RE: [Plib-devel] PUI crash in Tuxkart.
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From: Vallevand, M. K <Mar...@UN...> - 2000-10-04 19:48:12
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Yes! I made the identical change when I got TuxKart building and running on MSVC6 some time ago. I just suggested the same thing to John Fay. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > -----Original Message----- > From: Sam Stickland [mailto:sa...@sp...] > Sent: Wednesday, October 04, 2000 12:30 PM > To: pli...@li... > Subject: Re: [Plib-devel] PUI crash in Tuxkart. > > > > ----- Original Message ----- > From: "Fay John F Contr AAC/WMG" <joh...@eg...> > To: <pli...@li...> > Sent: Wednesday, October 04, 2000 6:01 PM > Subject: RE: [Plib-devel] PUI crash in Tuxkart. > > > > Ben Woodhead e-mailed me the Tuxkart files and I downloaded > GLUT from the > > net so I've been able to compile it. (I'm running Windows > 98 with MSVC 6.) > > Whenever I try to execute it, my system locks up > completely. I put a > > breakpoint in the motion function in "start_tuxkart.cxx" and it gets > > tripped, apparently every frame. Then if I take the > breakpoint out the > > system hangs. > > I had some trouble with TuxKart (just compiled it), I fixed > the problems by changing: > > #ifndef WIN32 > glutCreateWindow ( fake_argv[1] ) ; > #else > char game_mode_str[256]; > sprintf( game_mode_str, "width=640 height=480 bpp=16" ); > //glutGameModeString( game_mode_str ); > glutEnterGameMode(); > #endif > > to just: > > glutCreateWindow ( fake_argv[1] ) ; > > and then it ran OK. Doesn't seem to like fullscreen mode on > this box for some reason. > > Sam > > > The "complex.cxx" example still executes beautifully. > > > > If we don't get to the bottom of this soon, I would agree > that we should > > back the changes out and try again after more testing. > > > > John F. Fay > > joh...@eg... > > _______________________________________________ > plib-devel mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-devel > |