I am stunnded by pixie and its rapid progress (hopfully it will support solids soon!)
I am more of an artist then programmer but I am good enough in python to write a few apps. So i've started writing a basic gemotric and cam exporter from blender to rib, just to test things out and seems to work fine (except cam in wrong direction). My plan is write a full scene exporter from blender to rib then write a app that reads that data to apply more pixie specific attributes. Although I am having more time tring to learn rib then writing the stuff up.
Till then I would love to show my pixie renders along the way, are there any particle your wanting?
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Your input is greatly appreciated. It is always nice to hear from people using Pixie.
Our gallery always needs more entries. Notice that the gallery page does not only show capabilities of the renderer but also reflect the diversity in the users. So far, most of the pictures that are posted are my test scenes. Please send me your pictures (no matter what or how simple they are) so I can include them in the gallery.
Thanks
Okan
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I have just started using Blender 3D. I would love to test render some models with it. However my problem is I haven't been able to find a good rib exporter out of Blender 3d. So I would like to help in anyway, but the problem is I can't program.
Great Gallery
Patiently Waiting
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I've been switching between the blender export i'm writing and my application (just working on rib parser). Although everything is simple in function right now I was wonder if I could get the rib/sl of some of your demos
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I would also like to thank you for all of the hard work you have put into making Pixie a great renderer. It's wonderful to see such an advanced open source renderer and helps me greatly. I look forward seeing more development in the future and will contribute artwork when possible.
I am stunnded by pixie and its rapid progress (hopfully it will support solids soon!)
I am more of an artist then programmer but I am good enough in python to write a few apps. So i've started writing a basic gemotric and cam exporter from blender to rib, just to test things out and seems to work fine (except cam in wrong direction). My plan is write a full scene exporter from blender to rib then write a app that reads that data to apply more pixie specific attributes. Although I am having more time tring to learn rib then writing the stuff up.
Till then I would love to show my pixie renders along the way, are there any particle your wanting?
Hi Joseph,
Your input is greatly appreciated. It is always nice to hear from people using Pixie.
Our gallery always needs more entries. Notice that the gallery page does not only show capabilities of the renderer but also reflect the diversity in the users. So far, most of the pictures that are posted are my test scenes. Please send me your pictures (no matter what or how simple they are) so I can include them in the gallery.
Thanks
Okan
If I know how to make polygons smooth or more about rib/sl it could look better i guess
http://sutabi.respoil.com/images/pixierender.gif
I have just started using Blender 3D. I would love to test render some models with it. However my problem is I haven't been able to find a good rib exporter out of Blender 3d. So I would like to help in anyway, but the problem is I can't program.
Great Gallery
Patiently Waiting
I've been switching between the blender export i'm writing and my application (just working on rib parser). Although everything is simple in function right now I was wonder if I could get the rib/sl of some of your demos
I would also like to thank you for all of the hard work you have put into making Pixie a great renderer. It's wonderful to see such an advanced open source renderer and helps me greatly. I look forward seeing more development in the future and will contribute artwork when possible.
Thanks,
Bart Robinson
Dynavision|FX
http://www.geocities.com/dynavisionfx
Here, here! Hope to contribute.