From: <ral...@us...> - 2014-04-11 15:48:53
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Revision: 9389 http://sourceforge.net/p/planeshift/code/9389 Author: ralphcampbell Date: 2014-04-11 15:48:49 +0000 (Fri, 11 Apr 2014) Log Message: ----------- Fix CID 1198248 Modified Paths: -------------- trunk/src/server/bulkobjects/psitem.cpp trunk/src/server/bulkobjects/psitem.h Modified: trunk/src/server/bulkobjects/psitem.cpp =================================================================== --- trunk/src/server/bulkobjects/psitem.cpp 2014-04-11 15:41:03 UTC (rev 9388) +++ trunk/src/server/bulkobjects/psitem.cpp 2014-04-11 15:48:49 UTC (rev 9389) @@ -2769,8 +2769,6 @@ delete item->GetScheduledItem(); item->SetScheduledItem(newsch); - lastSpawn = csGetTicks(); - item->SetLoaded(); // Item is fully created item->Save(false); // First save return item; Modified: trunk/src/server/bulkobjects/psitem.h =================================================================== --- trunk/src/server/bulkobjects/psitem.h 2014-04-11 15:41:03 UTC (rev 9388) +++ trunk/src/server/bulkobjects/psitem.h 2014-04-11 15:48:49 UTC (rev 9389) @@ -1294,11 +1294,6 @@ return maxrnd; } - csTicks GetLastSpawn() - { - return lastSpawn; - } - /// Gets the lock strength which will be associated to this item. int GetLockStrength() { @@ -1338,7 +1333,6 @@ int interval; ///< Interval in msecs int maxrnd; ///< Maximum random interval modifier in msecs float range; ///< Range in which to spawn item - csTicks lastSpawn; ///< When we last spawned it, good for something perhaps? :) int lock_str; ///< The lock strength, if any, else 0. int lock_skill; ///< The lock skill, if any, else 0. csString flags; ///< The flags to apply to this item. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |