You can subscribe to this list here.
| 2002 |
Jan
|
Feb
|
Mar
(1) |
Apr
(4) |
May
(13) |
Jun
(30) |
Jul
(18) |
Aug
(2) |
Sep
(7) |
Oct
(12) |
Nov
(14) |
Dec
(13) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2003 |
Jan
(27) |
Feb
(27) |
Mar
(6) |
Apr
(20) |
May
(20) |
Jun
(30) |
Jul
(6) |
Aug
(20) |
Sep
(20) |
Oct
(39) |
Nov
(34) |
Dec
(55) |
| 2004 |
Jan
(13) |
Feb
(50) |
Mar
(83) |
Apr
(57) |
May
(61) |
Jun
(105) |
Jul
(107) |
Aug
(78) |
Sep
(118) |
Oct
(149) |
Nov
(179) |
Dec
(85) |
| 2005 |
Jan
(160) |
Feb
(143) |
Mar
(167) |
Apr
(189) |
May
(175) |
Jun
(119) |
Jul
(134) |
Aug
(96) |
Sep
(90) |
Oct
(109) |
Nov
(93) |
Dec
(65) |
| 2006 |
Jan
(69) |
Feb
(63) |
Mar
(299) |
Apr
(209) |
May
(143) |
Jun
(189) |
Jul
(141) |
Aug
(107) |
Sep
(122) |
Oct
(142) |
Nov
(100) |
Dec
(85) |
| 2007 |
Jan
(123) |
Feb
(75) |
Mar
(151) |
Apr
(147) |
May
(184) |
Jun
(146) |
Jul
(181) |
Aug
(204) |
Sep
(139) |
Oct
(178) |
Nov
(252) |
Dec
(161) |
| 2008 |
Jan
(246) |
Feb
(248) |
Mar
(187) |
Apr
(249) |
May
(112) |
Jun
(142) |
Jul
(158) |
Aug
(127) |
Sep
(140) |
Oct
(154) |
Nov
(193) |
Dec
(114) |
| 2009 |
Jan
(129) |
Feb
(161) |
Mar
(216) |
Apr
(228) |
May
(208) |
Jun
(271) |
Jul
(220) |
Aug
(164) |
Sep
(171) |
Oct
(188) |
Nov
(190) |
Dec
(109) |
| 2010 |
Jan
(99) |
Feb
(151) |
Mar
(171) |
Apr
(113) |
May
(101) |
Jun
(223) |
Jul
(157) |
Aug
(83) |
Sep
(116) |
Oct
(98) |
Nov
(103) |
Dec
(73) |
| 2011 |
Jan
(174) |
Feb
(119) |
Mar
(139) |
Apr
(104) |
May
(130) |
Jun
(162) |
Jul
(221) |
Aug
(138) |
Sep
(54) |
Oct
(59) |
Nov
(117) |
Dec
(76) |
| 2012 |
Jan
(38) |
Feb
(46) |
Mar
(43) |
Apr
(30) |
May
(38) |
Jun
(24) |
Jul
(26) |
Aug
(17) |
Sep
(47) |
Oct
(42) |
Nov
(99) |
Dec
(46) |
| 2013 |
Jan
(57) |
Feb
(33) |
Mar
(22) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: light86 <lem...@gm...> - 2013-03-28 17:57:39
|
hi I'm learning player stage I'm reading the tutorial of "Jennifer Owen" I've gui_nose=1 in the file map.inc but I didn't see the nose Thank you. -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/gui-nose-tp18628.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: 渔涧 沉 v. S. T. <no-...@sk...> - 2013-03-21 19:36:00
|
<http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=rNwH1kkpkMwmx2QpVyVNL19Fxfn09AeQCXvXVO6k0aU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjM4OTQ1NTEiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=e8c7bb07-e291-e211-9055-a080ca2b4a61&emailType=InviteFirstReminder&s date=201303211935&utm_source=EmailInviteFirstReminder&utm_medium=Email&emailLinkT ype=Logo> Hi, 渔涧 is waiting for you to accept this pending invitation. <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=rNwH1kkpkMwmx2QpVyVNL19Fxfn09AeQCXvXVO6k0aU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjM4OTQ1NTEiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=e8c7bb07-e291-e211-9055-a080ca2b4a61&emailType=InviteFirstReminder&s date=201303211935&utm_source=EmailInviteFirstReminder&utm_medium=Email&emailLinkT ype=ProfileThumb> 渔涧 沉 <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=rNwH1kkpkMwmx2QpVyVNL19Fxfn09AeQCXvXVO6k0aU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjM4OTQ1NTEiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=e8c7bb07-e291-e211-9055-a080ca2b4a61&emailType=InviteFirstReminder&s date=201303211935&utm_source=EmailInviteFirstReminder&utm_medium=Email&emailLinkT ype=ProfileName> Invite sent: 14 March, 2013 Continue <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=rNwH1kkpkMwmx2QpVyVNL19Fxfn09AeQCXvXVO6k0aU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjM4OTQ1NTEiLCJ2ZXIiOiIxIiwicCI6IjMifQ&cn Id=7d8b3557-ae8c-e211-b16a-d6233cd505ab&emailMessageId=e8c7bb07-e291-e211-9055-a0 80ca2b4a61&emailType=InviteFirstReminder&sdate=201303211935&utm_source=EmailInvit eFirstReminder&utm_medium=Email&emailLinkType=MainCallToAction> pla...@li... was invited to join SkillPages by 渔涧 沉. To stop receiving emails from SkillPages click here <http://www.skillpages.com/i/account/unsubscribe?signedParameters=1eBTNXCNxGZz4uh wac2xhtJSs7PQ6muM4uTBrjqRMDc.eyJlbWFpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJj ZWZvcmdlLm5ldCIsImlzc3VlZF9hdCI6IjEzNjM4OTQ1NTEiLCJ2ZXIiOiIxIiwicCI6IjAifQ&emailM essageId=e8c7bb07-e291-e211-9055-a080ca2b4a61&emailType=InviteFirstReminder&sdate =201303211935&utm_source=EmailInviteFirstReminder&utm_medium=Email&emailLinkType= Unsubscribe> . 2013 SkillPages, Blackrock Business Park, Dublin, Ireland and 228 Hamilton Avenue, 3rd Floor, Palo Alto, CA 94301. |
|
From: ankesh m. <ank...@gm...> - 2013-03-20 13:40:05
|
I am unable to use wifi module in player/stage. - we have done the below procedure. Expand the "attached files" and download the files. Put the file "wander_wifi.cc" into the stage/examples*/ctrl/* directory. Put the file "communication.cc" into the stage*/libstage/* directory. Put the file "wifi_comm.patch" into the stage/ directory Go into the root of the stage distribution (ie stage/), and run the following command to apply the patch: patch -p0 -i wifi_comm.patch Follow the normal stage compile directions, to get everything built. To see a demonstration of the wifi working, run stage and use the world file worlds/wifi.world. To see how the communication interface works, look at the wander_wifi.cc file mentioned above. >After doing the above procedure ->if i run wifi.cfg file in the world directory of stage it shows the following error Stage plugin: 6665.simulation.0 is a Stage world [Loading ./wifi.world][Include map.inc] err: Model type wifi not found in model typetable (/home/ankesh/PlayerStage/Stage-3.2.2-Source/libstage/world.cc CreateModel) err: Unknown model type wifi in world file. (/home/ankesh/PlayerStage/Stage-3.2.2-Source/libstage/world.cc CreateModel) Can anyone help me.... |
|
From: Hugo C. <hug...@gm...> - 2013-03-16 22:14:20
|
I think the field of view of the sensor is specified in degrees. Best regards, Hugo Costelha On Saturday 16 March 2013 16:40:23 Luiz Gonzaga de Oliveira Neto wrote: > Hi again, sorry for the multiple e-mails. I found out that my detector > finds the object, but only if it's in a straight line inf front of my > robot. Do you know why does it happen? > > Thanks again, > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > > > I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 > > > > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > > > >> Hi, I'm new with player/stage and I'm having a problem with the Fiducial > >> detector model. My robot can't detect any fiducial object, no matter how > >> close or how many they are. I'll put here *parts* of my .cfg file and > >> the descriptions of the robot, fiducial detector and object, hoping that > >> you can help me and find where my mistake is. > >> > >> .cfg file > >> > >> driver > >> ( > >> name "stage" > >> provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] > >> model "ant1" > >> ) > >> > >> Description of the fiducial detector > >> > >> define ant_fiducial fiducial > >> ( > >> > >> range_min 0 > >> range_max 8 > >> range_max_id 8 > >> fov 3.14 > >> ignore_zloc 1 > >> > >> size [0.1 0.1 0.1] > >> > >> ) > >> > >> Description of the object > >> > >> define carton model > >> ( > >> # a carton is retangular > >> # so make a square shape and use size[] > >> block > >> ( > >> points 4 > >> point[0] [1 0] > >> point[1] [1 1] > >> point[2] [0 1] > >> point[3] [0 0] > >> z [0 1] > >> ) > >> # average litre carton size is ~ 20cm x 10cm x 5cm ish > >> size [0.4 0.4 0.4] > >> color "DarkBlue" > >> fiducial_return 1 > >> ranger_return 1 > >> ) > >> > >> Description of the robot > >> > >> define pioneer2dx pioneer2dx_base > >> ( > >> > >> # simplified Body shape: > >> block( > >> > >> points 8 > >> point[0] [-0.2 0.12] > >> point[1] [-0.2 -0.12] > >> point[2] [-0.12 -0.2555 ] > >> > >> point[3] [0.12 -0.2555] > >> point[4] [0.2 -0.12] > >> point[5] [0.2 0.12] > >> point[6] [0.12 0.2555] > >> point[7] [-0.12 0.2555] > >> z [0 0.22] > >> > >> ) > >> > >> ant_fiducial() > >> > >> ) > >> > >> The robot model I'm using is the pionner2dx that is described in the > >> pioneer.inc file that comes with stage. I thought that justing adding the > >> fiducial detector in the model as I did would be enough, but it doesn't > >> work. Do I have to attach the fiducial to the ranger sensors? I'm really > >> lost with this and I've already spent hours looking for the solution. I'm > >> late with my research and I'd be very glad if someone could help me with > >> this. > >> > >> Thanks, > >> > >> -- > >> ------ Luiz G. de Oliveira Neto ------ > >> ------------ Unicamp - EC09 ----------- > > > > -- > > ------ Luiz G. de Oliveira Neto ------ > > ------------ Unicamp - EC09 ----------- |
|
From: Luiz G. de O. N. <lui...@gm...> - 2013-03-16 20:39:35
|
Richard, thank you so much! It works now. But the stage manual says that the fov field specifies the angle in radians. Is it an error there? 2013/3/16 Richard Vaughan <va...@sf...> > World file angles are specifie in degrees, not radians - you asked for > a 3.15 degree field of view. > > - rtv > > On Sat, Mar 16, 2013 at 12:40 PM, Luiz Gonzaga de Oliveira Neto > <lui...@gm...> wrote: > > Hi again, sorry for the multiple e-mails. I found out that my detector > finds > > the object, but only if it's in a straight line inf front of my robot. Do > > you know why does it happen? > > > > Thanks again, > > > > > > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > >> > >> I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 > >> > >> > >> 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm... > > > >>> > >>> Hi, I'm new with player/stage and I'm having a problem with the > Fiducial > >>> detector model. My robot can't detect any fiducial object, no matter > how > >>> close or how many they are. I'll put here parts of my .cfg file and the > >>> descriptions of the robot, fiducial detector and object, hoping that > you can > >>> help me and find where my mistake is. > >>> > >>> .cfg file > >>> > >>> driver > >>> ( > >>> name "stage" > >>> provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] > >>> model "ant1" > >>> ) > >>> > >>> Description of the fiducial detector > >>> > >>> define ant_fiducial fiducial > >>> ( > >>> range_min 0 > >>> range_max 8 > >>> range_max_id 8 > >>> fov 3.14 > >>> ignore_zloc 1 > >>> > >>> size [0.1 0.1 0.1] > >>> > >>> ) > >>> > >>> Description of the object > >>> > >>> define carton model > >>> ( > >>> # a carton is retangular > >>> # so make a square shape and use size[] > >>> block > >>> ( > >>> points 4 > >>> point[0] [1 0] > >>> point[1] [1 1] > >>> point[2] [0 1] > >>> point[3] [0 0] > >>> z [0 1] > >>> ) > >>> # average litre carton size is ~ 20cm x 10cm x 5cm ish > >>> size [0.4 0.4 0.4] > >>> color "DarkBlue" > >>> fiducial_return 1 > >>> ranger_return 1 > >>> ) > >>> > >>> Description of the robot > >>> > >>> define pioneer2dx pioneer2dx_base > >>> ( > >>> # simplified Body shape: > >>> block( > >>> points 8 > >>> point[0] [-0.2 0.12] > >>> point[1] [-0.2 -0.12] > >>> point[2] [-0.12 -0.2555 ] > >>> > >>> point[3] [0.12 -0.2555] > >>> point[4] [0.2 -0.12] > >>> point[5] [0.2 0.12] > >>> point[6] [0.12 0.2555] > >>> point[7] [-0.12 0.2555] > >>> z [0 0.22] > >>> ) > >>> > >>> ant_fiducial() > >>> ) > >>> > >>> The robot model I'm using is the pionner2dx that is described in the > >>> pioneer.inc file that comes with stage. I thought that justing adding > the > >>> fiducial detector in the model as I did would be enough, but it doesn't > >>> work. Do I have to attach the fiducial to the ranger sensors? I'm > really > >>> lost with this and I've already spent hours looking for the solution. > I'm > >>> late with my research and I'd be very glad if someone could help me > with > >>> this. > >>> > >>> Thanks, > >>> > >>> -- > >>> ------ Luiz G. de Oliveira Neto ------ > >>> ------------ Unicamp - EC09 ----------- > >>> > >> > >> > >> > >> -- > >> ------ Luiz G. de Oliveira Neto ------ > >> ------------ Unicamp - EC09 ----------- > >> > > > > > > > > -- > > ------ Luiz G. de Oliveira Neto ------ > > ------------ Unicamp - EC09 ----------- > > > > > > > ------------------------------------------------------------------------------ > > Everyone hates slow websites. So do we. > > Make your web apps faster with AppDynamics > > Download AppDynamics Lite for free today: > > http://p.sf.net/sfu/appdyn_d2d_mar > > _______________________________________________ > > Playerstage-users mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-users > > > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_mar > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > -- ------ Luiz G. de Oliveira Neto ------ ------------ Unicamp - EC09 ----------- |
|
From: Richard V. <va...@sf...> - 2013-03-16 20:19:35
|
World file angles are specifie in degrees, not radians - you asked for a 3.15 degree field of view. - rtv On Sat, Mar 16, 2013 at 12:40 PM, Luiz Gonzaga de Oliveira Neto <lui...@gm...> wrote: > Hi again, sorry for the multiple e-mails. I found out that my detector finds > the object, but only if it's in a straight line inf front of my robot. Do > you know why does it happen? > > Thanks again, > > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> >> >> I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 >> >> >> 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> >>> >>> Hi, I'm new with player/stage and I'm having a problem with the Fiducial >>> detector model. My robot can't detect any fiducial object, no matter how >>> close or how many they are. I'll put here parts of my .cfg file and the >>> descriptions of the robot, fiducial detector and object, hoping that you can >>> help me and find where my mistake is. >>> >>> .cfg file >>> >>> driver >>> ( >>> name "stage" >>> provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] >>> model "ant1" >>> ) >>> >>> Description of the fiducial detector >>> >>> define ant_fiducial fiducial >>> ( >>> range_min 0 >>> range_max 8 >>> range_max_id 8 >>> fov 3.14 >>> ignore_zloc 1 >>> >>> size [0.1 0.1 0.1] >>> >>> ) >>> >>> Description of the object >>> >>> define carton model >>> ( >>> # a carton is retangular >>> # so make a square shape and use size[] >>> block >>> ( >>> points 4 >>> point[0] [1 0] >>> point[1] [1 1] >>> point[2] [0 1] >>> point[3] [0 0] >>> z [0 1] >>> ) >>> # average litre carton size is ~ 20cm x 10cm x 5cm ish >>> size [0.4 0.4 0.4] >>> color "DarkBlue" >>> fiducial_return 1 >>> ranger_return 1 >>> ) >>> >>> Description of the robot >>> >>> define pioneer2dx pioneer2dx_base >>> ( >>> # simplified Body shape: >>> block( >>> points 8 >>> point[0] [-0.2 0.12] >>> point[1] [-0.2 -0.12] >>> point[2] [-0.12 -0.2555 ] >>> >>> point[3] [0.12 -0.2555] >>> point[4] [0.2 -0.12] >>> point[5] [0.2 0.12] >>> point[6] [0.12 0.2555] >>> point[7] [-0.12 0.2555] >>> z [0 0.22] >>> ) >>> >>> ant_fiducial() >>> ) >>> >>> The robot model I'm using is the pionner2dx that is described in the >>> pioneer.inc file that comes with stage. I thought that justing adding the >>> fiducial detector in the model as I did would be enough, but it doesn't >>> work. Do I have to attach the fiducial to the ranger sensors? I'm really >>> lost with this and I've already spent hours looking for the solution. I'm >>> late with my research and I'd be very glad if someone could help me with >>> this. >>> >>> Thanks, >>> >>> -- >>> ------ Luiz G. de Oliveira Neto ------ >>> ------------ Unicamp - EC09 ----------- >>> >> >> >> >> -- >> ------ Luiz G. de Oliveira Neto ------ >> ------------ Unicamp - EC09 ----------- >> > > > > -- > ------ Luiz G. de Oliveira Neto ------ > ------------ Unicamp - EC09 ----------- > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_mar > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > |
|
From: Richard V. <va...@sf...> - 2013-03-16 20:11:24
|
Looks like the ant_fiducual() object is placed on top of the pioneer at the default location, i.e. [0 0 0 0]. This means it's inside the block. It's probably working just fine, but you put it in an opaque box. Move it on to the nose of the robot or on top of the block and see if that fixes it. - rtv On Sat, Mar 16, 2013 at 12:19 PM, Luiz Gonzaga de Oliveira Neto <lui...@gm...> wrote: > I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> >> >> Hi, I'm new with player/stage and I'm having a problem with the Fiducial >> detector model. My robot can't detect any fiducial object, no matter how >> close or how many they are. I'll put here parts of my .cfg file and the >> descriptions of the robot, fiducial detector and object, hoping that you can >> help me and find where my mistake is. >> >> .cfg file >> >> driver >> ( >> name "stage" >> provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] >> model "ant1" >> ) >> >> Description of the fiducial detector >> >> define ant_fiducial fiducial >> ( >> range_min 0 >> range_max 8 >> range_max_id 8 >> fov 3.14 >> ignore_zloc 1 >> >> size [0.1 0.1 0.1] >> >> ) >> >> Description of the object >> >> define carton model >> ( >> # a carton is retangular >> # so make a square shape and use size[] >> block >> ( >> points 4 >> point[0] [1 0] >> point[1] [1 1] >> point[2] [0 1] >> point[3] [0 0] >> z [0 1] >> ) >> # average litre carton size is ~ 20cm x 10cm x 5cm ish >> size [0.4 0.4 0.4] >> color "DarkBlue" >> fiducial_return 1 >> ranger_return 1 >> ) >> >> Description of the robot >> >> define pioneer2dx pioneer2dx_base >> ( >> # simplified Body shape: >> block( >> points 8 >> point[0] [-0.2 0.12] >> point[1] [-0.2 -0.12] >> point[2] [-0.12 -0.2555 ] >> >> point[3] [0.12 -0.2555] >> point[4] [0.2 -0.12] >> point[5] [0.2 0.12] >> point[6] [0.12 0.2555] >> point[7] [-0.12 0.2555] >> z [0 0.22] >> ) >> >> ant_fiducial() >> ) >> >> The robot model I'm using is the pionner2dx that is described in the >> pioneer.inc file that comes with stage. I thought that justing adding the >> fiducial detector in the model as I did would be enough, but it doesn't >> work. Do I have to attach the fiducial to the ranger sensors? I'm really >> lost with this and I've already spent hours looking for the solution. I'm >> late with my research and I'd be very glad if someone could help me with >> this. >> >> Thanks, >> >> -- >> ------ Luiz G. de Oliveira Neto ------ >> ------------ Unicamp - EC09 ----------- >> > > > > -- > ------ Luiz G. de Oliveira Neto ------ > ------------ Unicamp - EC09 ----------- > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_mar > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > |
|
From: Luiz G. de O. N. <lui...@gm...> - 2013-03-16 19:40:29
|
Hi again, sorry for the multiple e-mails. I found out that my detector finds the object, but only if it's in a straight line inf front of my robot. Do you know why does it happen? Thanks again, 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 > > > 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > >> Hi, I'm new with player/stage and I'm having a problem with the Fiducial >> detector model. My robot can't detect any fiducial object, no matter how >> close or how many they are. I'll put here *parts* of my .cfg file and >> the descriptions of the robot, fiducial detector and object, hoping that >> you can help me and find where my mistake is. >> >> .cfg file >> >> driver >> ( >> name "stage" >> provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] >> model "ant1" >> ) >> >> Description of the fiducial detector >> >> define ant_fiducial fiducial >> ( >> range_min 0 >> range_max 8 >> range_max_id 8 >> fov 3.14 >> ignore_zloc 1 >> >> size [0.1 0.1 0.1] >> >> ) >> >> Description of the object >> >> define carton model >> ( >> # a carton is retangular >> # so make a square shape and use size[] >> block >> ( >> points 4 >> point[0] [1 0] >> point[1] [1 1] >> point[2] [0 1] >> point[3] [0 0] >> z [0 1] >> ) >> # average litre carton size is ~ 20cm x 10cm x 5cm ish >> size [0.4 0.4 0.4] >> color "DarkBlue" >> fiducial_return 1 >> ranger_return 1 >> ) >> >> Description of the robot >> >> define pioneer2dx pioneer2dx_base >> ( >> # simplified Body shape: >> block( >> points 8 >> point[0] [-0.2 0.12] >> point[1] [-0.2 -0.12] >> point[2] [-0.12 -0.2555 ] >> >> point[3] [0.12 -0.2555] >> point[4] [0.2 -0.12] >> point[5] [0.2 0.12] >> point[6] [0.12 0.2555] >> point[7] [-0.12 0.2555] >> z [0 0.22] >> ) >> >> ant_fiducial() >> ) >> >> The robot model I'm using is the pionner2dx that is described in the >> pioneer.inc file that comes with stage. I thought that justing adding the >> fiducial detector in the model as I did would be enough, but it doesn't >> work. Do I have to attach the fiducial to the ranger sensors? I'm really >> lost with this and I've already spent hours looking for the solution. I'm >> late with my research and I'd be very glad if someone could help me with >> this. >> >> Thanks, >> >> -- >> ------ Luiz G. de Oliveira Neto ------ >> ------------ Unicamp - EC09 ----------- >> >> > > > -- > ------ Luiz G. de Oliveira Neto ------ > ------------ Unicamp - EC09 ----------- > > -- ------ Luiz G. de Oliveira Neto ------ ------------ Unicamp - EC09 ----------- |
|
From: Luiz G. de O. N. <lui...@gm...> - 2013-03-16 19:19:23
|
I forgot to mention, I'm using Player 3.1.0 and Stage 4.1.1 2013/3/16 Luiz Gonzaga de Oliveira Neto <lui...@gm...> > Hi, I'm new with player/stage and I'm having a problem with the Fiducial > detector model. My robot can't detect any fiducial object, no matter how > close or how many they are. I'll put here *parts* of my .cfg file and the > descriptions of the robot, fiducial detector and object, hoping that you > can help me and find where my mistake is. > > .cfg file > > driver > ( > name "stage" > provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ] > model "ant1" > ) > > Description of the fiducial detector > > define ant_fiducial fiducial > ( > range_min 0 > range_max 8 > range_max_id 8 > fov 3.14 > ignore_zloc 1 > > size [0.1 0.1 0.1] > > ) > > Description of the object > > define carton model > ( > # a carton is retangular > # so make a square shape and use size[] > block > ( > points 4 > point[0] [1 0] > point[1] [1 1] > point[2] [0 1] > point[3] [0 0] > z [0 1] > ) > # average litre carton size is ~ 20cm x 10cm x 5cm ish > size [0.4 0.4 0.4] > color "DarkBlue" > fiducial_return 1 > ranger_return 1 > ) > > Description of the robot > > define pioneer2dx pioneer2dx_base > ( > # simplified Body shape: > block( > points 8 > point[0] [-0.2 0.12] > point[1] [-0.2 -0.12] > point[2] [-0.12 -0.2555 ] > > point[3] [0.12 -0.2555] > point[4] [0.2 -0.12] > point[5] [0.2 0.12] > point[6] [0.12 0.2555] > point[7] [-0.12 0.2555] > z [0 0.22] > ) > > ant_fiducial() > ) > > The robot model I'm using is the pionner2dx that is described in the > pioneer.inc file that comes with stage. I thought that justing adding the > fiducial detector in the model as I did would be enough, but it doesn't > work. Do I have to attach the fiducial to the ranger sensors? I'm really > lost with this and I've already spent hours looking for the solution. I'm > late with my research and I'd be very glad if someone could help me with > this. > > Thanks, > > -- > ------ Luiz G. de Oliveira Neto ------ > ------------ Unicamp - EC09 ----------- > > -- ------ Luiz G. de Oliveira Neto ------ ------------ Unicamp - EC09 ----------- |
|
From: Luiz G. de O. N. <lui...@gm...> - 2013-03-16 19:17:06
|
Hi, I'm new with player/stage and I'm having a problem with the Fiducial
detector model. My robot can't detect any fiducial object, no matter how
close or how many they are. I'll put here *parts* of my .cfg file and the
descriptions of the robot, fiducial detector and object, hoping that you
can help me and find where my mistake is.
.cfg file
driver
(
name "stage"
provides ["6665:position2d:0" "6665:ranger:0" "6665:fiducial:0" ]
model "ant1"
)
Description of the fiducial detector
define ant_fiducial fiducial
(
range_min 0
range_max 8
range_max_id 8
fov 3.14
ignore_zloc 1
size [0.1 0.1 0.1]
)
Description of the object
define carton model
(
# a carton is retangular
# so make a square shape and use size[]
block
(
points 4
point[0] [1 0]
point[1] [1 1]
point[2] [0 1]
point[3] [0 0]
z [0 1]
)
# average litre carton size is ~ 20cm x 10cm x 5cm ish
size [0.4 0.4 0.4]
color "DarkBlue"
fiducial_return 1
ranger_return 1
)
Description of the robot
define pioneer2dx pioneer2dx_base
(
# simplified Body shape:
block(
points 8
point[0] [-0.2 0.12]
point[1] [-0.2 -0.12]
point[2] [-0.12 -0.2555 ]
point[3] [0.12 -0.2555]
point[4] [0.2 -0.12]
point[5] [0.2 0.12]
point[6] [0.12 0.2555]
point[7] [-0.12 0.2555]
z [0 0.22]
)
ant_fiducial()
)
The robot model I'm using is the pionner2dx that is described in the
pioneer.inc file that comes with stage. I thought that justing adding the
fiducial detector in the model as I did would be enough, but it doesn't
work. Do I have to attach the fiducial to the ranger sensors? I'm really
lost with this and I've already spent hours looking for the solution. I'm
late with my research and I'd be very glad if someone could help me with
this.
Thanks,
--
------ Luiz G. de Oliveira Neto ------
------------ Unicamp - EC09 -----------
|
|
From: 渔涧 沉 <no-...@sk...> - 2013-03-14 17:46:30
|
<http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=4SpetWrCfotNUgltr4OtsItcUtZFX9O92yUe-iFpQZU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjMyODMxNzMiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=cc362d70-ae8c-e211-909b-95c6b39b66a5&emailType=Invite&sdate=20130314 1746&utm_source=EmailInvite&utm_medium=Email&emailLinkType=Logo> Hi, Become a part of your friend's network. <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=4SpetWrCfotNUgltr4OtsItcUtZFX9O92yUe-iFpQZU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjMyODMxNzMiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=cc362d70-ae8c-e211-909b-95c6b39b66a5&emailType=Invite&sdate=20130314 1746&utm_source=EmailInvite&utm_medium=Email&emailLinkType=ProfileThumb> 渔涧 沉 <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=4SpetWrCfotNUgltr4OtsItcUtZFX9O92yUe-iFpQZU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjMyODMxNzMiLCJ2ZXIiOiIxIiwicCI6IjMifQ&em ailMessageId=cc362d70-ae8c-e211-909b-95c6b39b66a5&emailType=Invite&sdate=20130314 1746&utm_source=EmailInvite&utm_medium=Email&emailLinkType=ProfileName> Invite sent: 14 March, 2013 Continue <http://www.skillpages.com/i/ftuf/emailinvitelanding?user=7d8b3557-ae8c-e211-b16a -d6233cd505ab&signedParameters=4SpetWrCfotNUgltr4OtsItcUtZFX9O92yUe-iFpQZU.eyJlbW FpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJjZWZvcmdlLm5ldCIsImZyb20iOiI3ZDhiMzU 1Ny1hZThjLWUyMTEtYjE2YS1kNjIzM2NkNTA1YWIiLCJ0byI6IjFkNzlmZjAwLTZhOWUtNWJiOS1iN2Ni LTJmMGI2OTkyMWJmYSIsImlzc3VlZF9hdCI6IjEzNjMyODMxNzMiLCJ2ZXIiOiIxIiwicCI6IjMifQ&cn Id=7d8b3557-ae8c-e211-b16a-d6233cd505ab&emailMessageId=cc362d70-ae8c-e211-909b-95 c6b39b66a5&emailType=Invite&sdate=201303141746&utm_source=EmailInvite&utm_medium= Email&emailLinkType=MainCallToAction> pla...@li... was invited to join SkillPages by 渔涧 沉. To stop receiving emails from SkillPages click here <http://www.skillpages.com/i/account/unsubscribe?signedParameters=ZtFgGHagY2YKsJf esf-c_49VuwEj5SO95Q-D3vAK7oA.eyJlbWFpbCI6InBsYXllcnN0YWdlLXVzZXJzQGxpc3RzLnNvdXJj ZWZvcmdlLm5ldCIsImlzc3VlZF9hdCI6IjEzNjMyODMxNzMiLCJ2ZXIiOiIxIiwicCI6IjAifQ&emailM essageId=cc362d70-ae8c-e211-909b-95c6b39b66a5&emailType=Invite&sdate=201303141746 &utm_source=EmailInvite&utm_medium=Email&emailLinkType=Unsubscribe> . 2013 SkillPages, Blackrock Business Park, Dublin, Ireland and 228 Hamilton Avenue, 3rd Floor, Palo Alto, CA 94301. |
|
From: Rich M. <jp...@gm...> - 2013-03-13 04:53:19
|
On 03/11/2013 03:50 PM, Qubaish Bhatti wrote: > hi i am the new user of player/gazebo ........ i want to ask that .... this > client code (.cc) is applicable to gazebo environment with pioneer robot or > not ???? because this code is applicable in stage and it also avoid the > obstacle, but in gazebo it can not detect the obstacles and fight with the > wall or some kind of obstacles .... plzz any one can help me. i shall b very > thank full ... > What client code are you talking about? |
|
From: Qubaish B. <qbh...@ya...> - 2013-03-12 18:19:34
|
thanks the problem is solved ........ :) -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/undefined-symbol-ZN10SerialPortC1ERKSs-tp4029p18613.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: Qubaish B. <qbh...@ya...> - 2013-03-11 19:50:43
|
hi i am the new user of player/gazebo ........ i want to ask that .... this client code (.cc) is applicable to gazebo environment with pioneer robot or not ???? because this code is applicable in stage and it also avoid the obstacle, but in gazebo it can not detect the obstacles and fight with the wall or some kind of obstacles .... plzz any one can help me. i shall b very thank full ... -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/laser-obstacle-avoidence-tp6083p18612.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: Qubaish B. <qbh...@ya...> - 2013-03-11 18:54:43
|
hi i am new user of player/gazebo ....... any one post the player cfg file and .cc ( client code) of obstacle avoidance . i am using world file containg pioneer robot ..... i shall b very thankful -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/avoid-obstacle-tp598p18611.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: liuhuan <lan...@ya...> - 2013-03-04 02:57:52
|
Jimmy Choo shoes is anniversary season's new shoe line, the shoe styles change based on the fashionable season. Shoe assembly band including boots and flats, about the a lot of broadly acclimated shoes advertise is Jimmy Choo top heels and affected styling.Jimmy Choo http://jimmychoo4sale.net/goods-699-Jimmy-choo-Perfume.html Shop Online shoes can be acclimated with any equipment. The development band includes a aloof blush shoes to abrasion with about anything, as able-bodied as beastly print, sequins or bright-colored shoes can absolutely abduct the spotlight. A lot of shoes are actual flexible, for a academic night out cutting a brace of bound jeans or accidental dress trendy. -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/ugg-tp18609.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: JanStevens <jan...@gm...> - 2013-03-03 19:03:14
|
Hello, And after installing stage did you add the location to your path in your bashrc file? For me using 64bit version of linux I had to add a new location to my LD_LIBRARY_PATH. In your home folder, edit the file .bashrc with nano for example nano .bashrc And add (end of file) the following line, assuming you installed stage in the default location: # Add this for Stage LD_LIBRARY_PATH=/usr/local/lib64:$LD_LIBRARY_PATH export LD_LIBRARY_PATH for 32bit I think you have to add the following line: # Add this for Stage LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH export LD_LIBRARY_PATH Success! Regards, ----- My Blog: http://www.fritz-hut.com -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/simple-cfg-running-error-tp18604p18608.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: Richard V. <va...@sf...> - 2013-03-01 01:20:18
|
Hi Hugo, Yes, I'll get to that ASAP - probably in the next few days. I have a few patches to test first. - rtv On Tue, Feb 26, 2013 at 1:33 PM, Hugo Costelha <hug...@gm...> wrote: > > > Is it possible to release Stage 4.1.2 with the corrections made in the > master branch since 4.1.1? This would be important so that third party > distribution channels (such as ROS) could pick up those bug corrections. > > > > Thanks, > > Hugo Costelha > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_feb > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > |
|
From: Nano T. <nan...@ya...> - 2013-03-01 00:16:28
|
http://www.qcltda.com/libraries/joomla/cache/inews.php?kzafjkkaz231cyb |
|
From: Richard V. <va...@sf...> - 2013-02-27 05:47:48
|
Did you install Stage? On Tuesday, February 26, 2013, sakthivel murugan sakthivel murugan wrote: > sir/madam, > > Here i attached simple.cfg file running error. So please send > your solution for this > error as soon as possible. > > Thanking you, > > Thanks & regards, > > sakthivelmurugan.E > Anna University, > Chennai-600025, > Tamil Nadu State, India. > -- Sent from a mobile gadget |
|
From: sakthivel m. s. m. <sak...@gm...> - 2013-02-27 05:44:27
|
sir/madam,
Here i attached simple.cfg file running error. So please send
your solution for this
error as soon as possible.
Thanking you,
Thanks & regards,
sakthivelmurugan.E
Anna University,
Chennai-600025,
Tamil Nadu State, India.
|
|
From: sakthivel m. s. m. <sak...@gm...> - 2013-02-27 05:37:06
|
sir/madam,
I was installed player/stage in ubuntu 10.04 successfully. While i am
running the file simple.cfg,
i got the following error. The error was mentioned below.
trying to load
/home/anna/Desktop/Stage-3.2.2-Source/worlds/./libstageplugin...
trying to load /usr/lib/libstageplugin...
trying to load libstageplugin...
error : error loading plugin: libstageplugin
error : failed to load plugin: libstageplugin
error : failed to parse config file simple.cfg
So please send your solution as soon as possible.
Thanking you,
Thanks & regards,
sakthivelmurugan.E
Anna University,
Chennai-600025,
Tamil Nadu State, India
|
|
From: Hugo C. <hug...@gm...> - 2013-02-26 21:34:47
|
Is it possible to release Stage 4.1.2 with the corrections made in the master branch since 4.1.1? This would be important so that third party distribution channels (such as ROS) could pick up those bug corrections. Thanks, Hugo Costelha |
|
From: JanStevens <jan...@gm...> - 2013-02-26 07:45:52
|
Found the answer, You have to include all the default functions of a driver in your .h file but also implement them all in your cpp file. I forgot to implement the deconstructor. Regards, ----- My Blog: http://www.fritz-hut.com -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/Plugin-Driver-Unable-to-load-plugin-tp18596p18601.html Sent from the playerstage-users mailing list archive at Nabble.com. |
|
From: Toby C. <tco...@pl...> - 2013-02-25 20:34:01
|
Hi,
It looks like you are missing a symbol definition...you can demangle the
c++ names with c++filt, in your case this gives
$ echo _ZTV14ParticleFilter | c++filt
vtable for ParticleFilter
Are you using inheritance in a strange way? perhaps missing some "virtual"
declarations somewhere?
Also to get this result in a simpler fashion than ldpreload you could run
"ldd -r mylibrary.so" which will print out any missing libraries or symbols
Hope that helps,
Toby
On 25 February 2013 14:36, JanStevens <jan...@gm...> wrote:
> Dear mailing subscribers,
>
> I'm building my own driver and found some problems. I've added a simple
> configuration file that loads my driver (after it is build I copy past it
> to
> the same location as the configuration file).
>
> But when I execute player with my configuration it complains that It cant
> find the plugin (even if its in the same folder I tripple checked). After
> some google searches I also tryed LD_PRELOAD option but that gives me the
> following error:
>
> LD_PRELOAD=libamcl-map.so player 6-amcl-map.cfg
> player: symbol lookup error:libamcl-map.so: undefined symbol:
> _ZTV14ParticleFilter
>
> So any solutions? I kinda just started with my driver so not really much
> code in it at the moment. I have two classes a main class and a
> particlefilter class (seems the undefined symbol comes from this). In my
> main class I define a ParticleFilter object like so:
>
> ParticleFilter *_pf;
>
> My CMakeLists.txt file looks like this:
>
> # If Player isn't installed to /usr, you'll have to edit this path to point
> # to the location of UserPlayerC++.cmake and UsePlayerPlugin.cmake
> set(CMAKE_MODULE_PATH "/usr/local/share/cmake/Modules")
>
> # These files include macros that make building against Player easier.
> They
> provide
> # the PLAYER_ADD* macros
> include(UsePlayerC++)
> include(UsePlayerPlugin)
>
> # This command adds an example PlayerC++ client called 'exampleclient',
> using
> # the 'exampleclient.cc' source file.
> #player_add_playercpp_client(lms100test SOURCES main.cpp)
>
> # If you also want to include a Player plugin driver, use these directions:
> # This command adds an example plugin driver which will be called
> 'libexampledriver.so'
> # which uses the source file 'exampleplugin.cc'
> player_add_plugin_driver(amclmap SOURCES amcl_map.cpp amcl_pf.cpp)
>
> TARGET_LINK_LIBRARIES(amclmap ${Boost_LIBRARIES} -lpthread)
>
> Thanks!
>
>
>
> -----
> My Blog: http://www.fritz-hut.com
> --
> View this message in context:
> http://player-stage-gazebo.10965.n7.nabble.com/Plugin-Driver-Unable-to-load-plugin-tp18596.html
> Sent from the playerstage-users mailing list archive at Nabble.com.
>
>
> ------------------------------------------------------------------------------
> Everyone hates slow websites. So do we.
> Make your web apps faster with AppDynamics
> Download AppDynamics Lite for free today:
> http://p.sf.net/sfu/appdyn_d2d_feb
> _______________________________________________
> Playerstage-users mailing list
> Pla...@li...
> https://lists.sourceforge.net/lists/listinfo/playerstage-users
>
|