#96 dPdtime output seems corrupt for this scene

open
nobody
None
5
2008-05-18
2008-05-18
Kevin Egan
No

For my simple cornell box scene dPdtime can be output just fine. When I tried to translate this to a more complicated scene I'm finding that all pixels are set to a strange value regardless of speed (see car_motion.exr). I have a similar problem trying to output the speed of occluding objects (see car_shad.exr).

Turn off the raytrace hider or else the car triangles will be messed up (see recent bug report).

Thanks!

Kevin

Discussion

  • Kevin Egan

    Kevin Egan - 2008-05-18

    .rib and shader files

     
  • Kevin Egan

    Kevin Egan - 2008-06-20

    Logged In: YES
    user_id=183906
    Originator: YES

    This is a scene file error. I exported this scene from blender/mosaic and didn't realize that some surfaces were using the plastic shader which doesn't have the custom output channel that I had in my own shader.

    Sorry for the bad bug. Having output variables set to default values could help cut down on wacky behavior of this kind.

     

Log in to post a comment.