From: Tommy P. <tp...@id...> - 2005-01-30 15:01:49
|
> From: Carle =?iso-8859-1?b?Q/R06Q==?= <Carle.Cote@USherbrooke.ca> > > Can you check if RayProximity sensor is compiled and works ok on your setup? If > not, the gripper won't be able to detect objects between pads. > I am trying to get the gripper to work in gazebo and I checked that RayProximity was compiled. But I do not seem to get the beam obstruction sensor values. And when I look in Pionner2Gripper.cc the relevant code seems to be commented away: /* TODO this->innerBreakbeam->SetRange( rayLength ); this->outerBreakbeam->SetRange( rayLength ); // rays collision detection this->innerBreakbeam->Update( step ); this->outerBreakbeam->Update( step ); // Update rays status this->inner_beam_obstruct = this->innerBreakbeam->FoundContact(); this->outer_beam_obstruct = this->outerBreakbeam->FoundContact(); */ So is this functionality implemented somewhere else? And when I try to grip a SimpleSolid the behaviour is rather wrong (the robot turns over or the gripper breaks...). /Tommy Persson |
From: <car...@us...> - 2005-01-30 16:53:24
|
Hi Tommy, Unfortunaltely, this commented code appeared in the latest release which I haven't look yet. Probably some functionnalities needs to be implemented differently whith this release. I would have checked a bit to see what I can do, but it seems that the video acceleration doesn't work well with my ATI mobility Radeon9700 :-( Is this issue with latest version of Gazebo and ATI card have been solved? Carle ----- Original Message ----- From: "Tommy Persson" <tp...@id...> To: <pla...@li...> Cc: <pla...@li...> Sent: Sunday, January 30, 2005 10:01 AM Subject: Re: [Playerstage-users] Gripper let it slide > >> From: Carle =?iso-8859-1?b?Q/R06Q==?= <Carle.Cote@USherbrooke.ca> >> >> Can you check if RayProximity sensor is compiled and works ok on your setup? If >> not, the gripper won't be able to detect objects between pads. >> > > I am trying to get the gripper to work in gazebo and I checked that > RayProximity was compiled. But I do not seem to get the beam > obstruction sensor values. And when I look in Pionner2Gripper.cc the > relevant code seems to be commented away: > > /* TODO > this->innerBreakbeam->SetRange( rayLength ); > this->outerBreakbeam->SetRange( rayLength ); > > // rays collision detection > this->innerBreakbeam->Update( step ); > this->outerBreakbeam->Update( step ); > > // Update rays status > this->inner_beam_obstruct = this->innerBreakbeam->FoundContact(); > this->outer_beam_obstruct = this->outerBreakbeam->FoundContact(); > */ > > So is this functionality implemented somewhere else? And when I try > to grip a SimpleSolid the behaviour is rather wrong (the robot turns > over or the gripper breaks...). > > /Tommy Persson > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > > |
From: Nate K. <nat...@gm...> - 2005-01-31 15:30:09
|
Hi Carle, There are instructions for openGL support in the documentation: http://playerstage.sourceforge.net/doc/Gazebo-manual-0.5-html/gazebo_opengl= .html We can't guarantee that hardware acceleration will work with your ATI card. -nate On Sun, 30 Jan 2005 11:53:21 -0500, Carle C=F4t=E9 <car...@us...> wrote: > Hi Tommy, >=20 > Unfortunaltely, this commented code appeared in the latest release which = I haven't look yet. Probably some functionnalities needs to be implemented = differently whith this release. I would have checked a bit to see what I ca= n do, but it seems that the video acceleration doesn't work well with my AT= I mobility Radeon9700 :-( Is this issue with latest version of Gazebo and A= TI card have been solved? >=20 > Carle >=20 >=20 > ----- Original Message ----- > From: "Tommy Persson" <tp...@id...> > To: <pla...@li...> > Cc: <pla...@li...> > Sent: Sunday, January 30, 2005 10:01 AM > Subject: Re: [Playerstage-users] Gripper let it slide >=20 > > > >> From: Carle =3D?iso-8859-1?b?Q/R06Q=3D=3D?=3D <Carle.Cote@USherbrooke.= ca> > >> > >> Can you check if RayProximity sensor is compiled and works ok on your = setup? If > >> not, the gripper won't be able to detect objects between pads. > >> > > > > I am trying to get the gripper to work in gazebo and I checked that > > RayProximity was compiled. But I do not seem to get the beam > > obstruction sensor values. And when I look in Pionner2Gripper.cc the > > relevant code seems to be commented away: > > > > /* TODO > > this->innerBreakbeam->SetRange( rayLength ); > > this->outerBreakbeam->SetRange( rayLength ); > > > > // rays collision detection > > this->innerBreakbeam->Update( step ); > > this->outerBreakbeam->Update( step ); > > > > // Update rays status > > this->inner_beam_obstruct =3D this->innerBreakbeam->FoundContact(); > > this->outer_beam_obstruct =3D this->outerBreakbeam->FoundContact(); > > */ > > > > So is this functionality implemented somewhere else? And when I try > > to grip a SimpleSolid the behaviour is rather wrong (the robot turns > > over or the gripper breaks...). > > > > /Tommy Persson > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > > Tool for open source databases. Create drag-&-drop reports. Save time > > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > > _______________________________________________ > > Playerstage-users mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-users > > > > >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |