Re: [Plib-devel] PUI crash in Tuxkart.
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From: Sam S. <sa...@sp...> - 2000-10-04 17:32:43
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----- Original Message ----- From: "Fay John F Contr AAC/WMG" <joh...@eg...> To: <pli...@li...> Sent: Wednesday, October 04, 2000 6:01 PM Subject: RE: [Plib-devel] PUI crash in Tuxkart. > Ben Woodhead e-mailed me the Tuxkart files and I downloaded GLUT from the > net so I've been able to compile it. (I'm running Windows 98 with MSVC 6.) > Whenever I try to execute it, my system locks up completely. I put a > breakpoint in the motion function in "start_tuxkart.cxx" and it gets > tripped, apparently every frame. Then if I take the breakpoint out the > system hangs. I had some trouble with TuxKart (just compiled it), I fixed the problems by changing: #ifndef WIN32 glutCreateWindow ( fake_argv[1] ) ; #else char game_mode_str[256]; sprintf( game_mode_str, "width=640 height=480 bpp=16" ); //glutGameModeString( game_mode_str ); glutEnterGameMode(); #endif to just: glutCreateWindow ( fake_argv[1] ) ; and then it ran OK. Doesn't seem to like fullscreen mode on this box for some reason. Sam > The "complex.cxx" example still executes beautifully. > > If we don't get to the bottom of this soon, I would agree that we should > back the changes out and try again after more testing. > > John F. Fay > joh...@eg... |