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Further investigation shows that big-endian bitmaps are
generated even in -LE32 mode, and even though
pixelFormat*LE is the flag set. The result is that the bitmaps
crash on drawing.

A simple workaround is to generate big-endian bitmaps in -
LE32 mode and just always set pixelFormatIndexed or
pixelFormat565, regardless of whether LE32 mode is set or
not.

This is a straightforward fix that would make the bitmaps
immediately functional. It would mean that I wouldn't have
to distribute my own custom-patched pilrc to people who are
making Sony or Palm DIA skins. :-)