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From: Maurits v. R. <ma...@va...> - 2004-03-31 14:49:04
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Maurits van Rees wrote: > Hello everyone! > > I solved a few small bugs that I noticed. > > - Insectoids were being taxed too often and/or too hard. Somehow they > got their two times tax bonus two times... Please check if you've got > the same problem and see if it is solved by updating your local cvs copy. Taxing was still sometimes wrong after this. Tax bonuses (insectoids, Feds) were not taken into account at all the right places. Well, Feds aren't tested actually, but it seems to work fine for the insectoids now. I added some comments to the code as well - mainly so that I could understand it myself. ;-) This helped in fixing it. > - MaxPlanetaryIncome is now integrated. Well, now the natives at least > know that they don't have to pay more than MaxPlanetaryIncome taxes. > Colonists should hardly be effected. But the calculated income from > natives and colonists could still be too high. BTW, our delfshaven game > is not effected, as MaxPlanetaryIncome is set to 50000 MC per planet > there... Improved: first the natives are taxed. Then the colonists are taxed to a maximum of MaxPlanetaryIncome minus the tax from the natives. So if the tax from the natives is already at the max for that planet, then the colonists aren't taxed. -- Maurits van Rees | ma...@va... http://maurits.vanrees.org/ "Be steady and well-ordered in your life so that you can be fierce and original in your work." - Gustave Flaubert |