RE: [Planetlab-users] problem about raw socket in PlanetLab
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From: Akihiro N. <na...@cs...> - 2003-10-09 13:55:02
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If you have not looked at this, take a look. http://www.planet-lab.org/raw_sockets/ --Aki -----Original Message----- From: pla...@li... [mailto:pla...@li...] On Behalf Of TIAN Rui-xiong Sent: Thursday, October 09, 2003 9:01 AM To: pla...@li... Subject: [Planetlab-users] problem about raw socket in PlanetLab I need your help on planetlab raw socket APIs. I wrote a ping using the safe raw socket, but it does not work.=3D In my program, once I wrote bytes to a created raw socket, a=3D parameter error always occured. The codes of my ping are= nearly=3D the same as those in Richard Steven's "UNIX Networking=3D Programming" except those which bind the socket to an ICMP=3D identifier. If I compile it on a normal linux machine, the=3D program works correctly. Maybe you can give me the source code of planet-lab ping or=3D some advice. Thank you very much! Yours, Ruixiong Tian ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. SourceForge.net hosts over 70,000 Open Source Projects. See the people who have HELPED US provide better services: Click here: http://sourceforge.net/supporters.php _______________________________________________ Planetlab-users mailing list Pla...@li... https://lists.sourceforge.net/lists/listinfo/planetlab-users |