We want your ideas to possibly replace M6 and M7. To show an example, here are some of my ideas:
* Hyperscanner - scanner with a range of 450-600 pxc and "special scan" range of 150-300 pxc. You would know absolutely everything inside the special scan range. Fuel consumption would be H-U-G-E!
* Bombard Cannon - a special weapon which kills only troops, but do so in a tremendous rate, at about 1000-2000 troops per turn.
* Mind Control Device - when activated, this would capture an enemy planet intact, including troops and defense pods. Works only if no enemy ships are present.
* EMP Pulse - when activated, all ships with a specified range suffer: shields drop to persistent level / all weapons take random damage but are not destroyed / all misc items are temporarily disabled / damaged / destroyed beyond repair
* Attack Shuttles - a chance per turn to capture enemy ships with hull damage.
* Automated Repair Unit - faster hull and component repairs
* Space Factory - convert fuel to troops / automatically produce troops / convert fuel to M/M/O / convert fuel to Dodechadrium at a rate of 1000:1
* Fighter Bays - consumes fuel, all enemy ships within short range (about 50 pxc) are damaged
* Tractor Beam - all enemy ships' warp speed in range is reduced to 1.0
* Spy Device - when activated over an enemy planet, get all info and scanner from the planet until captured by someone
* Damage Amplifier - increases damage done by ship weapons
* Improved Armor - increases hull strength of ship
* Cargo Compressor - gives the ship more extra cargo space than its volume is. The new space is for cargo only, not for components, especially additional Compressors!
-Jussi Rautio, project developer (documentation)
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* Missile Launcher - launches a missile which will track its target until it is lost from all friendly scanners. The missile has no scanner of its own. The warp speed could be somewhere between 1.5-2.5. The missile will damage the target ship and its components, damage could even be in percentage units instead of hull points.
* Siege Missile - a missile which will bombard planets from a long range, destroying troops, materials and tech levels, and interrupting planetary actions.
* Terraforming Module - when launched on a planet, will improve its base production permanently.
* Genesis Device - same as Superbomb, except the planet's production values will be completely re-created, perhaps even better than the original.
* Killer Robot Bays - launches killer robots onto the planet, destroying everything on surface: materials, components and tech levels, but leaving production.
* Upgrade Device - will upgrade every ship hull in a different way.
* Leviathan Device - a general-purpose device which improves hull armor, and gives free engine, weapon and shield power to the ship. The device will take 100% of the cargo space of a Battleship and will originally have weak stats. The stats will increase if you feed some of your own planets to the device: fuel production of the planet will be transformed into engine power, troops prod into hull armor and so on.
-Jussi Rautio, project developer (documentation)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Greetings!
We want your ideas to possibly replace M6 and M7. To show an example, here are some of my ideas:
* Hyperscanner - scanner with a range of 450-600 pxc and "special scan" range of 150-300 pxc. You would know absolutely everything inside the special scan range. Fuel consumption would be H-U-G-E!
* Bombard Cannon - a special weapon which kills only troops, but do so in a tremendous rate, at about 1000-2000 troops per turn.
* Mind Control Device - when activated, this would capture an enemy planet intact, including troops and defense pods. Works only if no enemy ships are present.
* EMP Pulse - when activated, all ships with a specified range suffer: shields drop to persistent level / all weapons take random damage but are not destroyed / all misc items are temporarily disabled / damaged / destroyed beyond repair
* Attack Shuttles - a chance per turn to capture enemy ships with hull damage.
* Automated Repair Unit - faster hull and component repairs
* Space Factory - convert fuel to troops / automatically produce troops / convert fuel to M/M/O / convert fuel to Dodechadrium at a rate of 1000:1
* Fighter Bays - consumes fuel, all enemy ships within short range (about 50 pxc) are damaged
* Tractor Beam - all enemy ships' warp speed in range is reduced to 1.0
* Spy Device - when activated over an enemy planet, get all info and scanner from the planet until captured by someone
* Damage Amplifier - increases damage done by ship weapons
* Improved Armor - increases hull strength of ship
* Cargo Compressor - gives the ship more extra cargo space than its volume is. The new space is for cargo only, not for components, especially additional Compressors!
-Jussi Rautio, project developer (documentation)
Greetings!
Here are even more ideas for new misc items:
* Missile Launcher - launches a missile which will track its target until it is lost from all friendly scanners. The missile has no scanner of its own. The warp speed could be somewhere between 1.5-2.5. The missile will damage the target ship and its components, damage could even be in percentage units instead of hull points.
* Siege Missile - a missile which will bombard planets from a long range, destroying troops, materials and tech levels, and interrupting planetary actions.
* Terraforming Module - when launched on a planet, will improve its base production permanently.
* Genesis Device - same as Superbomb, except the planet's production values will be completely re-created, perhaps even better than the original.
* Killer Robot Bays - launches killer robots onto the planet, destroying everything on surface: materials, components and tech levels, but leaving production.
* Upgrade Device - will upgrade every ship hull in a different way.
* Leviathan Device - a general-purpose device which improves hull armor, and gives free engine, weapon and shield power to the ship. The device will take 100% of the cargo space of a Battleship and will originally have weak stats. The stats will increase if you feed some of your own planets to the device: fuel production of the planet will be transformed into engine power, troops prod into hull armor and so on.
-Jussi Rautio, project developer (documentation)