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#23 supplies handling

open
nobody
change (4)
5
2003-08-24
2003-08-24
No

Right now there is an autoloadmerlins option, that
beams all supplies on board of Merlins. Which is fine.
But:
- (my) fighter ships would like some supplies as well,
so they can build fighters;
- we may want to leave an emergency amount of supplies
on the surface, for repairs, or because next turn ten
supply hungry Golems arrive.

I have some ideas on this and related issues.

We could add an autolfm command that would do the
following:
- add minerals and supplies to all fighter ships;
- set them to fcode lfm or mission Build Fighters
(except when Rebel owned).

Do this on a per ship basis:
ship 001 : l40 # load minerals and supplies for 40
fighters (minus the fighters already present)
ship 002 : -l # Don't load fighter minerals on this ship

Maybe interesting:
ship type "Q Tanker" : l # load stuff for maximum
fighters on all Q Tankers
ship type Golem : l200 # load fighter minerals for at
most 200 fighters on all Golems.

Other supply ideas:
autosellsupplies # sell the supplies from all planets
planet 001 : s200 # keep 200 supplies on the planet,
sell the rest. Should override the autosellsupplies
command.
autogloryprotect # load ships with enough supplies to
repair a Glory blast. Very handy for the Klingons or
their allies. Other races could do the same with a
simpler command:
automineprotect # load enough supplies to repair a minehit
ship 001 : m2 # load enough supplies to repair two
minehits. Don't bother setting this on a Small
Freighter though :-)
autowebmineprotect # you figure it out...
ship 001 : s900 # load 900 supplies onboard ship. May
be used instead of autoloadmerlins command and should
override it.

Discussion

  • Maurits van Rees

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    user_id=441396

    I added a few functions to statsRoutines.c to calculate
    damage done by a (web)minehit or an own low/high damage
    Glory Device. Also added a function to calculate the number
    of supplies needed for several cases.
    Nothing of that is visible yet from the outside though. I'll
    incorporate that later.

     
  • Maurits van Rees

    Logged In: YES
    user_id=441396

    The simple loading of supplies is already handled.
    To that I just added a per ship option of protecting against
    mines and glory devices. See player command file option 'p'
    (protection) for ships.

     

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