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From: Loring H. <ls...@cs...> - 2000-06-28 05:55:08
|
Steve Baker wrote: > > This patch allows PLIB to be built under Solaris w/ the SUNWspro C++ compiler > > on a system without glut in the default place (ie, adds --with-glut and > > --with-glut-includes). > > Er - OK - I've merged this stuff in. > > Wouldn't it just be easier to put GLUT in the right place? Instead of polluting the clean Solaris installs, we use user supported packages not in the "right" places. Although it makes using autoconf a pain, it is a nice way to provide packages publically. For more info see: http://www.cs.brown.edu/system/software/cs/ > > Also - not sure if it is my version of automake or not (1.4), but automake > > creates PLIB Makefile's that assume you are using gcc (uses -Md to create > > dependencies). I didn't know of any easy way to fix this - it gives a > > warning message when compiling with SUNWspro 4.2, but builds fine. > > I have no idea - autoconf/automake is a Black Art as > far as I'm concerned. Touching configure.in is *scarey*! Is "scarey" a british spelling? :-) > Anyway, I've added the new stuff - with fingers crossed :-) > > <time passes> > <*lots* of time passes> > > Well, waddayaknow? It screws up under Linux. > > It seems that with this line in configure.in: > > CPPFLAGS="$CPPFLAGS -I$x_includes" > > ...causes PLIB modules to compile with: > > -I/usr/X11R6/include > > ...which causes the *wierdest* symptoms.... [stuff deleted] > > ...I can't understand why that should possibly be. Compiled without /usr/X11R6/include, everything > works OK?!??! > > However, PLIB doesn't *need* any files from /usr/X11R6/include - so for now I'm committing > your change but with the offending line commented out - until we can figure WTF is going on. Actually, it seems like PLIB builds under Solaris even when that line is commented out. Sorry for the confusion - feel free to remove it. Loring |
From: Paul B. <pbl...@di...> - 2000-06-28 05:29:40
|
> -----Original Message----- > From: Steve Baker [mailto:sjb...@ai...] > Subject: Re: [Plib-devel] Any resolution on the license? > > * Since Dave is actually using PLIB on a console himself > and is a contributor who DOESN'T want to change the > license - I really have to believe that there is a way > to stick to the spirit and law of LGPL and still work > on PS-2. I don't want to beat a dead horse, but two quick points about this (as far as my scenario): a) We are not developing for the PS-2. In fact our APIs will be available on other platforms as it is, so (I think) all of our source changes would/could be rolled back into the project. b) The larger problem is that we cannot provide .o's or anything such that those who may want to re-link with a different version of sg or ssg. This is the major sticking point. As your other post mentions, companies make decisions. But that decision means we cannot follow LGPL -- regardless of ideological or philosophical arguments. However, there are other licenses that would allow us to use ssg/sg and contribute back to it. > I don't really relish the idea of buggy old versions of > PUI (especially) from that era floating around on the web, > but so long as people know what they are doing and don't > do anything stoopid like setting up a non-licensed PLIB > in competition with the modern LGPL'ed version, I can live > with that. The larger problem (that I am trying to avoid) is starting yet another opensource package just to fix license issues. As it stands that seems like the only alternative. I just wanted to check before I move forward. Paul |
From: Steve B. <sjb...@ai...> - 2000-06-28 05:16:39
|
Curt wrote: > > Steve Baker writes: > > Yippee! > (made it back to MN safely although the thunderstorms rumbling through > Dallas made a real mess of things getting out of there ... we were > about two hours late getting off the ground. Never seen so many big > airplanes in a line. We were lined up the entire length of the runway > with about 3 rows bottlenecking into the runway entrance.) :-( The joys of being the American Airlines Hub! > I grabbed the latest mesa out of cvs and built it. But, I got > software only rendering. Doh! > Anyone know how to build a libGL from mesa source that works with > XFree86-4.0 / DRI / Voodoo-3 and all of that? The configure script > found my glide.h and libglide3.so ... but apparently there is more to > it than that. > > Anyone have any tips? Nothing other than the usual: 1) Make sure X is running in 16bpp - anything else dumps you to software rendering. I check using the 'KDE Control Center' tool - click on 'Information' then 'X-Server'...there is probably a native X tool to do this. Several times I've been suprised to find myself in 24 bpp mode despite asking 'startx' to put me in 16 bpp. 2) Either make sure that /dev/3dfx is installed and has rw-rw-rw permissions...or run your application as 'root'. 3) Don't demand stuff like stencil planes, alpha planes, etc. If you let GLUT pick the defaults you should be OK. 4) Don't forget to "setenv MESA_GLX_FX fullscreen". 5) Use 'ldd' to ensure your application is getting the libGL.so you expect it to get (not some weird shit floating around in /usr/local or /usr/X11R6/lib or someplace like that - and not libMesaGL.so or something). If necessary use 'find' to track down all the leftover versions and 'rm' them just to be certain. 6) Use ldd to ensure that libGL.so is demanding libglide.so. Does this latest version *have* to use DRI? If so, then I'm out of my depth - but I'd wonder whether I had the right modules loaded in XF86Config and whether I have the right revision and type of X server (I guess if you already have 4.0 then that's covered already). This is all getting *WAY* too complicated! -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-06-28 04:59:10
|
> Norman Vine wrote: > > Dave McClurg writes: > >> I'll quit being a roadblock >> I agree to whatever license change Steve wants to make. >> It will only make my life easier convincing management to let me use plib. >> >> thanks and sorry for the hassle, > > Hi Dave > > You weren't a hassle to me at least. > > I think that you made some very valid points > > That a part of me identifies very closely with. I agree - you've contributed a lot - you have a 'big vote' and if you want LGPL to stay then I fully support that view. If it is truly possible (albeit at some low level of difficulty) for console programmers to adhere to LGPL and use PLIB then I'm personally against changing the license. If it's *utterly* impossible for PLIB to be used on consoles - then bearing in mind that LGPL doesn't make a whole lot of sense to the end user of the application - *THEN* I might be prepared to yield and go with Xfree licensing. If I'm to believe Dave then it's not impossible to live with LGPL in that setting - so as far as I'm concerned, it's LGPL unless proven otherwise. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Curt <cu...@in...> - 2000-06-28 04:33:50
|
Steve Baker writes: > Yippee! > > It looks like the long-standing glColorMaterial bug(s) have finally > been nailed by Brian Paul of the Mesa team...as we have gradually > come to suspect, it looks like this has indeed been a Mesa problem > all along. > > I havn't had a chance to try the fixes yet - and I probably won't > get the time to do so until after SigGraph at the end of July - I'd > be eternally grateful to anyone with a Linux/Mesa/Voodoo setup who > could go grab the latest Mesa 3.3 from CVS and report back...either > way. > > Specifically, someone from FGFS ought to try this. Steve, (made it back to MN safely although the thunderstorms rumbling through Dallas made a real mess of things getting out of there ... we were about two hours late getting off the ground. Never seen so many big airplanes in a line. We were lined up the entire length of the runway with about 3 rows bottlenecking into the runway entrance.) :-( I grabbed the latest mesa out of cvs and built it. But, I got software only rendering. Anyone know how to build a libGL from mesa source that works with XFree86-4.0 / DRI / Voodoo-3 and all of that? The configure script found my glide.h and libglide3.so ... but apparently there is more to it than that. Anyone have any tips? Regards, Curt. -- Curtis Olson Human Factors Research Lab Flight Gear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |
From: Steve B. <sjb...@ai...> - 2000-06-28 04:07:06
|
Yippee! It looks like the long-standing glColorMaterial bug(s) have finally been nailed by Brian Paul of the Mesa team...as we have gradually come to suspect, it looks like this has indeed been a Mesa problem all along. I havn't had a chance to try the fixes yet - and I probably won't get the time to do so until after SigGraph at the end of July - I'd be eternally grateful to anyone with a Linux/Mesa/Voodoo setup who could go grab the latest Mesa 3.3 from CVS and report back...either way. Specifically, someone from FGFS ought to try this. > ---------- Forwarded message ---------- > Date: Mon, 26 Jun 2000 16:58:16 -0600 > From: Brian Paul <br...@pr...> > To: mesa-dev <mes...@li...> > Subject: [Mesa3d-dev] lighting fixes > > I've just committed several bug fixes for lighting problems in Mesa. > First, specular highlights were sometimes in the wrong place. > Second, glMaterial and glColorMaterial updates to the emissive or > ambient coefficients weren't always handled correctly. > > I'd appreciate it if people would update their Mesa CVS trees > and test with your apps to make sure things work better (or as > the same, if you didn't have this problem). > > -Brian -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-06-28 04:00:02
|
Loring Holden wrote: > Other issues - the README in cvs is out of date (points to the wrong URL), > and the documentation is out of date with the cvs source. Done. > Would it be > possible to put the examples and docs in cvs so it would be easier to get the > most recent versions (and give all the other benefits of cvs)? That's on my 'ToDo' list. > This patch allows PLIB to be built under Solaris w/ the SUNWspro C++ compiler > on a system without glut in the default place (ie, adds --with-glut and > --with-glut-includes). Er - OK - I've merged this stuff in. Wouldn't it just be easier to put GLUT in the right place? > Also - not sure if it is my version of automake or not (1.4), but automake > creates PLIB Makefile's that assume you are using gcc (uses -Md to create > dependencies). I didn't know of any easy way to fix this - it gives a > warning message when compiling with SUNWspro 4.2, but builds fine. I have no idea - autoconf/automake is a Black Art as far as I'm concerned. Touching configure.in is *scarey*! Anyway, I've added the new stuff - with fingers crossed :-) <time passes> <*lots* of time passes> Well, waddayaknow? It screws up under Linux. It seems that with this line in configure.in: CPPFLAGS="$CPPFLAGS -I$x_includes" ...causes PLIB modules to compile with: -I/usr/X11R6/include ...which causes the *wierdest* symptoms.... c++ -g -O2 -O6 -Wall -o tuxkart start_tuxkart.o tuxkart.o gfx.o material.o gui.o status.o sound.o utils.o isect.o guNet.o loader.o guClock.o Track.o Driver.o Herring.o Explosion.o KartDriver.o Traffic.o PlayerDriver.o AutoDriver.o Projectile.o -lplibsl -lplibssg -lplibpu -lplibfnt -lplibsg -lglut -lGLU -lGL -L/usr/X11R6/lib -lSM -lICE -lpthread -lX11 -lXi -lXext -lXmu -lm Herring.o: In function `HerringInstance type_info function': /u/tuxkart/src/Herring.cxx(.text+0x941): undefined reference to `ssgVtxTable::ssgVtxTable(GLenum, ssgVertexArray *, ssgNormalArray *, ssgTexCoordArray *, ssgColourArray *)' Herring.o: In function `Shadow::Shadow(float, float, float, float)': /u/tuxkart/src/Herring.cxx:84: undefined reference to `ssgVtxTable::ssgVtxTable(GLenum, ssgVertexArray *, ssgNormalArray *, ssgTexCoordArray *, ssgColourArray *)' ...I can't understand why that should possibly be. Compiled without /usr/X11R6/include, everything works OK?!??! However, PLIB doesn't *need* any files from /usr/X11R6/include - so for now I'm committing your change but with the offending line commented out - until we can figure WTF is going on. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-06-28 03:59:52
|
Norman Vine wrote: > > Paul Bleisch writes: > > > >I think I read all of the messages about changing the > >license for use in embedded things (consoles, etc...), > >but I don't recall what the final outcome of that > >discussion was. > Not sure I ever really weighed in so > > FWIW > I believe that if we ever want PLib to become a standard > we need a license that will allow 'commercial' interests to > feel comfortable. A *standard*...Wow! I only ever intended PLIB to be something that enough people would find useful that it would encourage a few more games writers to make Linux versions. At that it's successful - I have no pretensions of it ever becoming another OpenGL or X/Motif! No, I don't think PLIB will ever become a standard. SDL and CrystalSpace will probably grab that dubious honor. Commercial interests have to come to terms with LGPL because it's evident that the reverse is unlikely to be the case. The company I work for decided to step back and consider the issue and make a ruling. Once that ruling is made, we programmers know where we stand with using libraries and development tools that are under each of the 'common' OpenSource licenses. IMHO, you have to be either 'in' or 'out' of the GPL world. * If you are 'out', you shouldn't even try to use LGPL'ed stuff - don't harass the package maintainers to change - just accept that it's the rules of your organization. * If you are 'in' then you need to get *WAY* in and your organization needs to know that you *WILL* be giving away small chunks of code to your competitors on some occasions - but that the anticipated return through not having to write this stuff yourself makes up for that. You'll have to come to terms with the requirement that your customers have the theoretical right to relink your code against new versions - and if those are not .so/.DLL then you have some other corporate culture things to deal with. This is something that your management have to know about - don't try to do this by the back door. In the case of my organization, it wasn't a hard call at all. We build one-off flight simulators (well, almost one-off) - and we quite often ship the complete source code to our customers (under NDA). Compared to the trust that entails, LGPL is a walk in the park. Console games are about as far down the other end of the spectrum as I could imagine! -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-06-28 03:59:51
|
> Dave McClurg wrote: > > i was in favor of leaving the license as LGPL and placing NDA calls outside plib > using function overrides or hooks. this keeps the plib project flexible and > improving. i also don't think the developer is responsible for supplying the > end-user with the compilation tools and SDKs. That's certainly true. > it that was true, much opensource would be in trouble. if someone can explain > why this approach does not comply with the terms of the LGPL in spirit and law, > i would appreciate it. i'm doing console development using plib. I think that this is perfectly acceptable - and the very fact that you have contributed so much to PLIB that you might not have done if it wasn't under LGPL shows the value of the license. Since I havn't signed the Sony NDA, I obviously don't know anything about the specific nature of the secret API's. That is the crux of this issue: * If the Sony API's can be made to look enough like OpenGL or other base libraries that PLIB uses such that PLIB does not have to be modified in order to make it work with those API's - then we don't have a problem. * If those API's cannot be made to look enough like OpenGL (or whatever) and you have to hack PLIB - then you'd have to find a way to make the changes to PLIB without including anything that SONY would find objectionable. Then you could publish these cryptic changes that none of the rest of us would understand - but which would be conditionally compiled out for everyone not developing for PS-2. The only other thing you'd have to do to obey the LGPL is to tell your customers where to get PLIB in the unlikely event they should ever wish to rebuild their console game using a new version. That's silly, I know - but it's the rule. You could put that in teeny-tiny letters in the manual or probably even on your official web site. * If you feel you cannot even do *that* and you need to show revealing things about Sony's oh-so-secret stuff in order to get PLIB to work - then you are truly screwed. Throw $10,000 in my direction and I'll write you a new private version that's utterly free of restrictions...that's negotiable! :-) > BTW: someone on opengl-gamedev posted this link for opengl on the PS2 console: > http://www.dataplus.co.jp/OpenGL4ps2.html Yep - interesting. I'm guessing that some people want to use a *different* API (maybe a lower level one) - and that's the problem for them. Dave: Is there a way for you to share your NDA-limited "function overrides or hooks" with other PS-2 console users? I know you couldn't reveal them to (for example) me - because I have not signed the PS-2 NDA - but to other developers perhaps? It would be nice for there to be a standard version of those things so that: a) They didn't have to be re-invented. b) PS-2 developers wouldn't have to worry that they were doing something unacceptable either to the PLIB community or to SONY. c) I could even write a note to go into the PLIB README saying that I felt this was appropriate usage and not contrary to the spirit of the LGPL or my intended interpretation of it in the context of PLIB. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-06-28 03:19:36
|
Paul Bleisch wrote: > > I think I read all of the messages about changing the > license for use in embedded things (consoles, etc...), > but I don't recall what the final outcome of that > discussion was. There were two things that struck me: * Two significant contributors indicated that they didn't want to change the license - and since I can't (and wouldn't) replace their contributions, the licence cannot be changed even if I personally wanted it to change. * Since Dave is actually using PLIB on a console himself and is a contributor who DOESN'T want to change the license - I really have to believe that there is a way to stick to the spirit and law of LGPL and still work on PS-2. So, the conclusion was that the status quo reigns. There was some discussion of using the REALLY ancient versions of the separate libraries that were floating around without a specific license before I bundled them into PLIB and placed them under LGPL. I have no objection to people doing that (under US copyright law, I still retain copyright on those versions and you'd have to get my permission to use them - that permission is hereby granted) - but I've checked everywhere I can think of and I don't have copies of PUI, etc from that far back. I don't really relish the idea of buggy old versions of PUI (especially) from that era floating around on the web, but so long as people know what they are doing and don't do anything stoopid like setting up a non-licensed PLIB in competition with the modern LGPL'ed version, I can live with that. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Norman V. <nh...@ca...> - 2000-06-28 01:41:32
|
RE: [Plib-devel] Any resolution on the license?Dave McClurg writes: I'll quit being a roadblock I agree to whatever license change Steve wants to make. It will only make my life easier convincing management to let me use plib. thanks and sorry for the hassle, Hi Dave You weren't a hassle to me at least. I think that you made some very valid points That a part of me identifies very closely with. Cheers Norman |
From: Dave M. <Dav...@dy...> - 2000-06-28 00:57:59
|
I'll quit being a roadblock I agree to whatever license change Steve wants to make. It will only make my life easier convincing management to let me use plib. thanks and sorry for the hassle, -- Dave McClurg > Paul Bleisch writes: > > > >I think I read all of the messages about changing the > >license for use in embedded things (consoles, etc...), > >but I don't recall what the final outcome of that > >discussion was. > > > > > > Not sure I ever really weighed in so > > FWIW > I believe that if we ever want PLib to become a standard > we need a license that will allow 'commercial' interests to > feel comfortable. > > Cheers > > Norman |
From: Norman V. <nh...@ca...> - 2000-06-28 00:33:37
|
Steve Baker writes: > >Hmmm - I thought CygWin asserted 'WIN32' - so it would pick up ><float.h> >from the previous ifdef. Oh well - evidently not. Cygwin currently defines _WIN32 but PLEASE DO NOT USE this as a blanket discriminator it would be fine for testing to include <float.h> but this would break things #ifdef _WIN32 #include <windows.h> #else #include <unistd.h> #endif Cheers Norman |
From: Steve B. <sjb...@ai...> - 2000-06-27 23:12:38
|
Norman Vine wrote: > I found 2 minor glitches which I should have seen before > but I guess because I had made the changes in my local CVS > copy they never surfaced till I tried a fresh tarball :-(. > > 1) sg.h -- > > Cygwin needs <float.h> also > > following starts at ~line 15 sg.h > > #ifdef BSD > #include <float.h> > #endif > #ifdef __MWERKS__ > #include <float.h> > #endif > #ifdef WIN32 > #include <float.h> > #endif > #ifdef __CYGWIN__ > #include <float.h> > #endif Hmmm - I thought CygWin asserted 'WIN32' - so it would pick up <float.h> from the previous ifdef. Oh well - evidently not. That change is in CVS now. > 2) the autoconfig configure stuff needs a little reworking > for Cygwin -- I am working on this, > will follow up in another message. OK - thanks. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Norman V. <nh...@ca...> - 2000-06-27 16:36:58
|
Paul Bleisch writes: > >I think I read all of the messages about changing the >license for use in embedded things (consoles, etc...), >but I don't recall what the final outcome of that >discussion was. > > Not sure I ever really weighed in so FWIW I believe that if we ever want PLib to become a standard we need a license that will allow 'commercial' interests to feel comfortable. Cheers Norman |
From: Dave M. <Dav...@dy...> - 2000-06-27 16:31:39
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i was in favor of leaving the license as LGPL and placing NDA calls outside plib using function overrides or hooks. this keeps the plib project flexible and improving. i also don't think the developer is responsible for supplying the end-user with the compilation tools and SDKs. it that was true, much opensource would be in trouble. if someone can explain why this approach does not comply with the terms of the LGPL in spirit and law, i would appreciate it. i'm doing console development using plib. BTW: someone on opengl-gamedev posted this link for opengl on the PS2 console: http://www.dataplus.co.jp/OpenGL4ps2.html --Dave McClurg > I think I read all of the messages about changing the > license for use in embedded things (consoles, etc...), > but I don't recall what the final outcome of that > discussion was. > > > Thanks, > Paul |
From: Paul B. <pbl...@di...> - 2000-06-27 15:57:33
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I think I read all of the messages about changing the license for use in embedded things (consoles, etc...), but I don't recall what the final outcome of that discussion was. Thanks, Paul |
From: Loring H. <ls...@cs...> - 2000-06-27 15:45:04
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I sent the following to plib-users over a week ago and haven't gotten a reply, I think because it should have gone to plib-devel. Loring |
From: Norman V. <nh...@ca...> - 2000-06-27 15:35:01
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Steve Baker writes: > >> >OK - PLIB 1.1.12 is out on the usual web site - check it >> >out. >> > http://plib.sourceforge.net > I found 2 minor glitches which I should have seen before but I guess because I had made the changes in my local CVS copy they never surfaced till I tried a fresh tarball :-(. 1) sg.h -- Cygwin needs <float.h> also following starts at ~line 15 sg.h #ifdef BSD #include <float.h> #endif #ifdef __MWERKS__ #include <float.h> #endif #ifdef WIN32 #include <float.h> #endif #ifdef __CYGWIN__ #include <float.h> #endif 2) the autoconfig configure stuff needs a little reworking for Cygwin -- I am working on this, will follow up in another message. FWIW except for the <float.h> irritation the current FGFS development tree seems to work just fine with this release of PLib :-)) Cheers Norman |
From: Steve B. <sjb...@ai...> - 2000-06-25 16:23:15
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Norman Vine wrote: > FWIW > We are about to get a new FlightGear out the door to. > Maybe next time we are ready for a PLib release > we should coordinate and release simultaneously Yep - it would be nice to get PLIB 1.2.0 out in time for both FGFS *and* my upcoming TuxKart release. TuxKart is going to *require* PLIB 1.1.12 or better because I moved some code out of TuxKart and into SG. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Norman V. <nh...@ca...> - 2000-06-25 07:54:31
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Steve Baker writes: > >Norman Vine wrote: > >> >OK - PLIB 1.1.12 is out on the usual web site - check it >> >out. >> > http://plib.sourceforge.net > >> I am compiling it now :-) > >Since it's nearly 3am - I'm going to bed *before* you have >a chance to find anything wrong. :-) > No fears I won't get to FGFS till tonight. :-) FWIW We are about to get a new FlightGear out the door to. Maybe next time we are ready for a PLib release we should coordinate and release simultaneously Thanks again Norman |
From: Steve B. <sjb...@ai...> - 2000-06-25 07:44:02
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Norman Vine wrote: > >OK - PLIB 1.1.12 is out on the usual web site - check it > >out. > > http://plib.sourceforge.net > I am compiling it now :-) Since it's nearly 3am - I'm going to bed *before* you have a chance to find anything wrong. :-) -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Norman V. <nh...@ca...> - 2000-06-25 07:32:18
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Steve Baker writes: >> >> Norman Vine wrote: >> > >> > A 1.1.xx release would satisfy my requirement that >> > the library is downloadable as a package and not >> > only available through CVS. >> >> OK - I'm about ready to release what's in CVS right >> now as 1.1.12 - perhaps you could check it out with >> FGFS. > >OK - PLIB 1.1.12 is out on the usual web site - check it >out. > http://plib.sourceforge.net > Thanks Steve, I am compiling it now :-) Norman |
From: Steve B. <sjb...@ai...> - 2000-06-25 07:15:01
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Steve Baker wrote: > > Norman Vine wrote: > > > > A 1.1.xx release would satisfy my requirement that > > the library is downloadable as a package and not > > only available through CVS. > > OK - I'm about ready to release what's in CVS right > now as 1.1.12 - perhaps you could check it out with > FGFS. OK - PLIB 1.1.12 is out on the usual web site - check it out. http://plib.sourceforge.net -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |
From: Steve B. <sjb...@ai...> - 2000-06-25 06:44:52
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Norman Vine wrote: > > A 1.1.xx release would satisfy my requirement that > the library is downloadable as a package and not > only available through CVS. OK - I'm about ready to release what's in CVS right now as 1.1.12 - perhaps you could check it out with FGFS. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |