From: Bibek S. <sc...@do...> - 2000-05-29 14:48:42
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On 29 May 2000, Dave Cole wrote: > I think that a reconnection capability would be a really good > alternative to fixing all of the bugs :-). Well, at least it would > give us some breathing space while we try to fix the bugs. What would be required for this to work? If I understand the situation right, the state machine is supposed to remain in the same state on the client and server. So... if I'm right, then all we need to do on reconnect is (a) tell the server we want to reconnect rather than connect; the server can pick out who to replace by the name you give, and (b) send the state information from the server to the client. The questions I have are: is my understanding correct? And if so, what information is relevant to restoring the state of the state machine? I must admit that the state machine is still just a big black box in my mind. ;-) Not that I really have time to work on this anytime soon, but if I can get some information maybe I can squeeze some time in next week. We'll see. > Actually, I think that there should be some recognition of the > developers in the game somewhere. At the moment, we still only have > the about box which was one of the first things that I filled out from > the boiler plate gnome-hello (or whatever I used to get started). I'm pretty content to remain in the background; I'm that kind of person (notice what I've been working on: the server, and remote network control... things one never sees ;-). Still, the point is valid. There are a lot of people putting a lot of work into this project. For the last few weeks we've remained in the top 20 sourceforge projects... the last time I looked, gnocatan was #10. Regardless of relative position, the ChangeLog shows just how much has gone in. It would probably be a good idea to show some appreciation for that. :-) > - Dave - Bibek |