If the game loses focus it will crash when it gets focus
and the game calls Ogre::[something like "StartRender",
maybe "Create Device" or something]. Although Alt+TAB
seems to be disable (which generally irritates me BTW)
the focus can still be lost by the screensaver or another
application launching.
Using Windows 98SE, DirectX9b, any render options from
the Ogre dialogue.
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Yes, I believe this is a known "issue" with the default OGRE
setup in Direct3D. I'm pretty sure there's a way we can fix
this, though, I'll look into it. Also, ALT+TAB isn't
disabled intentionally, we'll have to look into that as well.
I believe, though, that losing/regaining focus works using
OpenGL.
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Well, on the latest version from CVS, it seems that ALT+TAB
is not disabled, although if you alt+tab when in fullscreen,
when you try to get back to the window, the game will crash.
Also, I was wrong in the previous comment, it does not work
at all in fullscreen for me (both using D3D or OpenGL), only
in windowed mode.
We will look into this, and it *will* be fixed at some point
(hopefully soon), but the issues are fairly complicated so
it may take some time to fix.