From: Kenny G. <ken...@us...> - 2007-10-04 21:19:58
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Update of /cvsroot/planeshift/planeshift/src/server/database/mysql In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4241/src/server/database/mysql Modified Files: progress_events.sql Log Message: - Changed death penalty to take effect when you exit the DR, rather than when you enter it, so living friends are able to help. This also makes it no longer apply to NPCs. Thanks, Xillix and Magodra! Index: progress_events.sql =================================================================== RCS file: /cvsroot/planeshift/planeshift/src/server/database/mysql/progress_events.sql,v retrieving revision 1.68 retrieving revision 1.69 diff -C2 -d -r1.68 -r1.69 *** progress_events.sql 4 Oct 2007 00:28:52 -0000 1.68 --- progress_events.sql 4 Oct 2007 21:20:00 -0000 1.69 *************** *** 96,98 **** INSERT INTO progression_events VALUES('teleport_spawn','<evt><teleport funct=\"spawn\" /><msg aim=\"actor\" text=\"Good Luck!\"/></evt>'); INSERT INTO progression_events VALUES('drop_marker','<evt><effect funct=\"attached\" effect=\"shadow\" /><msg aim=\"actor\" text=\"Spot Marked!\"/></evt>'); ! INSERT INTO progression_events VALUES('death_penalty','<evt><agi adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><end adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><str adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><cha adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><int adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><wil adjust="pct" aim="actor" base="no" value="-50" delay="100000" undomsg="You feel the curse of death lift."/><msg aim="actor" text="You feel the curse of the death realm upon you."/></evt>'); --- 96,98 ---- INSERT INTO progression_events VALUES('teleport_spawn','<evt><teleport funct=\"spawn\" /><msg aim=\"actor\" text=\"Good Luck!\"/></evt>'); INSERT INTO progression_events VALUES('drop_marker','<evt><effect funct=\"attached\" effect=\"shadow\" /><msg aim=\"actor\" text=\"Spot Marked!\"/></evt>'); ! INSERT INTO progression_events VALUES('death_penalty','<evt><block category="-Death Realm Curse" delay="100000"/><agi adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><end adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><str adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><cha adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><int adjust="pct" aim="actor" base="no" value="-50" delay="100000"/><wil adjust="pct" aim="actor" base="no" value="-50" delay="100000" undomsg="You feel the curse of death lift."/><msg aim="actor" text="You feel the curse of the death realm upon you."/></evt>'); |