From: domvito55 <dom...@gm...> - 2010-04-19 21:47:04
|
Someone knows how to solve this: ################################################### [ 88%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o In file included from /usr/local/include/FL/fl_utf8.h:75, from /usr/local/include/FL/Fl.H:39, from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been declared make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 make: ** [all] Erro 2 ################################################### Help-me please, I need this with urgency! Thanks -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: Paul O. <new...@ki...> - 2010-04-27 15:09:08
|
I have the same and I know the workaround. Before running cmake (ccmake) set CXXFLAGS to: export CXXFLAGS=`fltk-config --cflags` on my system fltk-config --cflags returns: -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT This should be done by cmake scripts for Gazebo, unfortunately it is not. Paul On Mon, 19 Apr 2010, domvito55 wrote: > > Someone knows how to solve this: > > ################################################### > > [ 88%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > In file included from /usr/local/include/FL/fl_utf8.h:75, > from /usr/local/include/FL/Fl.H:39, > from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, > from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: > /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been declared > make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 > make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 > make: ** [all] Erro 2 > > ################################################### > > Help-me please, I need this with urgency! > Thanks > -- > View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Scott B. <bid...@ec...> - 2010-04-27 15:28:14
|
What version of CMake are you using? Gazebo uses the FindFLTK.cmake module provided by cmake. Gentoo had some issues with this: http://public.kitware.com/mantis/bug_view_page.php?bug_id=7809&history=1 On my Gentoo box I have cmake-2.6.4-r3 and fltk-1.1.9-r1 ( and 2.0 slotted ) and gazebo configures and compiles without manually setting the CXXFLAGS. I do remember having problems with fltk awhile back, so you may just need to sync and update cmake. Hope that helps, Scott 2010/4/27 Paul Osmialowski <new...@ki...>: > I have the same and I know the workaround. > > Before running cmake (ccmake) set CXXFLAGS to: > export CXXFLAGS=`fltk-config --cflags` > > on my system fltk-config --cflags returns: > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > > This should be done by cmake scripts for Gazebo, unfortunately it is not. > > Paul > > On Mon, 19 Apr 2010, domvito55 wrote: > >> >> Someone knows how to solve this: >> >> ################################################### >> >> [ 88%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> from /usr/local/include/FL/Fl.H:39, >> from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been declared >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> make: ** [all] Erro 2 >> >> ################################################### >> >> Help-me please, I need this with urgency! >> Thanks >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > ------------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > |
From: Paul O. <new...@ki...> - 2010-04-27 16:36:03
|
On Tue, 27 Apr 2010, Scott Biddlestone wrote: > What version of CMake are you using? [ebuild R ] dev-util/cmake-2.6.4-r3 USE="emacs qt4 -vim-syntax" 0 kB > > Gazebo uses the FindFLTK.cmake module provided by cmake. > > Gentoo had some issues with this: > http://public.kitware.com/mantis/bug_view_page.php?bug_id=7809&history=1 > As I can see, it should be fixed since cmake 2.6.3! > > On my Gentoo box I have cmake-2.6.4-r3 and fltk-1.1.9-r1 ( and 2.0 > slotted ) and gazebo configures and compiles without manually setting > the CXXFLAGS. I have the same: [ebuild R ] x11-libs/fltk-2.0_pre6786-r1 USE="cairo jpeg opengl png xft xinerama zlib -debug -doc" 0 kB [ebuild R ] x11-libs/fltk-1.1.9-r1 USE="games opengl threads xft xinerama -doc -examples" 0 kB > I do remember having problems with fltk awhile back, so you may just > need to sync and update cmake. I'm syncing my Gentoo every week. > > Hope that helps, > Scott > If you're Gentoo user too, maybe you can give me a clue why can't I use Gazebo on my Gentoo box? It fails at the start due to assertions caused by boost functions: gazebo: /usr/include/boost/thread/pthread/recursive_mutex.hpp:72: void boost::recursive_mutex::unlock(): Assertion `!pthread_mutex_unlock(&m)' failed. I have three slotted versions of boost installed: [ebuild R ] dev-libs/boost-1.35.0-r5 USE="eselect expat icu python tools -doc -mpi -test" 0 kB [ebuild R ] dev-libs/boost-1.39.0 USE="eselect expat icu python tools -debug -doc -mpi -test" 0 kB [ebuild R ] dev-libs/boost-1.41.0-r3 USE="eselect expat icu python tools -debug -doc -mpi -test" 0 kB Although ccmake picks 1.35.0 by default, I tried to manually change it to other versions too, result was always the same... The strangest thing is I can use Gazebo on quite old Fedora 8 (with cmake, ogre3d, freeimage and bullet built from sources), so why can't I do that on a frequently updated system (with revdep-rebuild started after each update)? Paul > > 2010/4/27 Paul Osmialowski <new...@ki...>: >> I have the same and I know the workaround. >> >> Before running cmake (ccmake) set CXXFLAGS to: >> export CXXFLAGS=`fltk-config --cflags` >> >> on my system fltk-config --cflags returns: >> -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> This should be done by cmake scripts for Gazebo, unfortunately it is not. >> >> Paul >> >> On Mon, 19 Apr 2010, domvito55 wrote: >> >>> >>> Someone knows how to solve this: >>> >>> ################################################### >>> >>> [ 88%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >>> In file included from /usr/local/include/FL/fl_utf8.h:75, >>> from /usr/local/include/FL/Fl.H:39, >>> from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >>> from /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >>> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been declared >>> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 >>> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >>> make: ** [all] Erro 2 >>> >>> ################################################### >>> >>> Help-me please, I need this with urgency! >>> Thanks >>> -- >>> View this message in context: >>> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >>> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> _______________________________________________ >>> Playerstage-gazebo mailing list >>> Pla...@li... >>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> ------------------------------------------------------------------------------ >> >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Scott B. <bid...@ec...> - 2010-04-28 03:29:16
|
Hi Paul, To get rid of the recursive_mutex problem remove the "threads" use flag from ogre and reemerge ( apparently I hit this a long time ago and forgot a about, but its in my notes ). You have to do an emerge -aC ogre before emerging again, during my reemerge it sometimes tries to link to the previous ogre install. Since this ebuild uses DeViL and not Freeimage, some of my textures do not load correctly. I typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. I did have a missing include path for FLTK. Commenting out line 27 in cmake/SearchForStuff.cmake ( set( FLTK_INCLUDE_DIR ... ) fixed that since FindFLTK.cmake does not set the include directory it is already set - even to a null value. But you are right the rest of the FLTK_CXXFLAGS are not used. Good luck, -Scott 2010/4/27 Paul Osmialowski <new...@ki...>: > > > On Tue, 27 Apr 2010, Scott Biddlestone wrote: > >> What version of CMake are you using? > > [ebuild R ] dev-util/cmake-2.6.4-r3 USE="emacs qt4 -vim-syntax" 0 kB > >> >> Gazebo uses the FindFLTK.cmake module provided by cmake. >> >> Gentoo had some issues with this: >> http://public.kitware.com/mantis/bug_view_page.php?bug_id=7809&history=1 >> > > As I can see, it should be fixed since cmake 2.6.3! > >> >> On my Gentoo box I have cmake-2.6.4-r3 and fltk-1.1.9-r1 ( and 2.0 >> slotted ) and gazebo configures and compiles without manually setting >> the CXXFLAGS. > > I have the same: > [ebuild R ] x11-libs/fltk-2.0_pre6786-r1 USE="cairo jpeg opengl png > xft xinerama zlib -debug -doc" 0 kB > [ebuild R ] x11-libs/fltk-1.1.9-r1 USE="games opengl threads xft > xinerama -doc -examples" 0 kB > >> I do remember having problems with fltk awhile back, so you may just >> need to sync and update cmake. > > I'm syncing my Gentoo every week. > >> >> Hope that helps, >> Scott >> > If you're Gentoo user too, maybe you can give me a clue why can't I use > Gazebo on my Gentoo box? It fails at the start due to assertions caused by > boost functions: > gazebo: /usr/include/boost/thread/pthread/recursive_mutex.hpp:72: void > boost::recursive_mutex::unlock(): Assertion `!pthread_mutex_unlock(&m)' > failed. > > I have three slotted versions of boost installed: > [ebuild R ] dev-libs/boost-1.35.0-r5 USE="eselect expat icu python > tools -doc -mpi -test" 0 kB > [ebuild R ] dev-libs/boost-1.39.0 USE="eselect expat icu python tools > -debug -doc -mpi -test" 0 kB > [ebuild R ] dev-libs/boost-1.41.0-r3 USE="eselect expat icu python > tools -debug -doc -mpi -test" 0 kB > > Although ccmake picks 1.35.0 by default, I tried to manually change it to > other versions too, result was always the same... > > The strangest thing is I can use Gazebo on quite old Fedora 8 (with cmake, > ogre3d, freeimage and bullet built from sources), so why can't I do that on > a frequently updated system (with revdep-rebuild started after each update)? > > Paul > >> >> 2010/4/27 Paul Osmialowski <new...@ki...>: >>> >>> I have the same and I know the workaround. >>> >>> Before running cmake (ccmake) set CXXFLAGS to: >>> export CXXFLAGS=`fltk-config --cflags` >>> >>> on my system fltk-config --cflags returns: >>> -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >>> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >>> >>> This should be done by cmake scripts for Gazebo, unfortunately it is not. >>> >>> Paul >>> >>> On Mon, 19 Apr 2010, domvito55 wrote: >>> >>>> >>>> Someone knows how to solve this: >>>> >>>> ################################################### >>>> >>>> [ 88%] Building CXX object >>>> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >>>> In file included from /usr/local/include/FL/fl_utf8.h:75, >>>> from /usr/local/include/FL/Fl.H:39, >>>> from >>>> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >>>> from >>>> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >>>> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been >>>> declared >>>> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 >>>> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >>>> make: ** [all] Erro 2 >>>> >>>> ################################################### >>>> >>>> Help-me please, I need this with urgency! >>>> Thanks >>>> -- >>>> View this message in context: >>>> >>>> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >>>> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >>>> >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> _______________________________________________ >>>> Playerstage-gazebo mailing list >>>> Pla...@li... >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >>> >>> >>> ------------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> Playerstage-gazebo mailing list >>> Pla...@li... >>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >>> >>> >> >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > ------------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > |
From: Paul O. <new...@ki...> - 2010-04-28 22:45:41
|
On Tue, 27 Apr 2010, Scott Biddlestone wrote: > Hi Paul, > > To get rid of the recursive_mutex problem remove the "threads" use > flag from ogre and reemerge ( apparently I hit this a long time ago > and forgot a about, but its in my notes ). You have to do an emerge > -aC ogre before emerging again, during my reemerge it sometimes tries > to link to the previous ogre install. Since this ebuild uses DeViL > and not Freeimage, some of my textures do not load correctly. I > typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. Hi Scott, Setting -threads for ogre did the trick and problem with assertions is now gone, unfortunately, still I cannot run Gazebo on that Gentoo box. I compiled freeimage and installed globally in /usr/local/lib. Then I unmerged ogre and emerged it again like that: EXTRA_ECONF="--enable-freeimage" emerge ogre This configure option enables freeimage which results in disabling DevIL. Then I compiled gazebo once again. Result is: Gazebo multi-robot simulator, version 0.10.0 Part of the Player/Stage Project [http://playerstage.sourceforge.net]. Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. Released under the GNU General Public License. Error Loading Gazebo /root/psg3/src/gazebo-20100428/server/rendering/OgreAdaptor.cc:452 : Exception: unable to find rendering system Any suggestions for that? Paul |
From: Scott B. <bid...@ec...> - 2010-04-28 22:54:09
|
Edit your ~/.gazeborc file and set orgePath to "/usr/lib/OGRE". You will need to do this every time you reinstall gazebo. This only happens on my Gentoo box, never tried to hunt in down though. -Scott On Wed, Apr 28, 2010 at 6:45 PM, Paul Osmialowski <new...@ki...> wrote: > > > On Tue, 27 Apr 2010, Scott Biddlestone wrote: > >> Hi Paul, >> >> To get rid of the recursive_mutex problem remove the "threads" use >> flag from ogre and reemerge ( apparently I hit this a long time ago >> and forgot a about, but its in my notes ). You have to do an emerge >> -aC ogre before emerging again, during my reemerge it sometimes tries >> to link to the previous ogre install. Since this ebuild uses DeViL >> and not Freeimage, some of my textures do not load correctly. I >> typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. > > Hi Scott, > > Setting -threads for ogre did the trick and problem with assertions is > now gone, unfortunately, still I cannot run Gazebo on that Gentoo box. > > I compiled freeimage and installed globally in /usr/local/lib. Then I > unmerged ogre and emerged it again like that: > EXTRA_ECONF="--enable-freeimage" emerge ogre > > This configure option enables freeimage which results in disabling DevIL. > Then I compiled gazebo once again. Result is: > > Gazebo multi-robot simulator, version 0.10.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > Error Loading Gazebo > /root/psg3/src/gazebo-20100428/server/rendering/OgreAdaptor.cc:452 : > Exception: unable to find rendering system > > Any suggestions for that? > > Paul > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Paul O. <new...@ki...> - 2010-04-29 06:17:15
|
Hi Scott, This helped me to move forward, still I have problems. Gazebo gets killed by SIGSEGV right after start. I tried to track down this using valgdind, to my surprise, it works fine started with valgrind! (unfrotunately, this is not an workaround: everything works slower with valgrind). I started this with strace and it says: stat64("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 open("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", O_RDONLY) = 7 fstat64(7, {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb7843000 read(7, "\211PNG\r\n\32\n\0\0\0\rIHDR\0\0\0\24\0\0\0\27\10\6\0\0\0\v\35o"..., 4096) = 1182 mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = -1 ENOMEM (Cannot allocate memory) mmap2(NULL, 4290965504, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = -1 ENOMEM (Cannot allocate memory) mmap2(NULL, 2097152, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_NORESERVE, -1, 0) = 0xb1d8e000 munmap(0xb1d8e000, 466944) = 0 munmap(0xb1f00000, 581632) = 0 mprotect(0xb1e00000, 135168, PROT_READ|PROT_WRITE) = 0 mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = -1 ENOMEM (Cannot allocate memory) --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ Looks like check for NULL pointer is missing somewhere. Paul On Wed, 28 Apr 2010, Scott Biddlestone wrote: > Edit your ~/.gazeborc file and set orgePath to "/usr/lib/OGRE". You > will need to do this every time you reinstall gazebo. > This only happens on my Gentoo box, never tried to hunt in down though. > > -Scott > > On Wed, Apr 28, 2010 at 6:45 PM, Paul Osmialowski <new...@ki...> wrote: >> >> >> On Tue, 27 Apr 2010, Scott Biddlestone wrote: >> >>> Hi Paul, >>> >>> To get rid of the recursive_mutex problem remove the "threads" use >>> flag from ogre and reemerge ( apparently I hit this a long time ago >>> and forgot a about, but its in my notes ). You have to do an emerge >>> -aC ogre before emerging again, during my reemerge it sometimes tries >>> to link to the previous ogre install. Since this ebuild uses DeViL >>> and not Freeimage, some of my textures do not load correctly. I >>> typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. >> >> Hi Scott, >> >> Setting -threads for ogre did the trick and problem with assertions is >> now gone, unfortunately, still I cannot run Gazebo on that Gentoo box. >> >> I compiled freeimage and installed globally in /usr/local/lib. Then I >> unmerged ogre and emerged it again like that: >> EXTRA_ECONF="--enable-freeimage" emerge ogre >> >> This configure option enables freeimage which results in disabling DevIL. >> Then I compiled gazebo once again. Result is: >> >> Gazebo multi-robot simulator, version 0.10.0 >> >> Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >> Released under the GNU General Public License. >> >> Error Loading Gazebo >> /root/psg3/src/gazebo-20100428/server/rendering/OgreAdaptor.cc:452 : >> Exception: unable to find rendering system >> >> Any suggestions for that? >> >> Paul >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Scott B. <bid...@ec...> - 2010-04-29 15:28:15
|
Hi Paul, I don't think I have ever seen this particular segfault. A quick grep for grey_play_button takes you to server/gui/Toolbar.cc and then into server/rendering/Image.cc. Image.cc is doing the stat64 and then a Freeimage_Load is probably where you are crashing. This is interesting since blue_play_button succeeded on the same path right before that. Since your mmap2 call after the read ( buried in Freeimage_Load ) is asking for really big chunk of memory ( 4290834432 bytes ) this is probably a freeimage issue. As a shot in the dark, did you somehow happen to get gazebo to dynamically link to freeimage? The Freeimage_Initiailise() call in the Image constructor seems to only be required for a static link, so maybe it does something strange when dynamically linked. I believe you mentioned making a .pc for Freeimage. I did not make a pkg-config file, I just symlinked FreeImage.h and the libs in /usr/include and /use/lib to where ever I had freeimage installed at the time. Hope that helps, Scott 2010/4/29 Paul Osmialowski <new...@ki...>: > Hi Scott, > > This helped me to move forward, still I have problems. Gazebo gets killed by > SIGSEGV right after start. I tried to track down this using valgdind, to my > surprise, it works fine started with valgrind! (unfrotunately, this is not > an workaround: everything works slower with valgrind). I started this with > strace and it says: > stat64("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", > {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 > open("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", > O_RDONLY) = 7 > fstat64(7, {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 > mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = > 0xb7843000 > read(7, > "\211PNG\r\n\32\n\0\0\0\rIHDR\0\0\0\24\0\0\0\27\10\6\0\0\0\v\35o"..., 4096) > = 1182 > mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, > 0) = -1 ENOMEM (Cannot allocate memory) > mmap2(NULL, 4290965504, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, > 0) = -1 ENOMEM (Cannot allocate memory) > mmap2(NULL, 2097152, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_NORESERVE, -1, > 0) = 0xb1d8e000 > munmap(0xb1d8e000, 466944) = 0 > munmap(0xb1f00000, 581632) = 0 > mprotect(0xb1e00000, 135168, PROT_READ|PROT_WRITE) = 0 > mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, > 0) = -1 ENOMEM (Cannot allocate memory) > --- SIGSEGV (Segmentation fault) @ 0 (0) --- > +++ killed by SIGSEGV +++ > > Looks like check for NULL pointer is missing somewhere. > > Paul > > On Wed, 28 Apr 2010, Scott Biddlestone wrote: > >> Edit your ~/.gazeborc file and set orgePath to "/usr/lib/OGRE". You >> will need to do this every time you reinstall gazebo. >> This only happens on my Gentoo box, never tried to hunt in down though. >> >> -Scott >> >> On Wed, Apr 28, 2010 at 6:45 PM, Paul Osmialowski <new...@ki...> >> wrote: >>> >>> >>> On Tue, 27 Apr 2010, Scott Biddlestone wrote: >>> >>>> Hi Paul, >>>> >>>> To get rid of the recursive_mutex problem remove the "threads" use >>>> flag from ogre and reemerge ( apparently I hit this a long time ago >>>> and forgot a about, but its in my notes ). You have to do an emerge >>>> -aC ogre before emerging again, during my reemerge it sometimes tries >>>> to link to the previous ogre install. Since this ebuild uses DeViL >>>> and not Freeimage, some of my textures do not load correctly. I >>>> typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. >>> >>> Hi Scott, >>> >>> Setting -threads for ogre did the trick and problem with assertions is >>> now gone, unfortunately, still I cannot run Gazebo on that Gentoo box. >>> >>> I compiled freeimage and installed globally in /usr/local/lib. Then I >>> unmerged ogre and emerged it again like that: >>> EXTRA_ECONF="--enable-freeimage" emerge ogre >>> >>> This configure option enables freeimage which results in disabling DevIL. >>> Then I compiled gazebo once again. Result is: >>> >>> Gazebo multi-robot simulator, version 0.10.0 >>> >>> Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >>> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >>> Released under the GNU General Public License. >>> >>> Error Loading Gazebo >>> /root/psg3/src/gazebo-20100428/server/rendering/OgreAdaptor.cc:452 : >>> Exception: unable to find rendering system >>> >>> Any suggestions for that? >>> >>> Paul >>> >>> >>> ------------------------------------------------------------------------------ >>> _______________________________________________ >>> Playerstage-gazebo mailing list >>> Pla...@li... >>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >>> >> >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > ------------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > |
From: Paul O. <new...@ki...> - 2010-04-29 18:49:32
|
Hi Scott, I have added some code to Image.cc: if (fifmt == FIF_PNG) { std::cerr<<"Before crash"<<std::endl; this->bitmap = FreeImage_Load(fifmt, fullName.c_str(), PNG_DEFAULT); std::cerr<<"After crash"<<std::endl; } Looks like you're right, second call to FreeImage_Load ends with crash, so there's no second 'After crash' message. Funny thing, I compiled code from the same FreeImage3131.zip on both Gentoo and Fedora 8, and I don't have such a problem on Fedora 8! My freeimage.pc file looks like this: prefix=/usr/local exec_prefix=${prefix} libdir=${prefix}/lib includedir=${prefix}/include Name: freeimage Description: Freeimage Version: 3.13.1 Requires: Libs: -L${libdir} -lfreeimage Cflags: -I${includedir} From FreeImage/Dist I copied only FreeImage.h to /usr/local/include and libfreeimage.a to /usr/local/lib (even if this path is listed in /etc/ld.so.conf, I'm keeping only static libs there, that's my inside policy). PNGstat.perl script did not find anything suspicious in grey_play_button.png and gqview shows this file properly. Both blue (loaded correctly) and grey image have transparent background so I don't think it is the source of this problem. For some reason Gentoo developers removed this library from distribution with "...and don't come back"-like comment as for their standards it is too buggy. I guess, newer version of glibc (in Gentoo) than the one I have in Fedora 8 is more sensible for this kind of bugs and that's the source of my problems. For now, I have to wait for newer version of FreeImage which hopefully will have this issue fixed. Paul On Thu, 29 Apr 2010, Scott Biddlestone wrote: > Hi Paul, > > I don't think I have ever seen this particular segfault. A quick grep > for grey_play_button takes you to server/gui/Toolbar.cc and then into > server/rendering/Image.cc. Image.cc is doing the stat64 and then a > Freeimage_Load is probably where you are crashing. This is > interesting since blue_play_button succeeded on the same path right > before that. Since your mmap2 call after the read ( buried in > Freeimage_Load ) is asking for really big chunk of memory ( 4290834432 > bytes ) this is probably a freeimage issue. > > As a shot in the dark, did you somehow happen to get gazebo to > dynamically link to freeimage? The Freeimage_Initiailise() call in > the Image constructor seems to only be required for a static link, so > maybe it does something strange when dynamically linked. I believe > you mentioned making a .pc for Freeimage. I did not make a pkg-config > file, I just symlinked FreeImage.h and the libs in /usr/include and > /use/lib to where ever I had freeimage installed at the time. > > Hope that helps, > Scott > > > 2010/4/29 Paul Osmialowski <new...@ki...>: >> Hi Scott, >> >> This helped me to move forward, still I have problems. Gazebo gets killed by >> SIGSEGV right after start. I tried to track down this using valgdind, to my >> surprise, it works fine started with valgrind! (unfrotunately, this is not >> an workaround: everything works slower with valgrind). I started this with >> strace and it says: >> stat64("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", >> {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 >> open("~/psg3/share/gazebo/Media/materials/textures/grey_play_button.png", >> O_RDONLY) = 7 >> fstat64(7, {st_mode=S_IFREG|0644, st_size=1182, ...}) = 0 >> mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = >> 0xb7843000 >> read(7, >> "\211PNG\r\n\32\n\0\0\0\rIHDR\0\0\0\24\0\0\0\27\10\6\0\0\0\v\35o"..., 4096) >> = 1182 >> mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, >> 0) = -1 ENOMEM (Cannot allocate memory) >> mmap2(NULL, 4290965504, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, >> 0) = -1 ENOMEM (Cannot allocate memory) >> mmap2(NULL, 2097152, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_NORESERVE, -1, >> 0) = 0xb1d8e000 >> munmap(0xb1d8e000, 466944) = 0 >> munmap(0xb1f00000, 581632) = 0 >> mprotect(0xb1e00000, 135168, PROT_READ|PROT_WRITE) = 0 >> mmap2(NULL, 4290834432, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, >> 0) = -1 ENOMEM (Cannot allocate memory) >> --- SIGSEGV (Segmentation fault) @ 0 (0) --- >> +++ killed by SIGSEGV +++ >> >> Looks like check for NULL pointer is missing somewhere. >> >> Paul >> >> On Wed, 28 Apr 2010, Scott Biddlestone wrote: >> >>> Edit your ~/.gazeborc file and set orgePath to "/usr/lib/OGRE". You >>> will need to do this every time you reinstall gazebo. >>> This only happens on my Gentoo box, never tried to hunt in down though. >>> >>> -Scott >>> >>> On Wed, Apr 28, 2010 at 6:45 PM, Paul Osmialowski <new...@ki...> >>> wrote: >>>> >>>> >>>> On Tue, 27 Apr 2010, Scott Biddlestone wrote: >>>> >>>>> Hi Paul, >>>>> >>>>> To get rid of the recursive_mutex problem remove the "threads" use >>>>> flag from ogre and reemerge ( apparently I hit this a long time ago >>>>> and forgot a about, but its in my notes ). You have to do an emerge >>>>> -aC ogre before emerging again, during my reemerge it sometimes tries >>>>> to link to the previous ogre install. Since this ebuild uses DeViL >>>>> and not Freeimage, some of my textures do not load correctly. I >>>>> typically use an overlay of ogre 1.7 with freeimage for gazebo stuff. >>>> >>>> Hi Scott, >>>> >>>> Setting -threads for ogre did the trick and problem with assertions is >>>> now gone, unfortunately, still I cannot run Gazebo on that Gentoo box. >>>> >>>> I compiled freeimage and installed globally in /usr/local/lib. Then I >>>> unmerged ogre and emerged it again like that: >>>> EXTRA_ECONF="--enable-freeimage" emerge ogre >>>> >>>> This configure option enables freeimage which results in disabling DevIL. >>>> Then I compiled gazebo once again. Result is: >>>> >>>> Gazebo multi-robot simulator, version 0.10.0 >>>> >>>> Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >>>> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >>>> Released under the GNU General Public License. >>>> >>>> Error Loading Gazebo >>>> /root/psg3/src/gazebo-20100428/server/rendering/OgreAdaptor.cc:452 : >>>> Exception: unable to find rendering system >>>> >>>> Any suggestions for that? >>>> >>>> Paul >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> _______________________________________________ >>>> Playerstage-gazebo mailing list >>>> Pla...@li... >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> _______________________________________________ >>> Playerstage-gazebo mailing list >>> Pla...@li... >>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> ------------------------------------------------------------------------------ >> >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: mizo_hazem_2 <eng...@gm...> - 2010-12-02 10:51:23
|
Hi, I used your workaround but nothing changed, I still have the problem Linking CXX shared library libgazebo_server.so [ 82%] Built target gazebo_server [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o [ 83%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o In file included from /usr/local/include/FL/fl_utf8.h:75, from /usr/local/include/FL/Fl.H:39, from /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, from /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been declared make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error 1 make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 make: *** [all] Error 2 executing the command "fltk-config --cflags" return the following -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT I'm using Ubuntu 10.4 gazebo 10 (OGRE) 1.6.4 Bullet Physics Engine 2.76 fltk-1.3.x-r7677 Open Dynamics Engine (ODE) 0.11.1 Could you please let me know if I'm doing something wring? Thanks Paul Osmialowski wrote: > > I have the same and I know the workaround. > > Before running cmake (ccmake) set CXXFLAGS to: > export CXXFLAGS=`fltk-config --cflags` > > on my system fltk-config --cflags returns: > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > > This should be done by cmake scripts for Gazebo, unfortunately it is not. > > Paul > > On Mon, 19 Apr 2010, domvito55 wrote: > >> >> Someone knows how to solve this: >> >> ################################################### >> >> [ 88%] Building CXX object >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> from /usr/local/include/FL/Fl.H:39, >> from >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> from >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been >> declared >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> make: ** [all] Erro 2 >> >> ################################################### >> >> Help-me please, I need this with urgency! >> Thanks >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: John H. <jo...@wi...> - 2010-12-02 20:17:16
|
Hi, Can you try switching to fltk version 1.1.10 and see if it helps? That's what I am using with lucid and it's working fine. John On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 <eng...@gm...> wrote: > > Hi, > > I used your workaround but nothing changed, I still have the problem > Linking CXX shared library libgazebo_server.so > [ 82%] Built target gazebo_server > [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o > [ 83%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > In file included from /usr/local/include/FL/fl_utf8.h:75, > from /usr/local/include/FL/Fl.H:39, > from /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, > from /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: > /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been declared > make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error 1 > make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 > make: *** [all] Error 2 > > executing the command "fltk-config --cflags" return the following > -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > > I'm using > Ubuntu 10.4 > gazebo 10 > (OGRE) 1.6.4 > Bullet Physics Engine 2.76 > fltk-1.3.x-r7677 > Open Dynamics Engine (ODE) 0.11.1 > > Could you please let me know if I'm doing something wring? > > Thanks > > > Paul Osmialowski wrote: > > > > I have the same and I know the workaround. > > > > Before running cmake (ccmake) set CXXFLAGS to: > > export CXXFLAGS=`fltk-config --cflags` > > > > on my system fltk-config --cflags returns: > > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > > > > This should be done by cmake scripts for Gazebo, unfortunately it is not. > > > > Paul > > > > On Mon, 19 Apr 2010, domvito55 wrote: > > > >> > >> Someone knows how to solve this: > >> > >> ################################################### > >> > >> [ 88%] Building CXX object > >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> from /usr/local/include/FL/Fl.H:39, > >> from > >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> from > >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been > >> declared > >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 > >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 > >> make: ** [all] Erro 2 > >> > >> ################################################### > >> > >> Help-me please, I need this with urgency! > >> Thanks > >> -- > >> View this message in context: > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html > >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> > >> > >> > ------------------------------------------------------------------------------ > >> _______________________________________________ > >> Playerstage-gazebo mailing list > >> Pla...@li... > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > View this message in context: > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: mizo_hazem_2 <eng...@gm...> - 2010-12-06 10:30:19
|
Hi john, Thanks for your reply, I tried to comment the prototype of the function that has "Status" as one of its args and build completed successfully but unfortunately invoking gazebo using the following command gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world just opened the GUI and disappeared directly with segmentation fault the following is the stack trace http://old.nabble.com/file/p30366697/Screenshot.png John Hsu-2 wrote: > > Hi, > Can you try switching to fltk version 1.1.10 and see if it helps? That's > what I am using with lucid and it's working fine. > John > > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 <eng...@gm...> > wrote: > >> >> Hi, >> >> I used your workaround but nothing changed, I still have the problem >> Linking CXX shared library libgazebo_server.so >> [ 82%] Built target gazebo_server >> [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o >> [ 83%] Building CXX object >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> from /usr/local/include/FL/Fl.H:39, >> from >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> from >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been declared >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error 1 >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 >> make: *** [all] Error 2 >> >> executing the command "fltk-config --cflags" return the following >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> I'm using >> Ubuntu 10.4 >> gazebo 10 >> (OGRE) 1.6.4 >> Bullet Physics Engine 2.76 >> fltk-1.3.x-r7677 >> Open Dynamics Engine (ODE) 0.11.1 >> >> Could you please let me know if I'm doing something wring? >> >> Thanks >> >> >> Paul Osmialowski wrote: >> > >> > I have the same and I know the workaround. >> > >> > Before running cmake (ccmake) set CXXFLAGS to: >> > export CXXFLAGS=`fltk-config --cflags` >> > >> > on my system fltk-config --cflags returns: >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> > >> > This should be done by cmake scripts for Gazebo, unfortunately it is >> not. >> > >> > Paul >> > >> > On Mon, 19 Apr 2010, domvito55 wrote: >> > >> >> >> >> Someone knows how to solve this: >> >> >> >> ################################################### >> >> >> >> [ 88%] Building CXX object >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> from /usr/local/include/FL/Fl.H:39, >> >> from >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> from >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been >> >> declared >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> >> make: ** [all] Erro 2 >> >> >> >> ################################################### >> >> >> >> Help-me please, I need this with urgency! >> >> Thanks >> >> -- >> >> View this message in context: >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> _______________________________________________ >> >> Playerstage-gazebo mailing list >> >> Pla...@li... >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> ------------------------------------------------------------------------------ >> > >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Pla...@li... >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> > >> >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> Tap into the largest installed PC base & get more eyes on your game by >> optimizing for Intel(R) Graphics Technology. Get started today with the >> Intel(R) Software Partner Program. Five $500 cash prizes are up for >> grabs. >> http://p.sf.net/sfu/intelisp-dev2dev >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: John H. <jo...@wi...> - 2010-12-07 00:19:32
|
Hi, I have not looked through version of fltk library you're running, are you sure commenting out a function in the library is a good idea? Regarding the bt, it looks like glx might not be supported? What do you get when you type "glxinfo" at the terminal command line? What graphics card and graphics card driver version are you using? Given you are already running ubuntu, if you have the gazebo-compatible graphics card & driver setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, maybe consider using the ros-wrapped version of gazebo? It's a lot more stable and you can easily install the binaries by following instructions here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, following steps 1.1 through 1.3, then type: sudo apt-get install ros-cturtle-simulator-gazebo Once above is done, you can also try various tutorials here: http://www.ros.org/wiki/simulator_gazebo/Tutorials Save yourself some headache from compiling individual components. John On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 <eng...@gm...> wrote: > > Hi john, > > Thanks for your reply, I tried to comment the prototype of the function > that > has "Status" as one of its args and build completed successfully > > but unfortunately invoking gazebo using the following command > gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world > just opened the GUI and disappeared directly with segmentation fault > > the following is the stack trace > http://old.nabble.com/file/p30366697/Screenshot.png > > John Hsu-2 wrote: > > > > Hi, > > Can you try switching to fltk version 1.1.10 and see if it helps? That's > > what I am using with lucid and it's working fine. > > John > > > > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 <eng...@gm...> > > wrote: > > > >> > >> Hi, > >> > >> I used your workaround but nothing changed, I still have the problem > >> Linking CXX shared library libgazebo_server.so > >> [ 82%] Built target gazebo_server > >> [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o > >> [ 83%] Building CXX object > >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> from /usr/local/include/FL/Fl.H:39, > >> from > >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> from > >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been declared > >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error 1 > >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 > >> make: *** [all] Error 2 > >> > >> executing the command "fltk-config --cflags" return the following > >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> > >> I'm using > >> Ubuntu 10.4 > >> gazebo 10 > >> (OGRE) 1.6.4 > >> Bullet Physics Engine 2.76 > >> fltk-1.3.x-r7677 > >> Open Dynamics Engine (ODE) 0.11.1 > >> > >> Could you please let me know if I'm doing something wring? > >> > >> Thanks > >> > >> > >> Paul Osmialowski wrote: > >> > > >> > I have the same and I know the workaround. > >> > > >> > Before running cmake (ccmake) set CXXFLAGS to: > >> > export CXXFLAGS=`fltk-config --cflags` > >> > > >> > on my system fltk-config --cflags returns: > >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> > > >> > This should be done by cmake scripts for Gazebo, unfortunately it is > >> not. > >> > > >> > Paul > >> > > >> > On Mon, 19 Apr 2010, domvito55 wrote: > >> > > >> >> > >> >> Someone knows how to solve this: > >> >> > >> >> ################################################### > >> >> > >> >> [ 88%] Building CXX object > >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> >> from /usr/local/include/FL/Fl.H:39, > >> >> from > >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> >> from > >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been > >> >> declared > >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro 1 > >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 > >> >> make: ** [all] Erro 2 > >> >> > >> >> ################################################### > >> >> > >> >> Help-me please, I need this with urgency! > >> >> Thanks > >> >> -- > >> >> View this message in context: > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html > >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> >> > >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> _______________________________________________ > >> >> Playerstage-gazebo mailing list > >> >> Pla...@li... > >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> > >> > > >> > ------------------------------------------------------------------------------ > >> > > >> > _______________________________________________ > >> > Playerstage-gazebo mailing list > >> > Pla...@li... > >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > >> > > >> > >> -- > >> View this message in context: > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html > >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > >> Tap into the largest installed PC base & get more eyes on your game by > >> optimizing for Intel(R) Graphics Technology. Get started today with the > >> Intel(R) Software Partner Program. Five $500 cash prizes are up for > >> grabs. > >> http://p.sf.net/sfu/intelisp-dev2dev > >> _______________________________________________ > >> Playerstage-gazebo mailing list > >> Pla...@li... > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > > ------------------------------------------------------------------------------ > > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > > Tap into the largest installed PC base & get more eyes on your game by > > optimizing for Intel(R) Graphics Technology. Get started today with the > > Intel(R) Software Partner Program. Five $500 cash prizes are up for > grabs. > > http://p.sf.net/sfu/intelisp-dev2dev > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > View this message in context: > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > What happens now with your Lotus Notes apps - do you make another costly > upgrade, or settle for being marooned without product support? Time to move > off Lotus Notes and onto the cloud with Force.com, apps are easier to > build, > use, and manage than apps on traditional platforms. Sign up for the Lotus > Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: mizo_hazem_2 <eng...@gm...> - 2010-12-09 12:03:17
|
Hi john, I sure the commenting work around isn't a good idea, but till now no side effects appeared :) regarding glx info, it returns the following http://old.nabble.com/file/p30415876/Screenshot-2.png My graphics card: VGA compatible controller: nVidia Corporation G72M [GeForce Go 7400] driver: hossam@dhcp-33-95:~/gazebo-0.10.0$ cat /proc/driver/nvidia/version NVRM version: NVIDIA UNIX x86 Kernel Module 195.36.24 Thu Apr 22 09:18:20 PDT 2010 GCC version: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) http://old.nabble.com/file/p30415876/Screenshot-1.png I've checked the link you sent and my graphics card isn't one of the gazebo-compatible graphics cards list :( even though I tried to install ros-wrapped version of gazebo but invoking gazebo using the following command returns an error ./roslaunch /home/hossam/Desktop/empty_world.launch Traceback (most recent call last): File "./roslaunch", line 2, in <module> from ros import roslaunch ImportError: No module named ros Am I doing something wrong? thanks for your help John Hsu-2 wrote: > > Hi, > > I have not looked through version of fltk library you're running, are you > sure commenting out a function in the library is a good idea? > > Regarding the bt, it looks like glx might not be supported? What do you > get > when you type "glxinfo" at the terminal command line? What graphics card > and graphics card driver version are you using? > > Given you are already running ubuntu, if you have the gazebo-compatible > graphics card & driver > setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, > maybe consider using the ros-wrapped version of gazebo? It's a lot more > stable and you can easily install the binaries by following instructions > here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, following > steps > 1.1 through 1.3, then type: > > sudo apt-get install ros-cturtle-simulator-gazebo > > Once above is done, you can also try various tutorials here: > > http://www.ros.org/wiki/simulator_gazebo/Tutorials > > Save yourself some headache from compiling individual components. > > John > > > On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 <eng...@gm...> > wrote: > >> >> Hi john, >> >> Thanks for your reply, I tried to comment the prototype of the function >> that >> has "Status" as one of its args and build completed successfully >> >> but unfortunately invoking gazebo using the following command >> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world >> just opened the GUI and disappeared directly with segmentation fault >> >> the following is the stack trace >> http://old.nabble.com/file/p30366697/Screenshot.png >> >> John Hsu-2 wrote: >> > >> > Hi, >> > Can you try switching to fltk version 1.1.10 and see if it helps? >> That's >> > what I am using with lucid and it's working fine. >> > John >> > >> > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 <eng...@gm...> >> > wrote: >> > >> >> >> >> Hi, >> >> >> >> I used your workaround but nothing changed, I still have the problem >> >> Linking CXX shared library libgazebo_server.so >> >> [ 82%] Built target gazebo_server >> >> [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o >> >> [ 83%] Building CXX object >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> from /usr/local/include/FL/Fl.H:39, >> >> from >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> from >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been >> declared >> >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error 1 >> >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 >> >> make: *** [all] Error 2 >> >> >> >> executing the command "fltk-config --cflags" return the following >> >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> >> >> I'm using >> >> Ubuntu 10.4 >> >> gazebo 10 >> >> (OGRE) 1.6.4 >> >> Bullet Physics Engine 2.76 >> >> fltk-1.3.x-r7677 >> >> Open Dynamics Engine (ODE) 0.11.1 >> >> >> >> Could you please let me know if I'm doing something wring? >> >> >> >> Thanks >> >> >> >> >> >> Paul Osmialowski wrote: >> >> > >> >> > I have the same and I know the workaround. >> >> > >> >> > Before running cmake (ccmake) set CXXFLAGS to: >> >> > export CXXFLAGS=`fltk-config --cflags` >> >> > >> >> > on my system fltk-config --cflags returns: >> >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> > >> >> > This should be done by cmake scripts for Gazebo, unfortunately it is >> >> not. >> >> > >> >> > Paul >> >> > >> >> > On Mon, 19 Apr 2010, domvito55 wrote: >> >> > >> >> >> >> >> >> Someone knows how to solve this: >> >> >> >> >> >> ################################################### >> >> >> >> >> >> [ 88%] Building CXX object >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> >> from /usr/local/include/FL/Fl.H:39, >> >> >> from >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> >> from >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been >> >> >> declared >> >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro >> 1 >> >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> >> >> make: ** [all] Erro 2 >> >> >> >> >> >> ################################################### >> >> >> >> >> >> Help-me please, I need this with urgency! >> >> >> Thanks >> >> >> -- >> >> >> View this message in context: >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> >> >> Sent from the playerstage-gazebo mailing list archive at >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> _______________________________________________ >> >> >> Playerstage-gazebo mailing list >> >> >> Pla...@li... >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> > >> >> >> ------------------------------------------------------------------------------ >> >> > >> >> > _______________________________________________ >> >> > Playerstage-gazebo mailing list >> >> > Pla...@li... >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> > >> >> > >> >> >> >> -- >> >> View this message in context: >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> >> Tap into the largest installed PC base & get more eyes on your game by >> >> optimizing for Intel(R) Graphics Technology. Get started today with >> the >> >> Intel(R) Software Partner Program. Five $500 cash prizes are up for >> >> grabs. >> >> http://p.sf.net/sfu/intelisp-dev2dev >> >> _______________________________________________ >> >> Playerstage-gazebo mailing list >> >> Pla...@li... >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> ------------------------------------------------------------------------------ >> > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> > Tap into the largest installed PC base & get more eyes on your game by >> > optimizing for Intel(R) Graphics Technology. Get started today with the >> > Intel(R) Software Partner Program. Five $500 cash prizes are up for >> grabs. >> > http://p.sf.net/sfu/intelisp-dev2dev >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Pla...@li... >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> > >> >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> What happens now with your Lotus Notes apps - do you make another costly >> upgrade, or settle for being marooned without product support? Time to >> move >> off Lotus Notes and onto the cloud with Force.com, apps are easier to >> build, >> use, and manage than apps on traditional platforms. Sign up for the Lotus >> Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > What happens now with your Lotus Notes apps - do you make another costly > upgrade, or settle for being marooned without product support? Time to > move > off Lotus Notes and onto the cloud with Force.com, apps are easier to > build, > use, and manage than apps on traditional platforms. Sign up for the Lotus > Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30415876.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: John H. <jo...@wi...> - 2010-12-10 01:08:16
|
after installing the ros-wrapped version, do the following (assuming you're running bash) source /opt/ros/cturtle/setup.sh roslaunch gazebo_worlds empty_world.launch John On Thu, Dec 9, 2010 at 4:03 AM, mizo_hazem_2 <eng...@gm...> wrote: > > Hi john, > > I sure the commenting work around isn't a good idea, but till now no side > effects appeared :) > > regarding glx info, it returns the following > http://old.nabble.com/file/p30415876/Screenshot-2.png > > My graphics card: > VGA compatible controller: nVidia Corporation G72M [GeForce Go 7400] > > driver: > hossam@dhcp-33-95:~/gazebo-0.10.0$ cat /proc/driver/nvidia/version > NVRM version: NVIDIA UNIX x86 Kernel Module 195.36.24 Thu Apr 22 09:18:20 > PDT 2010 > GCC version: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) > http://old.nabble.com/file/p30415876/Screenshot-1.png > > I've checked the link you sent and my graphics card isn't one of the > gazebo-compatible graphics cards list :( > > even though I tried to install ros-wrapped version of gazebo but invoking > gazebo using the following command returns an error > ./roslaunch /home/hossam/Desktop/empty_world.launch > Traceback (most recent call last): > File "./roslaunch", line 2, in <module> > from ros import roslaunch > ImportError: No module named ros > > Am I doing something wrong? > thanks for your help > > > John Hsu-2 wrote: > > > > Hi, > > > > I have not looked through version of fltk library you're running, are you > > sure commenting out a function in the library is a good idea? > > > > Regarding the bt, it looks like glx might not be supported? What do you > > get > > when you type "glxinfo" at the terminal command line? What graphics card > > and graphics card driver version are you using? > > > > Given you are already running ubuntu, if you have the gazebo-compatible > > graphics card & driver > > setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, > > maybe consider using the ros-wrapped version of gazebo? It's a lot more > > stable and you can easily install the binaries by following instructions > > here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, following > > steps > > 1.1 through 1.3, then type: > > > > sudo apt-get install ros-cturtle-simulator-gazebo > > > > Once above is done, you can also try various tutorials here: > > > > http://www.ros.org/wiki/simulator_gazebo/Tutorials > > > > Save yourself some headache from compiling individual components. > > > > John > > > > > > On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 <eng...@gm...> > > wrote: > > > >> > >> Hi john, > >> > >> Thanks for your reply, I tried to comment the prototype of the function > >> that > >> has "Status" as one of its args and build completed successfully > >> > >> but unfortunately invoking gazebo using the following command > >> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world > >> just opened the GUI and disappeared directly with segmentation fault > >> > >> the following is the stack trace > >> http://old.nabble.com/file/p30366697/Screenshot.png > >> > >> John Hsu-2 wrote: > >> > > >> > Hi, > >> > Can you try switching to fltk version 1.1.10 and see if it helps? > >> That's > >> > what I am using with lucid and it's working fine. > >> > John > >> > > >> > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 <eng...@gm...> > >> > wrote: > >> > > >> >> > >> >> Hi, > >> >> > >> >> I used your workaround but nothing changed, I still have the problem > >> >> Linking CXX shared library libgazebo_server.so > >> >> [ 82%] Built target gazebo_server > >> >> [ 82%] Building CXX object server/gui/CMakeFiles/gazebo_gui.dir/Gui.o > >> >> [ 83%] Building CXX object > >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> >> from /usr/local/include/FL/Fl.H:39, > >> >> from > >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> >> from > >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been > >> declared > >> >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Error > 1 > >> >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 > >> >> make: *** [all] Error 2 > >> >> > >> >> executing the command "fltk-config --cflags" return the following > >> >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > >> >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> >> > >> >> I'm using > >> >> Ubuntu 10.4 > >> >> gazebo 10 > >> >> (OGRE) 1.6.4 > >> >> Bullet Physics Engine 2.76 > >> >> fltk-1.3.x-r7677 > >> >> Open Dynamics Engine (ODE) 0.11.1 > >> >> > >> >> Could you please let me know if I'm doing something wring? > >> >> > >> >> Thanks > >> >> > >> >> > >> >> Paul Osmialowski wrote: > >> >> > > >> >> > I have the same and I know the workaround. > >> >> > > >> >> > Before running cmake (ccmake) set CXXFLAGS to: > >> >> > export CXXFLAGS=`fltk-config --cflags` > >> >> > > >> >> > on my system fltk-config --cflags returns: > >> >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > >> >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> >> > > >> >> > This should be done by cmake scripts for Gazebo, unfortunately it > is > >> >> not. > >> >> > > >> >> > Paul > >> >> > > >> >> > On Mon, 19 Apr 2010, domvito55 wrote: > >> >> > > >> >> >> > >> >> >> Someone knows how to solve this: > >> >> >> > >> >> >> ################################################### > >> >> >> > >> >> >> [ 88%] Building CXX object > >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> >> >> from /usr/local/include/FL/Fl.H:39, > >> >> >> from > >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> >> >> from > >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not been > >> >> >> declared > >> >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] Erro > >> 1 > >> >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 > >> >> >> make: ** [all] Erro 2 > >> >> >> > >> >> >> ################################################### > >> >> >> > >> >> >> Help-me please, I need this with urgency! > >> >> >> Thanks > >> >> >> -- > >> >> >> View this message in context: > >> >> >> > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html > >> >> >> Sent from the playerstage-gazebo mailing list archive at > >> Nabble.com. > >> >> >> > >> >> >> > >> >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> >> _______________________________________________ > >> >> >> Playerstage-gazebo mailing list > >> >> >> Pla...@li... > >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> >> > >> >> > > >> >> > >> > ------------------------------------------------------------------------------ > >> >> > > >> >> > _______________________________________________ > >> >> > Playerstage-gazebo mailing list > >> >> > Pla...@li... > >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> > > >> >> > > >> >> > >> >> -- > >> >> View this message in context: > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html > >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> >> > >> >> > >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > >> >> Tap into the largest installed PC base & get more eyes on your game > by > >> >> optimizing for Intel(R) Graphics Technology. Get started today with > >> the > >> >> Intel(R) Software Partner Program. Five $500 cash prizes are up for > >> >> grabs. > >> >> http://p.sf.net/sfu/intelisp-dev2dev > >> >> _______________________________________________ > >> >> Playerstage-gazebo mailing list > >> >> Pla...@li... > >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> > >> > > >> > ------------------------------------------------------------------------------ > >> > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > >> > Tap into the largest installed PC base & get more eyes on your game by > >> > optimizing for Intel(R) Graphics Technology. Get started today with > the > >> > Intel(R) Software Partner Program. Five $500 cash prizes are up for > >> grabs. > >> > http://p.sf.net/sfu/intelisp-dev2dev > >> > _______________________________________________ > >> > Playerstage-gazebo mailing list > >> > Pla...@li... > >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > >> > > >> > >> -- > >> View this message in context: > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html > >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> What happens now with your Lotus Notes apps - do you make another costly > >> upgrade, or settle for being marooned without product support? Time to > >> move > >> off Lotus Notes and onto the cloud with Force.com, apps are easier to > >> build, > >> use, and manage than apps on traditional platforms. Sign up for the > Lotus > >> Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d > >> _______________________________________________ > >> Playerstage-gazebo mailing list > >> Pla...@li... > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > > ------------------------------------------------------------------------------ > > What happens now with your Lotus Notes apps - do you make another costly > > upgrade, or settle for being marooned without product support? Time to > > move > > off Lotus Notes and onto the cloud with Force.com, apps are easier to > > build, > > use, and manage than apps on traditional platforms. Sign up for the Lotus > > Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > View this message in context: > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30415876.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > This SF Dev2Dev email is sponsored by: > > WikiLeaks The End of the Free Internet > http://p.sf.net/sfu/therealnews-com > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: mizo_hazem_2 <eng...@gm...> - 2010-12-12 14:06:41
|
Hi John, Thanks for your help but this one also crashes with the following output /////////////////////////////////////////////////////////////////////////////////////////////// roslaunch gazebo_worlds empty_world.launch ... logging to /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/roslaunch-dhcp-33-95-9638.log Checking log directory for disk usage. This may take awhile. Press Ctrl-C to interrupt Done checking log file disk usage. Usage is <1GB. started roslaunch server http://dhcp-33-95:49851/ SUMMARY ======== PARAMETERS * /use_sim_time NODES / gazebo (gazebo/gazebo) starting new master (master configured for auto start) process[master]: started with pid [9652] ROS_MASTER_URI=http://dhcp-33-95:11311/ setting /run_id to 3a9a47ea-05f8-11e0-87a7-0019b95ad266 process[rosout-1]: started with pid [9665] started core service [/rosout] process[gazebo-2]: started with pid [9672] Gazebo multi-robot simulator, version 0.10.0 Part of the Player/Stage Project [http://playerstage.sourceforge.net]. Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. Released under the GNU General Public License. [gazebo-2] process has died [pid 9672, exit code -11]. log files: /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/gazebo-2*.log ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// it seems that I have to return back to the old version and try again anyway, thank you a lot, you were a great support for me Regards, John Hsu-2 wrote: > > after installing the ros-wrapped version, do the following (assuming > you're > running bash) > > source /opt/ros/cturtle/setup.sh > roslaunch gazebo_worlds empty_world.launch > > John > > On Thu, Dec 9, 2010 at 4:03 AM, mizo_hazem_2 <eng...@gm...> > wrote: > >> >> Hi john, >> >> I sure the commenting work around isn't a good idea, but till now no side >> effects appeared :) >> >> regarding glx info, it returns the following >> http://old.nabble.com/file/p30415876/Screenshot-2.png >> >> My graphics card: >> VGA compatible controller: nVidia Corporation G72M [GeForce Go 7400] >> >> driver: >> hossam@dhcp-33-95:~/gazebo-0.10.0$ cat /proc/driver/nvidia/version >> NVRM version: NVIDIA UNIX x86 Kernel Module 195.36.24 Thu Apr 22 >> 09:18:20 >> PDT 2010 >> GCC version: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) >> http://old.nabble.com/file/p30415876/Screenshot-1.png >> >> I've checked the link you sent and my graphics card isn't one of the >> gazebo-compatible graphics cards list :( >> >> even though I tried to install ros-wrapped version of gazebo but invoking >> gazebo using the following command returns an error >> ./roslaunch /home/hossam/Desktop/empty_world.launch >> Traceback (most recent call last): >> File "./roslaunch", line 2, in <module> >> from ros import roslaunch >> ImportError: No module named ros >> >> Am I doing something wrong? >> thanks for your help >> >> >> John Hsu-2 wrote: >> > >> > Hi, >> > >> > I have not looked through version of fltk library you're running, are >> you >> > sure commenting out a function in the library is a good idea? >> > >> > Regarding the bt, it looks like glx might not be supported? What do >> you >> > get >> > when you type "glxinfo" at the terminal command line? What graphics >> card >> > and graphics card driver version are you using? >> > >> > Given you are already running ubuntu, if you have the gazebo-compatible >> > graphics card & driver >> > setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, >> > maybe consider using the ros-wrapped version of gazebo? It's a lot >> more >> > stable and you can easily install the binaries by following >> instructions >> > here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, following >> > steps >> > 1.1 through 1.3, then type: >> > >> > sudo apt-get install ros-cturtle-simulator-gazebo >> > >> > Once above is done, you can also try various tutorials here: >> > >> > http://www.ros.org/wiki/simulator_gazebo/Tutorials >> > >> > Save yourself some headache from compiling individual components. >> > >> > John >> > >> > >> > On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 <eng...@gm...> >> > wrote: >> > >> >> >> >> Hi john, >> >> >> >> Thanks for your reply, I tried to comment the prototype of the >> function >> >> that >> >> has "Status" as one of its args and build completed successfully >> >> >> >> but unfortunately invoking gazebo using the following command >> >> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world >> >> just opened the GUI and disappeared directly with segmentation >> fault >> >> >> >> the following is the stack trace >> >> http://old.nabble.com/file/p30366697/Screenshot.png >> >> >> >> John Hsu-2 wrote: >> >> > >> >> > Hi, >> >> > Can you try switching to fltk version 1.1.10 and see if it helps? >> >> That's >> >> > what I am using with lucid and it's working fine. >> >> > John >> >> > >> >> > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 >> <eng...@gm...> >> >> > wrote: >> >> > >> >> >> >> >> >> Hi, >> >> >> >> >> >> I used your workaround but nothing changed, I still have the >> problem >> >> >> Linking CXX shared library libgazebo_server.so >> >> >> [ 82%] Built target gazebo_server >> >> >> [ 82%] Building CXX object >> server/gui/CMakeFiles/gazebo_gui.dir/Gui.o >> >> >> [ 83%] Building CXX object >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> >> from /usr/local/include/FL/Fl.H:39, >> >> >> from >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> >> from >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been >> >> declared >> >> >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] >> Error >> 1 >> >> >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 >> >> >> make: *** [all] Error 2 >> >> >> >> >> >> executing the command "fltk-config --cflags" return the following >> >> >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> >> >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> >> >> >> >> I'm using >> >> >> Ubuntu 10.4 >> >> >> gazebo 10 >> >> >> (OGRE) 1.6.4 >> >> >> Bullet Physics Engine 2.76 >> >> >> fltk-1.3.x-r7677 >> >> >> Open Dynamics Engine (ODE) 0.11.1 >> >> >> >> >> >> Could you please let me know if I'm doing something wring? >> >> >> >> >> >> Thanks >> >> >> >> >> >> >> >> >> Paul Osmialowski wrote: >> >> >> > >> >> >> > I have the same and I know the workaround. >> >> >> > >> >> >> > Before running cmake (ccmake) set CXXFLAGS to: >> >> >> > export CXXFLAGS=`fltk-config --cflags` >> >> >> > >> >> >> > on my system fltk-config --cflags returns: >> >> >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> >> >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> >> > >> >> >> > This should be done by cmake scripts for Gazebo, unfortunately it >> is >> >> >> not. >> >> >> > >> >> >> > Paul >> >> >> > >> >> >> > On Mon, 19 Apr 2010, domvito55 wrote: >> >> >> > >> >> >> >> >> >> >> >> Someone knows how to solve this: >> >> >> >> >> >> >> >> ################################################### >> >> >> >> >> >> >> >> [ 88%] Building CXX object >> >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> >> >> from /usr/local/include/FL/Fl.H:39, >> >> >> >> from >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> >> >> from >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not >> been >> >> >> >> declared >> >> >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] >> Erro >> >> 1 >> >> >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> >> >> >> make: ** [all] Erro 2 >> >> >> >> >> >> >> >> ################################################### >> >> >> >> >> >> >> >> Help-me please, I need this with urgency! >> >> >> >> Thanks >> >> >> >> -- >> >> >> >> View this message in context: >> >> >> >> >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> >> >> >> Sent from the playerstage-gazebo mailing list archive at >> >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> >> _______________________________________________ >> >> >> >> Playerstage-gazebo mailing list >> >> >> >> Pla...@li... >> >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> >> >> > >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> > >> >> >> > _______________________________________________ >> >> >> > Playerstage-gazebo mailing list >> >> >> > Pla...@li... >> >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> >> >> > >> >> >> >> >> >> -- >> >> >> View this message in context: >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html >> >> >> Sent from the playerstage-gazebo mailing list archive at >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> Increase Visibility of Your 3D Game App & Earn a Chance To Win >> $500! >> >> >> Tap into the largest installed PC base & get more eyes on your game >> by >> >> >> optimizing for Intel(R) Graphics Technology. Get started today with >> >> the >> >> >> Intel(R) Software Partner Program. Five $500 cash prizes are up for >> >> >> grabs. >> >> >> http://p.sf.net/sfu/intelisp-dev2dev >> >> >> _______________________________________________ >> >> >> Playerstage-gazebo mailing list >> >> >> Pla...@li... >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> > >> >> >> ------------------------------------------------------------------------------ >> >> > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> >> > Tap into the largest installed PC base & get more eyes on your game >> by >> >> > optimizing for Intel(R) Graphics Technology. Get started today with >> the >> >> > Intel(R) Software Partner Program. Five $500 cash prizes are up for >> >> grabs. >> >> > http://p.sf.net/sfu/intelisp-dev2dev >> >> > _______________________________________________ >> >> > Playerstage-gazebo mailing list >> >> > Pla...@li... >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> > >> >> > >> >> >> >> -- >> >> View this message in context: >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> What happens now with your Lotus Notes apps - do you make another >> costly >> >> upgrade, or settle for being marooned without product support? Time to >> >> move >> >> off Lotus Notes and onto the cloud with Force.com, apps are easier to >> >> build, >> >> use, and manage than apps on traditional platforms. Sign up for the >> Lotus >> >> Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d >> >> _______________________________________________ >> >> Playerstage-gazebo mailing list >> >> Pla...@li... >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> ------------------------------------------------------------------------------ >> > What happens now with your Lotus Notes apps - do you make another >> costly >> > upgrade, or settle for being marooned without product support? Time to >> > move >> > off Lotus Notes and onto the cloud with Force.com, apps are easier to >> > build, >> > use, and manage than apps on traditional platforms. Sign up for the >> Lotus >> > Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Pla...@li... >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> > >> >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30415876.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> This SF Dev2Dev email is sponsored by: >> >> WikiLeaks The End of the Free Internet >> http://p.sf.net/sfu/therealnews-com >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30438498.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: John H. <jo...@wi...> - 2010-12-14 20:48:49
|
Hi, Sorry I missed your earlier attachment on glxinfo output. It appears your glxinfo showed that direct rendering is not supported in your setup. This means neither local or ros-wrapped gazebo setup will not work. To fix this, try downloading and installing a driver recommended by nvidia driver download site <http://www.nvidia.com/Download/index.aspx?lang=en-us> for your graphics card. For NVIDIA Go 7400, assuming your machine is 64bit, this is what I got: http://www.nvidia.com/object/linux-display-amd64-260.19.29-driver.html After installing the driver, your glxinfo should show that direct rendering is supported, e.g. $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes ... Then gazebo should run normally. hope this helps. John On Sun, Dec 12, 2010 at 6:06 AM, mizo_hazem_2 <eng...@gm...>wrote: > > Hi John, > > Thanks for your help but this one also crashes with the following output > > > /////////////////////////////////////////////////////////////////////////////////////////////// > roslaunch gazebo_worlds empty_world.launch > ... logging to > > /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/roslaunch-dhcp-33-95-9638.log > Checking log directory for disk usage. This may take awhile. > Press Ctrl-C to interrupt > Done checking log file disk usage. Usage is <1GB. > > started roslaunch server http://dhcp-33-95:49851/ > > SUMMARY > ======== > > PARAMETERS > * /use_sim_time > > NODES > / > gazebo (gazebo/gazebo) > > starting new master (master configured for auto start) > process[master]: started with pid [9652] > ROS_MASTER_URI=http://dhcp-33-95:11311/ > > setting /run_id to 3a9a47ea-05f8-11e0-87a7-0019b95ad266 > process[rosout-1]: started with pid [9665] > started core service [/rosout] > process[gazebo-2]: started with pid [9672] > Gazebo multi-robot simulator, version 0.10.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > [gazebo-2] process has died [pid 9672, exit code -11]. > log files: > /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/gazebo-2*.log > > ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// > it seems that I have to return back to the old version and try again > anyway, thank you a lot, you were a great support for me > > Regards, > > > John Hsu-2 wrote: > > > > after installing the ros-wrapped version, do the following (assuming > > you're > > running bash) > > > > source /opt/ros/cturtle/setup.sh > > roslaunch gazebo_worlds empty_world.launch > > > > John > > > > On Thu, Dec 9, 2010 at 4:03 AM, mizo_hazem_2 <eng...@gm...> > > wrote: > > > >> > >> Hi john, > >> > >> I sure the commenting work around isn't a good idea, but till now no > side > >> effects appeared :) > >> > >> regarding glx info, it returns the following > >> http://old.nabble.com/file/p30415876/Screenshot-2.png > >> > >> My graphics card: > >> VGA compatible controller: nVidia Corporation G72M [GeForce Go 7400] > >> > >> driver: > >> hossam@dhcp-33-95:~/gazebo-0.10.0$ cat /proc/driver/nvidia/version > >> NVRM version: NVIDIA UNIX x86 Kernel Module 195.36.24 Thu Apr 22 > >> 09:18:20 > >> PDT 2010 > >> GCC version: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) > >> http://old.nabble.com/file/p30415876/Screenshot-1.png > >> > >> I've checked the link you sent and my graphics card isn't one of the > >> gazebo-compatible graphics cards list :( > >> > >> even though I tried to install ros-wrapped version of gazebo but > invoking > >> gazebo using the following command returns an error > >> ./roslaunch /home/hossam/Desktop/empty_world.launch > >> Traceback (most recent call last): > >> File "./roslaunch", line 2, in <module> > >> from ros import roslaunch > >> ImportError: No module named ros > >> > >> Am I doing something wrong? > >> thanks for your help > >> > >> > >> John Hsu-2 wrote: > >> > > >> > Hi, > >> > > >> > I have not looked through version of fltk library you're running, are > >> you > >> > sure commenting out a function in the library is a good idea? > >> > > >> > Regarding the bt, it looks like glx might not be supported? What do > >> you > >> > get > >> > when you type "glxinfo" at the terminal command line? What graphics > >> card > >> > and graphics card driver version are you using? > >> > > >> > Given you are already running ubuntu, if you have the > gazebo-compatible > >> > graphics card & driver > >> > setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, > >> > maybe consider using the ros-wrapped version of gazebo? It's a lot > >> more > >> > stable and you can easily install the binaries by following > >> instructions > >> > here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, following > >> > steps > >> > 1.1 through 1.3, then type: > >> > > >> > sudo apt-get install ros-cturtle-simulator-gazebo > >> > > >> > Once above is done, you can also try various tutorials here: > >> > > >> > http://www.ros.org/wiki/simulator_gazebo/Tutorials > >> > > >> > Save yourself some headache from compiling individual components. > >> > > >> > John > >> > > >> > > >> > On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 <eng...@gm...> > >> > wrote: > >> > > >> >> > >> >> Hi john, > >> >> > >> >> Thanks for your reply, I tried to comment the prototype of the > >> function > >> >> that > >> >> has "Status" as one of its args and build completed successfully > >> >> > >> >> but unfortunately invoking gazebo using the following command > >> >> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world > >> >> just opened the GUI and disappeared directly with segmentation > >> fault > >> >> > >> >> the following is the stack trace > >> >> http://old.nabble.com/file/p30366697/Screenshot.png > >> >> > >> >> John Hsu-2 wrote: > >> >> > > >> >> > Hi, > >> >> > Can you try switching to fltk version 1.1.10 and see if it helps? > >> >> That's > >> >> > what I am using with lucid and it's working fine. > >> >> > John > >> >> > > >> >> > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 > >> <eng...@gm...> > >> >> > wrote: > >> >> > > >> >> >> > >> >> >> Hi, > >> >> >> > >> >> >> I used your workaround but nothing changed, I still have the > >> problem > >> >> >> Linking CXX shared library libgazebo_server.so > >> >> >> [ 82%] Built target gazebo_server > >> >> >> [ 82%] Building CXX object > >> server/gui/CMakeFiles/gazebo_gui.dir/Gui.o > >> >> >> [ 83%] Building CXX object > >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> >> >> from /usr/local/include/FL/Fl.H:39, > >> >> >> from > >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> >> >> from > >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been > >> >> declared > >> >> >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] > >> Error > >> 1 > >> >> >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 > >> >> >> make: *** [all] Error 2 > >> >> >> > >> >> >> executing the command "fltk-config --cflags" return the following > >> >> >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE > >> >> >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> >> >> > >> >> >> I'm using > >> >> >> Ubuntu 10.4 > >> >> >> gazebo 10 > >> >> >> (OGRE) 1.6.4 > >> >> >> Bullet Physics Engine 2.76 > >> >> >> fltk-1.3.x-r7677 > >> >> >> Open Dynamics Engine (ODE) 0.11.1 > >> >> >> > >> >> >> Could you please let me know if I'm doing something wring? > >> >> >> > >> >> >> Thanks > >> >> >> > >> >> >> > >> >> >> Paul Osmialowski wrote: > >> >> >> > > >> >> >> > I have the same and I know the workaround. > >> >> >> > > >> >> >> > Before running cmake (ccmake) set CXXFLAGS to: > >> >> >> > export CXXFLAGS=`fltk-config --cflags` > >> >> >> > > >> >> >> > on my system fltk-config --cflags returns: > >> >> >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE > -D_LARGEFILE64_SOURCE > >> >> >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT > >> >> >> > > >> >> >> > This should be done by cmake scripts for Gazebo, unfortunately > it > >> is > >> >> >> not. > >> >> >> > > >> >> >> > Paul > >> >> >> > > >> >> >> > On Mon, 19 Apr 2010, domvito55 wrote: > >> >> >> > > >> >> >> >> > >> >> >> >> Someone knows how to solve this: > >> >> >> >> > >> >> >> >> ################################################### > >> >> >> >> > >> >> >> >> [ 88%] Building CXX object > >> >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o > >> >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, > >> >> >> >> from /usr/local/include/FL/Fl.H:39, > >> >> >> >> from > >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, > >> >> >> >> from > >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: > >> >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not > >> been > >> >> >> >> declared > >> >> >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] > >> Erro > >> >> 1 > >> >> >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 > >> >> >> >> make: ** [all] Erro 2 > >> >> >> >> > >> >> >> >> ################################################### > >> >> >> >> > >> >> >> >> Help-me please, I need this with urgency! > >> >> >> >> Thanks > >> >> >> >> -- > >> >> >> >> View this message in context: > >> >> >> >> > >> >> >> > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html > >> >> >> >> Sent from the playerstage-gazebo mailing list archive at > >> >> Nabble.com. > >> >> >> >> > >> >> >> >> > >> >> >> >> > >> >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> >> >> _______________________________________________ > >> >> >> >> Playerstage-gazebo mailing list > >> >> >> >> Pla...@li... > >> >> >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> >> >> > >> >> >> > > >> >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> >> > > >> >> >> > _______________________________________________ > >> >> >> > Playerstage-gazebo mailing list > >> >> >> > Pla...@li... > >> >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> >> > > >> >> >> > > >> >> >> > >> >> >> -- > >> >> >> View this message in context: > >> >> >> > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html > >> >> >> Sent from the playerstage-gazebo mailing list archive at > >> Nabble.com. > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> >> Increase Visibility of Your 3D Game App & Earn a Chance To Win > >> $500! > >> >> >> Tap into the largest installed PC base & get more eyes on your > game > >> by > >> >> >> optimizing for Intel(R) Graphics Technology. Get started today > with > >> >> the > >> >> >> Intel(R) Software Partner Program. Five $500 cash prizes are up > for > >> >> >> grabs. > >> >> >> http://p.sf.net/sfu/intelisp-dev2dev > >> >> >> _______________________________________________ > >> >> >> Playerstage-gazebo mailing list > >> >> >> Pla...@li... > >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> >> > >> >> > > >> >> > >> > ------------------------------------------------------------------------------ > >> >> > Increase Visibility of Your 3D Game App & Earn a Chance To Win > $500! > >> >> > Tap into the largest installed PC base & get more eyes on your game > >> by > >> >> > optimizing for Intel(R) Graphics Technology. Get started today with > >> the > >> >> > Intel(R) Software Partner Program. Five $500 cash prizes are up for > >> >> grabs. > >> >> > http://p.sf.net/sfu/intelisp-dev2dev > >> >> > _______________________________________________ > >> >> > Playerstage-gazebo mailing list > >> >> > Pla...@li... > >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> > > >> >> > > >> >> > >> >> -- > >> >> View this message in context: > >> >> > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html > >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> >> > >> >> > >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> What happens now with your Lotus Notes apps - do you make another > >> costly > >> >> upgrade, or settle for being marooned without product support? Time > to > >> >> move > >> >> off Lotus Notes and onto the cloud with Force.com, apps are easier to > >> >> build, > >> >> use, and manage than apps on traditional platforms. Sign up for the > >> Lotus > >> >> Notes Migration Kit to learn more. > http://p.sf.net/sfu/salesforce-d2d > >> >> _______________________________________________ > >> >> Playerstage-gazebo mailing list > >> >> Pla...@li... > >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> >> > >> > > >> > ------------------------------------------------------------------------------ > >> > What happens now with your Lotus Notes apps - do you make another > >> costly > >> > upgrade, or settle for being marooned without product support? Time to > >> > move > >> > off Lotus Notes and onto the cloud with Force.com, apps are easier to > >> > build, > >> > use, and manage than apps on traditional platforms. Sign up for the > >> Lotus > >> > Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d > >> > _______________________________________________ > >> > Playerstage-gazebo mailing list > >> > Pla...@li... > >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > >> > > >> > >> -- > >> View this message in context: > >> > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30415876.html > >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> This SF Dev2Dev email is sponsored by: > >> > >> WikiLeaks The End of the Free Internet > >> http://p.sf.net/sfu/therealnews-com > >> _______________________________________________ > >> Playerstage-gazebo mailing list > >> Pla...@li... > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > View this message in context: > http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30438498.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > Oracle to DB2 Conversion Guide: Learn learn about native support for > PL/SQL, > new data types, scalar functions, improved concurrency, built-in packages, > OCI, SQL*Plus, data movement tools, best practices and more. > http://p.sf.net/sfu/oracle-sfdev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: mizo_hazem_2 <eng...@gm...> - 2011-01-10 11:08:04
|
Hi John, IT WORKS :)))))))))) I removed the installed driver and installed another one "NVIDIA accelerated graphics driver 96" then running the command glxinfo | grep rendering returns direct rendering: Yes Best Regards, Hossam John Hsu-2 wrote: > > Hi, > Sorry I missed your earlier attachment on glxinfo output. It appears your > glxinfo showed that direct rendering is not supported in your setup. This > means neither local or ros-wrapped gazebo setup will not work. To fix > this, > try downloading and installing a driver recommended by nvidia driver > download site <http://www.nvidia.com/Download/index.aspx?lang=en-us> for > your graphics card. For NVIDIA Go 7400, assuming your machine is 64bit, > this is what I got: > > http://www.nvidia.com/object/linux-display-amd64-260.19.29-driver.html > > After installing the driver, your glxinfo should show that direct > rendering > is supported, e.g. > > $ glxinfo > name of display: :0.0 > display: :0 screen: 0 > direct rendering: Yes > ... > > Then gazebo should run normally. > hope this helps. > John > > On Sun, Dec 12, 2010 at 6:06 AM, mizo_hazem_2 > <eng...@gm...>wrote: > >> >> Hi John, >> >> Thanks for your help but this one also crashes with the following output >> >> >> /////////////////////////////////////////////////////////////////////////////////////////////// >> roslaunch gazebo_worlds empty_world.launch >> ... logging to >> >> /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/roslaunch-dhcp-33-95-9638.log >> Checking log directory for disk usage. This may take awhile. >> Press Ctrl-C to interrupt >> Done checking log file disk usage. Usage is <1GB. >> >> started roslaunch server http://dhcp-33-95:49851/ >> >> SUMMARY >> ======== >> >> PARAMETERS >> * /use_sim_time >> >> NODES >> / >> gazebo (gazebo/gazebo) >> >> starting new master (master configured for auto start) >> process[master]: started with pid [9652] >> ROS_MASTER_URI=http://dhcp-33-95:11311/ >> >> setting /run_id to 3a9a47ea-05f8-11e0-87a7-0019b95ad266 >> process[rosout-1]: started with pid [9665] >> started core service [/rosout] >> process[gazebo-2]: started with pid [9672] >> Gazebo multi-robot simulator, version 0.10.0 >> >> Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >> Released under the GNU General Public License. >> >> [gazebo-2] process has died [pid 9672, exit code -11]. >> log files: >> /home/hossam/.ros/log/3a9a47ea-05f8-11e0-87a7-0019b95ad266/gazebo-2*.log >> >> ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> it seems that I have to return back to the old version and try again >> anyway, thank you a lot, you were a great support for me >> >> Regards, >> >> >> John Hsu-2 wrote: >> > >> > after installing the ros-wrapped version, do the following (assuming >> > you're >> > running bash) >> > >> > source /opt/ros/cturtle/setup.sh >> > roslaunch gazebo_worlds empty_world.launch >> > >> > John >> > >> > On Thu, Dec 9, 2010 at 4:03 AM, mizo_hazem_2 <eng...@gm...> >> > wrote: >> > >> >> >> >> Hi john, >> >> >> >> I sure the commenting work around isn't a good idea, but till now no >> side >> >> effects appeared :) >> >> >> >> regarding glx info, it returns the following >> >> http://old.nabble.com/file/p30415876/Screenshot-2.png >> >> >> >> My graphics card: >> >> VGA compatible controller: nVidia Corporation G72M [GeForce Go 7400] >> >> >> >> driver: >> >> hossam@dhcp-33-95:~/gazebo-0.10.0$ cat /proc/driver/nvidia/version >> >> NVRM version: NVIDIA UNIX x86 Kernel Module 195.36.24 Thu Apr 22 >> >> 09:18:20 >> >> PDT 2010 >> >> GCC version: gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) >> >> http://old.nabble.com/file/p30415876/Screenshot-1.png >> >> >> >> I've checked the link you sent and my graphics card isn't one of the >> >> gazebo-compatible graphics cards list :( >> >> >> >> even though I tried to install ros-wrapped version of gazebo but >> invoking >> >> gazebo using the following command returns an error >> >> ./roslaunch /home/hossam/Desktop/empty_world.launch >> >> Traceback (most recent call last): >> >> File "./roslaunch", line 2, in <module> >> >> from ros import roslaunch >> >> ImportError: No module named ros >> >> >> >> Am I doing something wrong? >> >> thanks for your help >> >> >> >> >> >> John Hsu-2 wrote: >> >> > >> >> > Hi, >> >> > >> >> > I have not looked through version of fltk library you're running, >> are >> >> you >> >> > sure commenting out a function in the library is a good idea? >> >> > >> >> > Regarding the bt, it looks like glx might not be supported? What do >> >> you >> >> > get >> >> > when you type "glxinfo" at the terminal command line? What graphics >> >> card >> >> > and graphics card driver version are you using? >> >> > >> >> > Given you are already running ubuntu, if you have the >> gazebo-compatible >> >> > graphics card & driver >> >> > setup<http://www.ros.org/wiki/simulator_gazebo/SystemRequirements>, >> >> > maybe consider using the ros-wrapped version of gazebo? It's a lot >> >> more >> >> > stable and you can easily install the binaries by following >> >> instructions >> >> > here <http://www.ros.org/wiki/cturtle/Installation/Ubuntu>, >> following >> >> > steps >> >> > 1.1 through 1.3, then type: >> >> > >> >> > sudo apt-get install ros-cturtle-simulator-gazebo >> >> > >> >> > Once above is done, you can also try various tutorials here: >> >> > >> >> > http://www.ros.org/wiki/simulator_gazebo/Tutorials >> >> > >> >> > Save yourself some headache from compiling individual components. >> >> > >> >> > John >> >> > >> >> > >> >> > On Mon, Dec 6, 2010 at 2:30 AM, mizo_hazem_2 >> <eng...@gm...> >> >> > wrote: >> >> > >> >> >> >> >> >> Hi john, >> >> >> >> >> >> Thanks for your reply, I tried to comment the prototype of the >> >> function >> >> >> that >> >> >> has "Status" as one of its args and build completed successfully >> >> >> >> >> >> but unfortunately invoking gazebo using the following command >> >> >> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world >> >> >> just opened the GUI and disappeared directly with segmentation >> >> fault >> >> >> >> >> >> the following is the stack trace >> >> >> http://old.nabble.com/file/p30366697/Screenshot.png >> >> >> >> >> >> John Hsu-2 wrote: >> >> >> > >> >> >> > Hi, >> >> >> > Can you try switching to fltk version 1.1.10 and see if it helps? >> >> >> That's >> >> >> > what I am using with lucid and it's working fine. >> >> >> > John >> >> >> > >> >> >> > On Thu, Dec 2, 2010 at 2:51 AM, mizo_hazem_2 >> >> <eng...@gm...> >> >> >> > wrote: >> >> >> > >> >> >> >> >> >> >> >> Hi, >> >> >> >> >> >> >> >> I used your workaround but nothing changed, I still have the >> >> problem >> >> >> >> Linking CXX shared library libgazebo_server.so >> >> >> >> [ 82%] Built target gazebo_server >> >> >> >> [ 82%] Building CXX object >> >> server/gui/CMakeFiles/gazebo_gui.dir/Gui.o >> >> >> >> [ 83%] Building CXX object >> >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> >> >> from /usr/local/include/FL/Fl.H:39, >> >> >> >> from >> >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> >> >> from >> >> >> >> /home/hossam/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ‘Status’ has not been >> >> >> declared >> >> >> >> make[2]: *** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] >> >> Error >> >> 1 >> >> >> >> make[1]: *** [server/gui/CMakeFiles/gazebo_gui.dir/all] Error 2 >> >> >> >> make: *** [all] Error 2 >> >> >> >> >> >> >> >> executing the command "fltk-config --cflags" return the >> following >> >> >> >> -I/usr/local/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE >> >> >> >> -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> >> >> >> >> >> >> I'm using >> >> >> >> Ubuntu 10.4 >> >> >> >> gazebo 10 >> >> >> >> (OGRE) 1.6.4 >> >> >> >> Bullet Physics Engine 2.76 >> >> >> >> fltk-1.3.x-r7677 >> >> >> >> Open Dynamics Engine (ODE) 0.11.1 >> >> >> >> >> >> >> >> Could you please let me know if I'm doing something wring? >> >> >> >> >> >> >> >> Thanks >> >> >> >> >> >> >> >> >> >> >> >> Paul Osmialowski wrote: >> >> >> >> > >> >> >> >> > I have the same and I know the workaround. >> >> >> >> > >> >> >> >> > Before running cmake (ccmake) set CXXFLAGS to: >> >> >> >> > export CXXFLAGS=`fltk-config --cflags` >> >> >> >> > >> >> >> >> > on my system fltk-config --cflags returns: >> >> >> >> > -I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE >> -D_LARGEFILE64_SOURCE >> >> >> >> > -D_FILE_OFFSET_BITS=64 -D_THREAD_SAFE -D_REENTRANT >> >> >> >> > >> >> >> >> > This should be done by cmake scripts for Gazebo, unfortunately >> it >> >> is >> >> >> >> not. >> >> >> >> > >> >> >> >> > Paul >> >> >> >> > >> >> >> >> > On Mon, 19 Apr 2010, domvito55 wrote: >> >> >> >> > >> >> >> >> >> >> >> >> >> >> Someone knows how to solve this: >> >> >> >> >> >> >> >> >> >> ################################################### >> >> >> >> >> >> >> >> >> >> [ 88%] Building CXX object >> >> >> >> >> server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o >> >> >> >> >> In file included from /usr/local/include/FL/fl_utf8.h:75, >> >> >> >> >> from /usr/local/include/FL/Fl.H:39, >> >> >> >> >> from >> >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.hh:35, >> >> >> >> >> from >> >> >> >> >> /home/ckoike/gazebo-0.10.0/server/gui/GLWindow.cc:54: >> >> >> >> >> /usr/local/include/FL/Xutf8.h:148: error: ˙˙Status˙˙ has not >> >> been >> >> >> >> >> declared >> >> >> >> >> make[2]: ** [server/gui/CMakeFiles/gazebo_gui.dir/GLWindow.o] >> >> Erro >> >> >> 1 >> >> >> >> >> make[1]: ** [server/gui/CMakeFiles/gazebo_gui.dir/all] Erro 2 >> >> >> >> >> make: ** [all] Erro 2 >> >> >> >> >> >> >> >> >> >> ################################################### >> >> >> >> >> >> >> >> >> >> Help-me please, I need this with urgency! >> >> >> >> >> Thanks >> >> >> >> >> -- >> >> >> >> >> View this message in context: >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p28287759.html >> >> >> >> >> Sent from the playerstage-gazebo mailing list archive at >> >> >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> >> >> _______________________________________________ >> >> >> >> >> Playerstage-gazebo mailing list >> >> >> >> >> Pla...@li... >> >> >> >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> >> >> >> >> > >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> >> > >> >> >> >> > _______________________________________________ >> >> >> >> > Playerstage-gazebo mailing list >> >> >> >> > Pla...@li... >> >> >> >> > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> > >> >> >> >> > >> >> >> >> >> >> >> >> -- >> >> >> >> View this message in context: >> >> >> >> >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30357307.html >> >> >> >> Sent from the playerstage-gazebo mailing list archive at >> >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> >> Increase Visibility of Your 3D Game App & Earn a Chance To Win >> >> $500! >> >> >> >> Tap into the largest installed PC base & get more eyes on your >> game >> >> by >> >> >> >> optimizing for Intel(R) Graphics Technology. Get started today >> with >> >> >> the >> >> >> >> Intel(R) Software Partner Program. Five $500 cash prizes are up >> for >> >> >> >> grabs. >> >> >> >> http://p.sf.net/sfu/intelisp-dev2dev >> >> >> >> _______________________________________________ >> >> >> >> Playerstage-gazebo mailing list >> >> >> >> Pla...@li... >> >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> >> >> > >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> > Increase Visibility of Your 3D Game App & Earn a Chance To Win >> $500! >> >> >> > Tap into the largest installed PC base & get more eyes on your >> game >> >> by >> >> >> > optimizing for Intel(R) Graphics Technology. Get started today >> with >> >> the >> >> >> > Intel(R) Software Partner Program. Five $500 cash prizes are up >> for >> >> >> grabs. >> >> >> > http://p.sf.net/sfu/intelisp-dev2dev >> >> >> > _______________________________________________ >> >> >> > Playerstage-gazebo mailing list >> >> >> > Pla...@li... >> >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> >> >> > >> >> >> >> >> >> -- >> >> >> View this message in context: >> >> >> >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30366697.html >> >> >> Sent from the playerstage-gazebo mailing list archive at >> Nabble.com. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> What happens now with your Lotus Notes apps - do you make another >> >> costly >> >> >> upgrade, or settle for being marooned without product support? Time >> to >> >> >> move >> >> >> off Lotus Notes and onto the cloud with Force.com, apps are easier >> to >> >> >> build, >> >> >> use, and manage than apps on traditional platforms. Sign up for the >> >> Lotus >> >> >> Notes Migration Kit to learn more. >> http://p.sf.net/sfu/salesforce-d2d >> >> >> _______________________________________________ >> >> >> Playerstage-gazebo mailing list >> >> >> Pla...@li... >> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> >> >> > >> >> >> ------------------------------------------------------------------------------ >> >> > What happens now with your Lotus Notes apps - do you make another >> >> costly >> >> > upgrade, or settle for being marooned without product support? Time >> to >> >> > move >> >> > off Lotus Notes and onto the cloud with Force.com, apps are easier >> to >> >> > build, >> >> > use, and manage than apps on traditional platforms. Sign up for the >> >> Lotus >> >> > Notes Migration Kit to learn more. >> http://p.sf.net/sfu/salesforce-d2d >> >> > _______________________________________________ >> >> > Playerstage-gazebo mailing list >> >> > Pla...@li... >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> > >> >> > >> >> >> >> -- >> >> View this message in context: >> >> >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30415876.html >> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> This SF Dev2Dev email is sponsored by: >> >> >> >> WikiLeaks The End of the Free Internet >> >> http://p.sf.net/sfu/therealnews-com >> >> _______________________________________________ >> >> Playerstage-gazebo mailing list >> >> Pla...@li... >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> >> >> > >> ------------------------------------------------------------------------------ >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Pla...@li... >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> > >> >> -- >> View this message in context: >> http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30438498.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> Oracle to DB2 Conversion Guide: Learn learn about native support for >> PL/SQL, >> new data types, scalar functions, improved concurrency, built-in >> packages, >> OCI, SQL*Plus, data movement tools, best practices and more. >> http://p.sf.net/sfu/oracle-sfdev2dev >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > Gaining the trust of online customers is vital for the success of any > company > that requires sensitive data to be transmitted over the Web. Learn how > to > best implement a security strategy that keeps consumers' information > secure > and instills the confidence they need to proceed with transactions. > http://p.sf.net/sfu/oracle-sfdevnl > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-installing-gazebo-%28make%29-tp28287759p30632775.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |