From: Luis M. <lui...@gm...> - 2010-01-25 16:01:37
|
Hello, I have been successfully using Gazebo rev-8335 for some time. Recently I updated to version 0.10 and the position interface doesn't move the robot anymore. I also have the same problem with the current svn version. If I go back and install rev-8335 everything goes back to normal. I tried to move the robot using libgazebo both with the software I've been using for months and with the example in examples/libgazebo. In order to try to find the problem I included some printf's in Differential_Position2d::UpdateChild() and Differential_Position2d::GetPositionCmd(), so I can see how the example program is updating the position command. Thus, I think it is highly improbable that is a example program related problem. Does anyone know what is happening or what to do to find the bug? I've tried lots of word files with different robots. Thanks in advance |
From: <ste...@ar...> - 2010-01-26 09:34:34
|
Dear Luis, I had the same problem last week and I discovered that the automatic disabling of objects in ODE (to save computation time) was the reason, why I couldn't move the robot. A quick hack is to switch of the dWorldSetAutoDisableFlag in ODEPhysics.cc. The disabling makes sense in principle, but it is not "re-enabled" (as far as I can see) as soon as the controller sends new commands. Regards, Stefan ----- Original Nachricht ---- Von: Luis Manso <lui...@gm...> An: pla...@li... Datum: 25.01.2010 17:01 Betreff: [PlayerStage-Gazebo] Position interface not working > Hello, > > I have been successfully using Gazebo rev-8335 for some time. Recently I > updated to version 0.10 and the position interface doesn't move the robot > anymore. I also have the same problem with the current svn version. If I go > back and install rev-8335 everything goes back to normal. > > I tried to move the robot using libgazebo both with the software I've been > using for months and with the example in examples/libgazebo. In order to > try > to find the problem I included some printf's > in Differential_Position2d::UpdateChild() > and Differential_Position2d::GetPositionCmd(), so I can see how the example > program is updating the position command. Thus, I think it is highly > improbable that is a example program related problem. > > Does anyone know what is happening or what to do to find the bug? > > I've tried lots of word files with different robots. > > Thanks in advance > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Luis M. <lui...@gm...> - 2010-01-26 11:44:52
|
I supposed it was something like that, but since I don't have a clue about physics simulation I didn't know were to look. Your proposal seems more than reasonable, but surprisingly it didn't fix the problem for me. It doesn't matter the speed I command to the robot, its bounding box keeps still. Thank you very much for your answer. Dear Luis, > > I had the same problem last week and I discovered that the automatic > disabling of objects in ODE (to save computation time) was the reason, why I > couldn't move the robot. > A quick hack is to switch of the dWorldSetAutoDisableFlag in ODEPhysics.cc. > The disabling makes sense in principle, but it is not "re-enabled" (as far > as I can see) as soon as the controller sends new commands. > > Regards, > > Stefan > > > ----- Original Nachricht ---- > Von: Luis Manso <lui...@gm...> > An: pla...@li... > Datum: 25.01.2010 17:01 > Betreff: [PlayerStage-Gazebo] Position interface not working > > > Hello, > > > > I have been successfully using Gazebo rev-8335 for some time. Recently I > > updated to version 0.10 and the position interface doesn't move the robot > > anymore. I also have the same problem with the current svn version. If I > go > > back and install rev-8335 everything goes back to normal. > > > > I tried to move the robot using libgazebo both with the software I've > been > > using for months and with the example in examples/libgazebo. In order to > > try > > to find the problem I included some printf's > > in Differential_Position2d::UpdateChild() > > and Differential_Position2d::GetPositionCmd(), so I can see how the > example > > program is updating the position command. Thus, I think it is highly > > improbable that is a example program related problem. > > > > Does anyone know what is happening or what to do to find the bug? > > > > I've tried lots of word files with different robots. > > > > Thanks in advance > > > ---------------------------------------------------------------------------- > > -- > > Throughout its 18-year history, RSA Conference consistently attracts the > > world's best and brightest in the field, creating opportunities for > > Conference > > attendees to learn about information security's most important issues > > through > > interactions with peers, luminaries and emerging and established > companies. > > http://p.sf.net/sfu/rsaconf-dev2dev > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: Stefan M. <ste...@ar...> - 2010-02-05 11:03:35
|
Sorry for the late reply. Probably this issue is the reason for it: in ODEHingeJoint.cc void ODEHingeJoint::SetVelocity(int /*index*/, double angle) { this->SetParam(angle, dParamVel); } must be: void ODEHingeJoint::SetVelocity(int /*index*/, double angle) { this->SetParam(dParamVel, angle); } I just added it to the Bug tracker. ... and don't forget to enable the controller. Regards Stefan Am Dienstag, den 26.01.2010, 12:44 +0100 schrieb Luis Manso: > I supposed it was something like that, but since I don't have a clue about > physics simulation I didn't know were to look. Your proposal seems more than > reasonable, but surprisingly it didn't fix the problem for me. It doesn't > matter the speed I command to the robot, its bounding box keeps still. > > Thank you very much for your answer. > > > > Dear Luis, > > > > I had the same problem last week and I discovered that the automatic > > disabling of objects in ODE (to save computation time) was the reason, why I > > couldn't move the robot. > > A quick hack is to switch of the dWorldSetAutoDisableFlag in ODEPhysics.cc. > > The disabling makes sense in principle, but it is not "re-enabled" (as far > > as I can see) as soon as the controller sends new commands. > > > > Regards, > > > > Stefan > > > > > > ----- Original Nachricht ---- > > Von: Luis Manso <lui...@gm...> > > An: pla...@li... > > Datum: 25.01.2010 17:01 > > Betreff: [PlayerStage-Gazebo] Position interface not working > > > > > Hello, > > > > > > I have been successfully using Gazebo rev-8335 for some time. Recently I > > > updated to version 0.10 and the position interface doesn't move the robot > > > anymore. I also have the same problem with the current svn version. If I > > go > > > back and install rev-8335 everything goes back to normal. > > > > > > I tried to move the robot using libgazebo both with the software I've > > been > > > using for months and with the example in examples/libgazebo. In order to > > > try > > > to find the problem I included some printf's > > > in Differential_Position2d::UpdateChild() > > > and Differential_Position2d::GetPositionCmd(), so I can see how the > > example > > > program is updating the position command. Thus, I think it is highly > > > improbable that is a example program related problem. > > > > > > Does anyone know what is happening or what to do to find the bug? > > > > > > I've tried lots of word files with different robots. > > > > > > Thanks in advance > > > > > ---------------------------------------------------------------------------- > > > -- > > > Throughout its 18-year history, RSA Conference consistently attracts the > > > world's best and brightest in the field, creating opportunities for > > > Conference > > > attendees to learn about information security's most important issues > > > through > > > interactions with peers, luminaries and emerging and established > > companies. > > > http://p.sf.net/sfu/rsaconf-dev2dev > > > _______________________________________________ > > > Playerstage-gazebo mailing list > > > Pla...@li... > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > > > > ------------------------------------------------------------------------------ > > The Planet: dedicated and managed hosting, cloud storage, colocation > > Stay online with enterprise data centers and the best network in the > > business > > Choose flexible plans and management services without long-term contracts > > Personal 24x7 support from experience hosting pros just a phone call away. > > http://p.sf.net/sfu/theplanet-com > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo |
From: Luis M. <lui...@gm...> - 2010-02-08 14:13:40
|
I just tried with the latest version from the repository and applied the patches you suggested. Now it works fine. Thank you! On Fri, Feb 5, 2010 at 12:03 PM, Stefan May <ste...@ar...> wrote: > Sorry for the late reply. Probably this issue is the reason for it: > > in ODEHingeJoint.cc > > void ODEHingeJoint::SetVelocity(int /*index*/, double angle) > { > this->SetParam(angle, dParamVel); > } > > must be: > > void ODEHingeJoint::SetVelocity(int /*index*/, double angle) > { > this->SetParam(dParamVel, angle); > } > > I just added it to the Bug tracker. > ... and don't forget to enable the controller. > > Regards > > Stefan > > Am Dienstag, den 26.01.2010, 12:44 +0100 schrieb Luis Manso: > > I supposed it was something like that, but since I don't have a clue > about > > physics simulation I didn't know were to look. Your proposal seems more > than > > reasonable, but surprisingly it didn't fix the problem for me. It doesn't > > matter the speed I command to the robot, its bounding box keeps still. > > > > Thank you very much for your answer. > > > > > > > > Dear Luis, > > > > > > I had the same problem last week and I discovered that the automatic > > > disabling of objects in ODE (to save computation time) was the reason, > why I > > > couldn't move the robot. > > > A quick hack is to switch of the dWorldSetAutoDisableFlag in > ODEPhysics.cc. > > > The disabling makes sense in principle, but it is not "re-enabled" (as > far > > > as I can see) as soon as the controller sends new commands. > > > > > > Regards, > > > > > > Stefan > > > > > > > > > ----- Original Nachricht ---- > > > Von: Luis Manso <lui...@gm...> > > > An: pla...@li... > > > Datum: 25.01.2010 17:01 > > > Betreff: [PlayerStage-Gazebo] Position interface not working > > > > > > > Hello, > > > > > > > > I have been successfully using Gazebo rev-8335 for some time. > Recently I > > > > updated to version 0.10 and the position interface doesn't move the > robot > > > > anymore. I also have the same problem with the current svn version. > If I > > > go > > > > back and install rev-8335 everything goes back to normal. > > > > > > > > I tried to move the robot using libgazebo both with the software I've > > > been > > > > using for months and with the example in examples/libgazebo. In order > to > > > > try > > > > to find the problem I included some printf's > > > > in Differential_Position2d::UpdateChild() > > > > and Differential_Position2d::GetPositionCmd(), so I can see how the > > > example > > > > program is updating the position command. Thus, I think it is highly > > > > improbable that is a example program related problem. > > > > > > > > Does anyone know what is happening or what to do to find the bug? > > > > > > > > I've tried lots of word files with different robots. > > > > > > > > Thanks in advance > > > > > > > > ---------------------------------------------------------------------------- > > > > -- > > > > Throughout its 18-year history, RSA Conference consistently attracts > the > > > > world's best and brightest in the field, creating opportunities for > > > > Conference > > > > attendees to learn about information security's most important issues > > > > through > > > > interactions with peers, luminaries and emerging and established > > > companies. > > > > http://p.sf.net/sfu/rsaconf-dev2dev > > > > _______________________________________________ > > > > Playerstage-gazebo mailing list > > > > Pla...@li... > > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > The Planet: dedicated and managed hosting, cloud storage, colocation > > > Stay online with enterprise data centers and the best network in the > > > business > > > Choose flexible plans and management services without long-term > contracts > > > Personal 24x7 support from experience hosting pros just a phone call > away. > > > http://p.sf.net/sfu/theplanet-com > > > _______________________________________________ > > > Playerstage-gazebo mailing list > > > Pla...@li... > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > ------------------------------------------------------------------------------ > > The Planet: dedicated and managed hosting, cloud storage, colocation > > Stay online with enterprise data centers and the best network in the > business > > Choose flexible plans and management services without long-term contracts > > Personal 24x7 support from experience hosting pros just a phone call > away. > > http://p.sf.net/sfu/theplanet-com > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: <si...@ro...> - 2010-01-29 18:52:16
|
Dear Luis, I had similar problems. I indeed also had to disable the dWorldSetAutoDisableFlag. However I also believe that in ODEHingeJoint::SetVelocity the method SetParam is invoked with the parameters in the wrong order. See bug report 2933700 in the tracker. Changing the order of the parameters (see patch attached to bug report 2933700) fixed it for me. Hope this helps, Barry >I supposed it was something like that, but since I don't have a clue about >physics simulation I didn't know were to look. Your proposal seems more than >reasonable, but surprisingly it didn't fix the problem for me. It doesn't >matter the speed I command to the robot, its bounding box keeps still. >Thank you very much for your answer. >Dear Luis, > > I had the same problem last week and I discovered that the automatic > disabling of objects in ODE (to save computation time) was the reason, why I > couldn't move the robot. > A quick hack is to switch of the dWorldSetAutoDisableFlag in ODEPhysics.cc. > The disabling makes sense in principle, but it is not "re-enabled" (as far > as I can see) as soon as the controller sends new commands. > > Regards, > > Stefan > > > ----- Original Nachricht ---- > Von: Luis Manso > An: playerstage-gazebo@li... > Datum: 25.01.2010 17:01 > Betreff: [PlayerStage-Gazebo] Position interface not working > > > Hello, > > > > I have been successfully using Gazebo rev-8335 for some time. Recently I > > updated to version 0.10 and the position interface doesn't move the robot > > anymore. I also have the same problem with the current svn version. If I > go > > back and install rev-8335 everything goes back to normal. > > > > I tried to move the robot using libgazebo both with the software I've > been > > using for months and with the example in examples/libgazebo. In order to > > try > > to find the problem I included some printf's > > in Differential_Position2d::UpdateChild() > > and Differential_Position2d::GetPositionCmd(), so I can see how the > example > > program is updating the position command. Thus, I think it is highly > > improbable that is a example program related problem. > > > > Does anyone know what is happening or what to do to find the bug? > > > > I've tried lots of word files with different robots. > > > > Thanks in advance > > > ---------------------------------------------------------------------------- > > -- > > Throughout its 18-year history, RSA Conference consistently attracts the > > world's best and brightest in the field, creating opportunities for > > Conference > > attendees to learn about information security's most important issues > > through > > interactions with peers, luminaries and emerging and established > companies. > > http://p.sf.net/sfu/rsaconf-dev2dev [1] > > _______________________________________________ > > Playerstage-gazebo mailing list > > Playerstage-gazebo@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo [2] > > > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com [3] > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo [4] > Links: ------ [1] http://p.sf.net/sfu/rsaconf-dev2dev [2] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo [3] http://p.sf.net/sfu/theplanet-com [4] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo |
From: pt523 <pi...@gm...> - 2010-08-26 09:27:27
|
Hello, I succesfully installed Gazebo 0.10 (.tar version from Sourceforge) on Ubuntu 10.04, alongside with ode 0.11, bullet 2.76, OGRE 1.6.4 and Player 3.0.0. However, I am encountering the same problem, the position interface doesn't move the robot. I've tried 2 things which was recommended here: 1. Switch off dWorldSetAutoDisableFlag in ODEPhysics.cc. by changing from dWorldSetAutoDisableFlag(this->worldId, 1); to dWorldSetAutoDisableFlag(this->worldId, 0); 2. Change ODEHingeJoint::SetVelocity in ODEHingeJoint.cc to void ODEHingeJoint::SetVelocity(int /*index*/, double angle) { this->SetParam(dParamVel, angle); } and then recompiled Gazebo. Then I tried pioneer2at.world. Now the result is a bit odd. I still can't move the robot but more importantly the robot seems to break itself. 4 wheels of the robot slide out of the robot's body, likes someone is pulling them off. Did I do something wrong? Regards, Piti -- View this message in context: http://old.nabble.com/Position-interface-not-working-tp27308934p29540458.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: Luis M. <lui...@gm...> - 2010-08-26 12:07:38
|
I used to have the same problem. The only thing that worked for me was to avoid using gazebo 0.10. I've successfully used SVN revision 8335 (previous to gazebo-0.10), and revision 8857 (current SVN version). Luis 2010/8/26 pt523 <pi...@gm...> > > Hello, > > I succesfully installed Gazebo 0.10 (.tar version from Sourceforge) on > Ubuntu 10.04, alongside with ode 0.11, bullet 2.76, OGRE 1.6.4 and Player > 3.0.0. > > However, I am encountering the same problem, the position interface doesn't > move the robot. > > I've tried 2 things which was recommended here: > 1. Switch off dWorldSetAutoDisableFlag in ODEPhysics.cc. by changing > from dWorldSetAutoDisableFlag(this->worldId, 1); > to dWorldSetAutoDisableFlag(this->worldId, 0); > > 2. Change ODEHingeJoint::SetVelocity in ODEHingeJoint.cc to > > void ODEHingeJoint::SetVelocity(int /*index*/, double angle) > { > this->SetParam(dParamVel, angle); > } > > and then recompiled Gazebo. > > Then I tried pioneer2at.world. Now the result is a bit odd. I still can't > move the robot but more importantly the robot seems to break itself. 4 > wheels of the robot slide out of the robot's body, likes someone is pulling > them off. > > Did I do something wrong? > > Regards, > Piti > -- > View this message in context: > http://old.nabble.com/Position-interface-not-working-tp27308934p29540458.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > Sell apps to millions through the Intel(R) Atom(Tm) Developer Program > Be part of this innovative community and reach millions of netbook users > worldwide. Take advantage of special opportunities to increase revenue and > speed time-to-market. Join now, and jumpstart your future. > http://p.sf.net/sfu/intel-atom-d2d > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: pt523 <pi...@gm...> - 2010-08-26 15:53:17
|
Thank you so much. Actually, I've tried to install revision 8857 but I couldn't. Output from cmake looks fine apart from -- checking for module 'OGRE-RTShaderSystem>=1.6.3' -- package 'OGRE-RTShaderSystem>=1.6.3' not found -- checking for module 'OGRE>=1.6.3' -- found OGRE, version 1.6.4 I'm not sure whether I have to do anything with package 'OGRE-RTShaderSystem However, then make generates error below Linking CXX shared library libgazebo_physics_ode.so [ 28%] Built target gazebo_physics_ode [ 29%] Building CXX object server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o /home/pitiwut/Downloads/Downloads_AMD/Gazebo/8857/gazebo/server/rendering/OgreVisual.cc: In constructor ‘gazebo::OgreVisual::OgreVisual(gazebo::OgreVisual*, gazebo::Entity*)’: /home/pitiwut/Downloads/Downloads_AMD/Gazebo/8857/gazebo/server/rendering/OgreVisual.cc:73: error: no matching function for call to ‘Ogre::SceneManager::createMovableObject(const char [12])’ /usr/include/OGRE/OgreSceneManager.h:2883: note: candidates are: virtual Ogre::MovableObject* Ogre::SceneManager::createMovableObject(const Ogre::String&, const Ogre::String&, const Ogre::NameValuePairList*) make[2]: *** [server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o] Error 1 make[1]: *** [server/rendering/CMakeFiles/gazebo_rendering.dir/all] Error 2 make: *** [all] Error 2 From http://old.nabble.com/Laser-beams-passing-through-objects-td28934167.html#a29032123, it seems like this might be due to my graphic card. I have no idea what I should do at this point. Regards, Piti Luis Manso wrote: > > I used to have the same problem. The only thing that worked for me was to > avoid using gazebo 0.10. I've successfully used SVN revision 8335 > (previous > to gazebo-0.10), and revision 8857 (current SVN version). > > Luis > > ------------------------------------------------------------------------------ > Sell apps to millions through the Intel(R) Atom(Tm) Developer Program > Be part of this innovative community and reach millions of netbook users > worldwide. Take advantage of special opportunities to increase revenue and > speed time-to-market. Join now, and jumpstart your future. > http://p.sf.net/sfu/intel-atom-d2d > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Position-interface-not-working-tp27308934p29543977.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: Luis M. <lui...@gm...> - 2010-08-26 16:00:43
|
I have gazebo working with bullet-2.77 and ogre-1.7.1. You can download the tarballs from their respective websites. The only thing that must be manually set is the use of double precision in bullet (not in ogre). The rest of the dependencies will probably be available as packages in your linux distribution (they are in ubuntu). Luis 2010/8/26 pt523 <pi...@gm...> > > Thank you so much. Actually, I've tried to install revision 8857 but I > couldn't. Output from cmake looks fine apart from > -- checking for module 'OGRE-RTShaderSystem>=1.6.3' > -- package 'OGRE-RTShaderSystem>=1.6.3' not found > -- checking for module 'OGRE>=1.6.3' > -- found OGRE, version 1.6.4 > > I'm not sure whether I have to do anything with package > 'OGRE-RTShaderSystem > > However, then make generates error below > Linking CXX shared library libgazebo_physics_ode.so > [ 28%] Built target gazebo_physics_ode > [ 29%] Building CXX object > server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o > > /home/pitiwut/Downloads/Downloads_AMD/Gazebo/8857/gazebo/server/rendering/OgreVisual.cc: > In constructor ‘gazebo::OgreVisual::OgreVisual(gazebo::OgreVisual*, > gazebo::Entity*)’: > > /home/pitiwut/Downloads/Downloads_AMD/Gazebo/8857/gazebo/server/rendering/OgreVisual.cc:73: > error: no matching function for call to > ‘Ogre::SceneManager::createMovableObject(const char [12])’ > /usr/include/OGRE/OgreSceneManager.h:2883: note: candidates are: virtual > Ogre::MovableObject* Ogre::SceneManager::createMovableObject(const > Ogre::String&, const Ogre::String&, const Ogre::NameValuePairList*) > make[2]: *** > [server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o] > Error 1 > make[1]: *** [server/rendering/CMakeFiles/gazebo_rendering.dir/all] Error 2 > make: *** [all] Error 2 > > From > > http://old.nabble.com/Laser-beams-passing-through-objects-td28934167.html#a29032123 > , > it seems like this might be due to my graphic card. I have no idea what I > should do at this point. > > Regards, > Piti > > > > Luis Manso wrote: > > > > I used to have the same problem. The only thing that worked for me was to > > avoid using gazebo 0.10. I've successfully used SVN revision 8335 > > (previous > > to gazebo-0.10), and revision 8857 (current SVN version). > > > > Luis > > > > > ------------------------------------------------------------------------------ > > Sell apps to millions through the Intel(R) Atom(Tm) Developer Program > > Be part of this innovative community and reach millions of netbook users > > worldwide. Take advantage of special opportunities to increase revenue > and > > speed time-to-market. Join now, and jumpstart your future. > > http://p.sf.net/sfu/intel-atom-d2d > > _______________________________________________ > > Playerstage-gazebo mailing list > > Pla...@li... > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > View this message in context: > http://old.nabble.com/Position-interface-not-working-tp27308934p29543977.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > Sell apps to millions through the Intel(R) Atom(Tm) Developer Program > Be part of this innovative community and reach millions of netbook users > worldwide. Take advantage of special opportunities to increase revenue and > speed time-to-market. Join now, and jumpstart your future. > http://p.sf.net/sfu/intel-atom-d2d > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |
From: pt523 <pi...@gm...> - 2010-09-10 14:40:43
|
Hello, I've tried installing Gazebo revision 8857 (and the current svn revision 8885). Without luck, I am still facing the same problem. Gazebo can be installed without any probelm but when I tried pioneer2at.world, Gazebo showed the pioneer robot which seems to break itself (again). However, trying pioneer2dx.world looks just fine (the robot is not breaking itself) but when player call a .cfg file, it shows errors --> error : Failed to load plugin libgazeboplugin. error : libtool reports error: file not found So I still can't control the robot. Do you have any idea? FYI, I installed - OGRE 1.7.1 (follow this guide : http://www.ogre3d.org/forums/viewtopic.php?f=1&t=56799) - bullet 2.76 (with double precision) - ode 0.11.1 (without double precision) By the way, which command I have to use in order to get a specific SVN version (I wanna try revision 8335 as well but not sure how to get it) Regards, Piti Luis Manso wrote: > > I have gazebo working with bullet-2.77 and ogre-1.7.1. You can download > the > tarballs from their respective websites. The only thing that must be > manually set is the use of double precision in bullet (not in ogre). The > rest of the dependencies will probably be available as packages in your > linux distribution (they are in ubuntu). > > Luis > > -- View this message in context: http://old.nabble.com/Position-interface-not-working-tp27308934p29677566.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. |
From: Rich M. <jp...@gm...> - 2010-09-10 15:47:18
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The error you're getting indicates that Player can't find libgazeboplugin.so, which is the plugin driver that Player loads to access the Gazebo simulator. Make sure the Player extensions for Gazebo are enabled by CMake and being built. Once you confirm that libgazeboplugin.so is being built, you can fix this error by doing any of the below: 1. Providing an absolute path to the library in your Player config file (it should be under the "plugin" option) 2. Providing a relative path from the directory you're running Player from 3. Add the directory where the plugin is installed to the LD_LIBRARY_PATH or PLAYERPATH environment variables To check out a specific revision, use the command "svn checkout -r 8335 https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trun k gazebo" (the command "man svn" or a quick google search are a lot faster than asking the mailing list). Rich -----Original Message----- From: pt523 [mailto:pi...@gm...] Sent: Friday, September 10, 2010 10:41 AM To: pla...@li... Subject: Re: [PlayerStage-Gazebo] Position interface not working Hello, I've tried installing Gazebo revision 8857 (and the current svn revision 8885). Without luck, I am still facing the same problem. Gazebo can be installed without any probelm but when I tried pioneer2at.world, Gazebo showed the pioneer robot which seems to break itself (again). However, trying pioneer2dx.world looks just fine (the robot is not breaking itself) but when player call a .cfg file, it shows errors --> error : Failed to load plugin libgazeboplugin. error : libtool reports error: file not found So I still can't control the robot. Do you have any idea? FYI, I installed - OGRE 1.7.1 (follow this guide : http://www.ogre3d.org/forums/viewtopic.php?f=1&t=56799) - bullet 2.76 (with double precision) - ode 0.11.1 (without double precision) By the way, which command I have to use in order to get a specific SVN version (I wanna try revision 8335 as well but not sure how to get it) Regards, Piti Luis Manso wrote: > > I have gazebo working with bullet-2.77 and ogre-1.7.1. You can download > the > tarballs from their respective websites. The only thing that must be > manually set is the use of double precision in bullet (not in ogre). The > rest of the dependencies will probably be available as packages in your > linux distribution (they are in ubuntu). > > Luis > > -- View this message in context: http://old.nabble.com/Position-interface-not-working-tp27308934p29677566.htm l Sent from the playerstage-gazebo mailing list archive at Nabble.com. ---------------------------------------------------------------------------- -- Automate Storage Tiering Simply Optimize IT performance and efficiency through flexible, powerful, automated storage tiering capabilities. View this brief to learn how you can reduce costs and improve performance. http://p.sf.net/sfu/dell-sfdev2dev _______________________________________________ Playerstage-gazebo mailing list Pla...@li... https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo |