When I compile a 24 or 16 bit bitmap to an ARM resource (abmp) 16 bits, the colors of the original bitmap are shifted in a strange way on my T3.
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This is because the bitmap is marked as being LE but it in fact is not LE. Easiest way to fix this is to modify bitmap.c not to mark the bitmap as LE.
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user_id=756930
This is because the bitmap is marked as being LE but it in
fact is not LE. Easiest way to fix this is to modify bitmap.c
not to mark the bitmap as LE.