|
From: Maurits v. R. <ma...@va...> - 2004-03-12 14:05:29
|
Hello everyone! I solved a few small bugs that I noticed. - Insectoids were being taxed too often and/or too hard. Somehow they got their two times tax bonus two times... Please check if you've got the same problem and see if it is solved by updating your local cvs copy. - MaxPlanetaryIncome is now integrated. Well, now the natives at least know that they don't have to pay more than MaxPlanetaryIncome taxes. Colonists should hardly be effected. But the calculated income from natives and colonists could still be too high. BTW, our delfshaven game is not effected, as MaxPlanetaryIncome is set to 50000 MC per planet there... - If you tried to set the happiness targets with `stats -T` or `stats -T60` instead of say `stats -T60,60` stats would crash. As that is impolite, I made the code more robust there and threw in some extra checks and warnings. You can now also do `stats -T,40` to keep the default happiness target for colonists and set 40 as the native target. - I forgot to print the hyperjumpers and anticloakers in `stats -rs`. I fixed that. Note: this only lists the special ships based on the normal settings; hullfunc.txt or shiplist.txt is not read. There is a beginning of code for that - which I started last year - but it's not working yet and it will probably take some time. It's included in the cvs, but is never called. Bye, -- Maurits van Rees | ma...@va... http://maurits.vanrees.org/ "Be steady and well-ordered in your life so that you can be fierce and original in your work." - Gustave Flaubert |