui itself. I am using it with my own code, glwin, only a few changes have been necessary. Basically one would need a simple registry mechanism for windowing toolkit callbacks. I still dream to find some time to propose a patch for pui. Juergen Fuhrmann __ __ __ __ Numerical Mathematics & Scientific Computing |W |I |A |S Weierstrass Institute for Applied Analysis and Stochastics Mohrenstr. 39 10117 Berlin fon:+49 30 20372560 fax:+49 30 2044975 http://www.wias-berlin.de/~fuhrmann mailto:fuh...@wi... |
From: Ben W. <za...@ec...> - 2003-11-13 13:14:45
|
Hello I am not sure if the dependancies have been removed, but as far as I can remember the dependacies were only related to pui for fonts and stuff like that. If you are not planning on using pui then you should be fine. Ben ----- Original Message ----- From: "Peter Grynderup Poulsen" <pe...@cs...> To: <pli...@li...> Sent: Thursday, November 13, 2003 6:59 AM Subject: [Plib-users] GLUT or not > Is it a requirement that it is GLUT that you are using with SSG or may > other libraries, like SDL, work to? > > Yours > Peter > > > > ------------------------------------------------------- > This SF.Net email sponsored by: ApacheCon 2003, > 16-19 November in Las Vegas. Learn firsthand the latest > developments in Apache, PHP, Perl, XML, Java, MySQL, > WebDAV, and more! http://www.apachecon.com/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |
From: Ben W. <za...@ec...> - 2003-11-13 13:12:39
|
Hey, If you are getting nothing but a black screen then perhaps you should remove plib from the equation. Make sure you have a window open and gl initialized correctly, display a gl triangle and then incorperate ssg back in. I used them together a long time ago and I don't recall having issues once my gl context was initialized. Later, Ben ----- Original Message ----- From: "Peter Grynderup Poulsen" <pe...@cs...> To: <pli...@li...> Sent: Thursday, November 13, 2003 7:47 AM Subject: [Plib-users] SDL and SSG > Does anybody have any good/simple examples of SSG used with SDL. I only > get a black window. > > I know I'm more or less spamming this list, but considering lack of > activity I hope it is ok. > > Yours > Peter > > > > ------------------------------------------------------- > This SF.Net email sponsored by: ApacheCon 2003, > 16-19 November in Las Vegas. Learn firsthand the latest > developments in Apache, PHP, Perl, XML, Java, MySQL, > WebDAV, and more! http://www.apachecon.com/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |
From: Peter G. P. <pe...@cs...> - 2003-11-13 11:47:35
|
Does anybody have any good/simple examples of SSG used with SDL. I only get a black window. I know I'm more or less spamming this list, but considering lack of activity I hope it is ok. Yours Peter |
From: Peter G. P. <pe...@cs...> - 2003-11-13 11:03:37
|
From: Peter G. P. <pe...@cs...> - 2003-11-13 11:00:31
|
Is it a requirement that it is GLUT that you are using with SSG or may other libraries, like SDL, work to? Yours Peter |
From: Steve B. <sjb...@ai...> - 2003-11-13 00:55:08
|
Peter Grynderup Poulsen wrote: > When creating a ssgVtxTable, is it then required that the number of > elementes in the ssgVertexArray, ssgNormalArray, ssgTexCoordArray and > then ssgColourArray is the same? > > I so, I find it a little odd as I thought that the normals was related to > the faces/triangles and not the vertices. Normals are used by OpenGL for lighting - you can get much better shading with per-vertex normals. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Eric L. <la...@uf...> - 2003-11-12 18:06:19
|
The documentation for ssgVtxArray is at: http://plib.sourceforge.net/ssg/ssgLeaf.html If that isn't enough, you'll probably have to look at the source. On Wed, 2003-11-12 at 12:22, Peter Grynderup Poulsen wrote: > Are there any documentation for ssgVtxArray? It is used in the WavingFlag > example, but I cannot find the documentation for it. > > Yours > Peter > > > > ------------------------------------------------------- > This SF.Net email sponsored by: ApacheCon 2003, > 16-19 November in Las Vegas. Learn firsthand the latest > developments in Apache, PHP, Perl, XML, Java, MySQL, > WebDAV, and more! http://www.apachecon.com/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |
From: Peter G. P. <pe...@cs...> - 2003-11-12 17:22:26
|
Are there any documentation for ssgVtxArray? It is used in the WavingFlag example, but I cannot find the documentation for it. Yours Peter |
From: Sam S. <sa...@sp...> - 2003-11-12 14:36:26
|
The plib-examples archive has some, doesn't it? ----- Original Message ----- From: "Peter Grynderup Poulsen" <pe...@cs...> To: <pli...@li...> Sent: Wednesday, November 12, 2003 12:25 PM Subject: [Plib-users] Using SSG > Does anybody have any good learning examples of SSG? > > I'm trying to use it with my own models, bu tI'm having a hard time > getting started. > > Yours > Peter > > > > ------------------------------------------------------- > This SF.Net email sponsored by: ApacheCon 2003, > 16-19 November in Las Vegas. Learn firsthand the latest > developments in Apache, PHP, Perl, XML, Java, MySQL, > WebDAV, and more! http://www.apachecon.com/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |
From: Peter G. P. <pe...@cs...> - 2003-11-12 13:06:55
|
When creating a ssgVtxTable, is it then required that the number of elementes in the ssgVertexArray, ssgNormalArray, ssgTexCoordArray and then ssgColourArray is the same? I so, I find it a little odd as I thought that the normals was related to the faces/triangles and not the vertices. Yours Peter |
From: Peter G. P. <pe...@cs...> - 2003-11-12 12:26:28
|
Does anybody have any good learning examples of SSG? I'm trying to use it with my own models, bu tI'm having a hard time getting started. Yours Peter |
From: Peter G. P. <pe...@cs...> - 2003-11-11 06:45:45
|
Hi Are there any documentation for ssg*Array? If so, where? or should should I simply RTFS? Yours Peter |
From: mat t. p. <pr...@tt...> - 2003-11-07 18:05:17
|
The framework is the method that I used for a project I did. Its kinda screwy though because even after you build the framework you'll need to add all of the libs (from /usr/libs/something etc) to the project. To make a framework just make a framework project and add all of the headers to it. From there you'll need to fiddle around with the sources and such because I can't remember how to do it exactly. Frameworks are just collections of code, you may only need to compile the headers. There is some tool out there that can make things easier for the Mac world but I can't remember the name of it. Search through the archives for OS X stuff and you should see it mentioned somewhere. Good Luck. m. On Nov 7, 2003, at 9:50 AM, Dawid Piwinski wrote: > Hi, I know some users were able to make a framework of the plib. This > is what I need to do as well, but I haven't found much help about > doing it. Can someone give me some information on how to build a > framework and then how to compile with it. > > Thanks, > Dawid > > > > ------------------------------------------------------- > This SF.Net email sponsored by: ApacheCon 2003, > 16-19 November in Las Vegas. Learn firsthand the latest > developments in Apache, PHP, Perl, XML, Java, MySQL, > WebDAV, and more! http://www.apachecon.com/ > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users |
From: Dawid P. <da...@ma...> - 2003-11-07 17:50:37
|
Hi, I know some users were able to make a framework of the plib. This is what I need to do as well, but I haven't found much help about doing it. Can someone give me some information on how to build a framework and then how to compile with it. Thanks, Dawid |
From: Daniel T K. <dan...@dy...> - 2003-11-07 14:32:29
|
You are right. Yesterday, I went back through the mailing list archives and found what would work: env CC="cc -Xcpluscomm" CXX=CC ./configure the 'CC' is the compiler I should have been using. my brain was obvious not engaged. There are still several problems with the configure scripts on an SGI/Irix operating system. I have glut & opengl properly installed and the configure script would not find them. Danny At 12:33 AM 11/7/2003, you wrote: >Daniel T Konkle wrote: > >>I'm trying to compile & use plib. >>I finally got the libraries to compile & now I want to test the libraries. >>I try to compile the pui examples & I get these message which I can't >>understand. >>The plibs are located in /usr/lib32 and the headers are in /usr/include/plib >>I have glut installed. >>Any help would be appreciated. >>Danny >> >> cc -g -o simple simple.o -lplibpu -lplibfnt -lplibsg >> -lplibul -lglut -lGLU -lGL -lXi -lXmu -lXext -lX11 -lm > >I have never compiled with a SGI, but maybe you should be using a C++ >compiler here, some of the following error messages seem to >be related to C++ specifics. > >(I am here assuming that cc is the C-compiler and you have a separate >C++ compiler, which might be called CC or C++ or something) > > Eero > > > > > > >------------------------------------------------------- >This SF.net email is sponsored by: SF.net Giveback Program. >Does SourceForge.net help you be more productive? Does it >help you create better code? SHARE THE LOVE, and help us help >YOU! Click Here: http://sourceforge.net/donate/ >_______________________________________________ >plib-users mailing list >pli...@li... >https://lists.sourceforge.net/lists/listinfo/plib-users |
From: Eero P. <epa...@ko...> - 2003-11-07 06:33:27
|
Daniel T Konkle wrote: > I'm trying to compile & use plib. > I finally got the libraries to compile & now I want to test the libraries. > I try to compile the pui examples & I get these message which I can't > understand. > > The plibs are located in /usr/lib32 and the headers are in > /usr/include/plib > I have glut installed. > > Any help would be appreciated. > Danny > > > cc -g -o simple simple.o -lplibpu -lplibfnt -lplibsg > -lplibul -lglut -lGLU -lGL -lXi -lXmu -lXext -lX11 -lm I have never compiled with a SGI, but maybe you should be using a C++ compiler here, some of the following error messages seem to be related to C++ specifics. (I am here assuming that cc is the C-compiler and you have a separate C++ compiler, which might be called CC or C++ or something) Eero |
From: Daniel T K. <dan...@dy...> - 2003-11-06 19:58:34
|
I running on an SGI with IRIX 6.5.x MIPS Pro Compilers At 01:50 PM 11/6/2003, Daniel T Konkle wrote: >I'm trying to compile & use plib. >I finally got the libraries to compile & now I want to test the libraries. >I try to compile the pui examples & I get these message which I can't >understand. > >The plibs are located in /usr/lib32 and the headers are in /usr/include/plib >I have glut installed. > >Any help would be appreciated. >Danny > > > cc -g -o simple simple.o -lplibpu -lplibfnt -lplibsg -lplibul > -lglut -lGLU -lGL -lXi -lXmu -lXext -lX11 -lm >ld32: WARNING 84 : /usr/lib32/libplibfnt.a is not used for resolving any >symbol. >ld32: WARNING 84 : /usr/lib32/libplibsg.a is not used for resolving any >symbol. >ld32: WARNING 84 : /usr/lib32/libXi.so is not used for resolving any symbol. >ld32: WARNING 84 : /usr/lib32/libXmu.so is not used for resolving any symbol. >ld32: ERROR 33 : Unresolved text symbol "__nw__GUi" -- 1st referenced by >simple.o. > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved text symbol "__dl__GPv" -- 1st referenced by >simple.o. > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved text symbol "__record_needed_destruction" -- >1st referenced by /usr/lib32/libplibpu.a(puOneShot.o). > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved text symbol "__dla__GPv" -- 1st referenced >by /usr/lib32/libplibpu.a(puValue.o). > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved text symbol "__nwa__GUi" -- 1st referenced >by /usr/lib32/libplibpu.a(puValue.o). > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved data symbol "__vtbl__9type_info" -- 1st >referenced by /usr/lib32/libplibpu.a(puOneShot.o). > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: ERROR 33 : Unresolved text symbol "__pure_virtual_called" -- 1st >referenced by /usr/lib32/libplibpu.a(puObject.o). > Use linker option -v to see when and which objects, archives and > dsos are loaded. >ld32: INFO 152: Output file removed because of error. >*** Error code 2 (bu21) > > > > > >------------------------------------------------------- >This SF.net email is sponsored by: SF.net Giveback Program. >Does SourceForge.net help you be more productive? Does it >help you create better code? SHARE THE LOVE, and help us help >YOU! Click Here: http://sourceforge.net/donate/ >_______________________________________________ >plib-users mailing list >pli...@li... >https://lists.sourceforge.net/lists/listinfo/plib-users |
From: Daniel T K. <dan...@dy...> - 2003-11-06 19:51:43
|
I'm trying to compile & use plib. I finally got the libraries to compile & now I want to test the libraries. I try to compile the pui examples & I get these message which I can't understand. The plibs are located in /usr/lib32 and the headers are in /usr/include/plib I have glut installed. Any help would be appreciated. Danny cc -g -o simple simple.o -lplibpu -lplibfnt -lplibsg -lplibul -lglut -lGLU -lGL -lXi -lXmu -lXext -lX11 -lm ld32: WARNING 84 : /usr/lib32/libplibfnt.a is not used for resolving any symbol. ld32: WARNING 84 : /usr/lib32/libplibsg.a is not used for resolving any symbol. ld32: WARNING 84 : /usr/lib32/libXi.so is not used for resolving any symbol. ld32: WARNING 84 : /usr/lib32/libXmu.so is not used for resolving any symbol. ld32: ERROR 33 : Unresolved text symbol "__nw__GUi" -- 1st referenced by simple.o. Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved text symbol "__dl__GPv" -- 1st referenced by simple.o. Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved text symbol "__record_needed_destruction" -- 1st referenced by /usr/lib32/libplibpu.a(puOneShot.o). Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved text symbol "__dla__GPv" -- 1st referenced by /usr/lib32/libplibpu.a(puValue.o). Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved text symbol "__nwa__GUi" -- 1st referenced by /usr/lib32/libplibpu.a(puValue.o). Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved data symbol "__vtbl__9type_info" -- 1st referenced by /usr/lib32/libplibpu.a(puOneShot.o). Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: ERROR 33 : Unresolved text symbol "__pure_virtual_called" -- 1st referenced by /usr/lib32/libplibpu.a(puObject.o). Use linker option -v to see when and which objects, archives and dsos are loaded. ld32: INFO 152: Output file removed because of error. *** Error code 2 (bu21) |
From: Peter S. <zo...@we...> - 2003-11-05 10:52:41
|
Ron Mourant wrote: > [ron@plum plib_examples-1.6.1]$ make check > @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/js_demo.Po@am__quote@ Only insane people try to read and understand Makefiles which are autogenerated by automake/autoconf. :*) I have no idea whats wrong with the above line. I dont even understand what it means. "make check" is in almost all cases optional, so if it does not work, just skip it. If you got "make" and "make install" working, you should have all you want. Sorry, I didnt try the examples on Linux, only on Windows, so cannot comment much on it. Plib itself compiles without any problem on my Linux. Peter |