From: Luca P. <lpa...@us...> - 2002-04-09 22:00:22
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Update of /cvsroot/planeshift/planeshift/rules In directory usw-pr-cvs1:/tmp/cvs-serv12123 Modified Files: rpgrules.xml Log Message: some text added, see results. Index: rpgrules.xml =================================================================== RCS file: /cvsroot/planeshift/planeshift/rules/rpgrules.xml,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** rpgrules.xml 8 Apr 2002 08:06:26 -0000 1.5 --- rpgrules.xml 9 Apr 2002 21:35:37 -0000 1.6 *************** *** 50,59 **** <StatSet> ! <Stat name="Strength" info="Strength stat!" netid="0"/> ! <Stat name="Agility" info="Agility stat!" netid="1"/> ! <Stat name="Endurance" info="Endurance stat!" netid="2"/> ! <Stat name="Intelligence" info="Intelligence stat!" netid="3"/> ! <Stat name="Will" info="Will stat!" netid="4"/> ! <Stat name="Charisma" info="Charism stat!" netid="5"/> </StatSet> --- 50,59 ---- <StatSet> ! <Stat name="Strength" info="Measure the muscular power of your body. Its useful to increase damages in combat, to lift heavy objects, to break things." netid="0"/> ! <Stat name="Agility" info="This represent your ability to control your body movement, its a mix of balance and precision. Its used to perform complex tasks such as climbing walls, walking on ropes, dodging hits in combat, etc " netid="1"/> ! <Stat name="Endurance" info="Express the general health of your body. Resistance to cold, heat, illness. Regeneration of wounds." netid="2"/> ! <Stat name="Intelligence" info="Indicates how quick you can solve a riddle, make complex calculations, make logic connections between your past experience and the current situation to find a solution. Its used in casting spells of Blue and Brown Ways." netid="3"/> ! <Stat name="Will" info="It express your skill on all non-rational mental abilities like intuition, wisdom, etc. This represents also your determination in completing tasks and to reach your goals. Its used in casting spells of Azure and Red Ways." netid="4"/> ! <Stat name="Charisma" info="Represents the ability to convince an audience of your ideas, to lead your soldiers in battle, to attract followers. Its used in casting spells of Crystal and Dark Ways." netid="5"/> </StatSet> *************** *** 106,110 **** ! <race name="Ylian" species="Human" netid="3"> <CreationPoints value="180"/> <StatBonus name="Strength" value="2"/> --- 106,114 ---- ! <race name="Ylian" info="Physical Traits: Their robust and well proportioned body give them the opportunity to apply in all arts. They can have hairs from black to white, eyes with wonderful colors and skin from pale to dark brown. ! Abilities and fields of interest: They are a practical and disciplined race, with fighters, sorcerers, merchants or politicians. They tend to learn a little of everything without choosing a preferred profession. ! Psychology: The Ylians were the first men who saw the Blue Sun. They were proud of this peculiarity and, in the early days of the civilization, they invented the name Ylians to distinguish them from the other humans that arrived later. In spite of this, they are one of most inclined breed to mix with other races, and to have friendly relations with anyone. Thanks to this peculiarity they often cover political roles. ! Rules: Normal vision. +2 Mana Points at creation. No restrictions on skills. ST +2 EN +1 AG +2 IN +1 WI +1 CH +1 ! "species="Human" netid="3"> <CreationPoints value="180"/> <StatBonus name="Strength" value="2"/> *************** *** 118,122 **** <race name="Xacha" species="Human" ! info="This race is a new race of humans!" netid="4"> --- 122,129 ---- <race name="Xacha" species="Human" ! info="Physical Traits: They differ from other humans because they are taller, have a less solid and less robust body. Since they left the surface a long time ago, their skin is very pale and similar to the people who are born underground. ! Abilities and fields of interest: Holders of a great knowledge, the Xacha use the magic arts and study natural phenomena as a tradition that is passed from generation to generation. Many scientists of Yliakum belong to this race. ! Psychology: The Xacha are proud of their origins and traditions, they are the last survivors of an ancient people, almost extinct due to the crowding of the peninsula in which they lived. Generally they have a strong will, and a quite different mindset focusing on logic solution of problems. ! Rules: Normal vision. +2 Mana Points at creation. No restrictions on skills. ST +1 EN +1 AG +1 IN +2 WI +2 CH +1" netid="4"> *************** *** 130,134 **** </race> ! <race name="Nolthrir" species="Elf" netid="5"> <CreationPoints value="180"/> <StatBonus name="Strength" value="1"/> --- 137,144 ---- </race> ! <race name="Nolthrir" info="Physical Traits: The most ancient is the one of Nolthrirs, which first became part of the society as seaweed fishers and farmers, an activity that surely they had before leaving the Surface. The great amount of time spent working underwater and the unique altering properties of the Crystal, have created, after many centuries, an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair colored from azure to green, and icy eyes colored from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels. ! Abilities and fields of interest: almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthirs have a particular disadvantage on using fire related spells, but on the other hand they master water spells. ! Psychology: The quietness of the underwater life with its soft rumors and dimmed lights is reflected in Nolthrirs way of life. ! Rules: Nightvision. Breath underwater. ST +1 EN +1 AG +3 IN +1 WI +1 CH +0" species="Elf" netid="5"> <CreationPoints value="180"/> <StatBonus name="Strength" value="1"/> *************** *** 140,144 **** </race> ! <race name="Dermorian" species="Elf" netid="6"> <CreationPoints value="180"/> <StatBonus name="Strength" value="2"/> --- 150,157 ---- </race> ! <race name="Dermorian" info="Physical Traits: The dermorians have an amber-colored or copper-colored skin and their hair ranges from brown to red, never black, rarely blond. ! Abilities and fields of interest: Due to the long roaming in the Labyrinths searching for a final place to live, their race is capable of seeing in the dark. In Yliakum, the best hunters of the Labyrinths are still dermorians, mainly due to their aptitude of surviving even in extreme situations, obtaining food and water from what the soil produces. ! Psychology: They are native of a land of the Surface called Dermoria. Before the long trip to the underground, their habits were tribal and characterized by the love of nature; they were nomads in search of new pastures and hunting areas. ! Rules: Nightvision. ST +2 EN +2 AG +1 IN +1 WI +1 CH +1" species="Elf" netid="6"> <CreationPoints value="180"/> <StatBonus name="Strength" value="2"/> |