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interior volume shaders?

Evan
2005-01-20
2013-04-25
  • Evan

    Evan - 2005-01-20

    Does pixie support interior volume shaders?

    I was trying to render some interior volume shaders with pixie and not have much luck.  Is it supported by pixie?

     
    • George Harker

      George Harker - 2005-01-20

      Interior and exterior shaders are supported by Pixie.

      However, it looks like at the moment, trace() is the only function that invokes the volume shaders.

      transmission()
      environment("raytrace",...)
      gather()

      all do not currently.  Adding support to environment and transmission() doesn't look too taxing.  I'll take a look at it.

      gather() is a little harder.  I need to have a think about how it might be done.

      If you've got any thoughts Okan.. I'd much appreciate any input on that one.

      Cheers

      George

       
      • George Harker

        George Harker - 2005-01-20

        I've fixed gather() - it will properly support interior and exterior shaders in the next release.

        I'll fix transmission (& environment) when I have time.

        George

         
    • Evan

      Evan - 2005-01-20

      I can't get the shader to start the raytracer, i'm using trace(). It works in 3delight so I hope I'm doing it correct. It just renders the surface shader.

      here are the files of a simple test.
      http://astronomy.swin.edu.au/~ehallein/tmp/volumeShader.zip

      thanks

       
      • Evan

        Evan - 2005-01-21

        Its ok I figured it out. Ignore the last post

         

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