Does pixie support interior volume shaders?
I was trying to render some interior volume shaders with pixie and not have much luck. Is it supported by pixie?
Interior and exterior shaders are supported by Pixie.
However, it looks like at the moment, trace() is the only function that invokes the volume shaders.
transmission() environment("raytrace",...) gather()
all do not currently. Adding support to environment and transmission() doesn't look too taxing. I'll take a look at it.
gather() is a little harder. I need to have a think about how it might be done.
If you've got any thoughts Okan.. I'd much appreciate any input on that one.
Cheers
George
I've fixed gather() - it will properly support interior and exterior shaders in the next release.
I'll fix transmission (& environment) when I have time.
I can't get the shader to start the raytracer, i'm using trace(). It works in 3delight so I hope I'm doing it correct. It just renders the surface shader.
here are the files of a simple test. http://astronomy.swin.edu.au/~ehallein/tmp/volumeShader.zip
thanks
Its ok I figured it out. Ignore the last post
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Does pixie support interior volume shaders?
I was trying to render some interior volume shaders with pixie and not have much luck. Is it supported by pixie?
Interior and exterior shaders are supported by Pixie.
However, it looks like at the moment, trace() is the only function that invokes the volume shaders.
transmission()
environment("raytrace",...)
gather()
all do not currently. Adding support to environment and transmission() doesn't look too taxing. I'll take a look at it.
gather() is a little harder. I need to have a think about how it might be done.
If you've got any thoughts Okan.. I'd much appreciate any input on that one.
Cheers
George
I've fixed gather() - it will properly support interior and exterior shaders in the next release.
I'll fix transmission (& environment) when I have time.
George
I can't get the shader to start the raytracer, i'm using trace(). It works in 3delight so I hope I'm doing it correct. It just renders the surface shader.
here are the files of a simple test.
http://astronomy.swin.edu.au/~ehallein/tmp/volumeShader.zip
thanks
Its ok I figured it out. Ignore the last post