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From: Luke S. <lsc...@us...> - 2006-10-19 15:39:16
|
On Wed, Oct 18, 2006 at 07:38:11PM -0400, Luke Schierer wrote: > On Wed, Oct 18, 2006 at 03:42:37PM -0700, Sean Egan wrote: > > Thanks to hard work by Luke, we now have a server up which will host pidgin.im! > > > > There's nothing interesting running on it yet, and the DNS records > > aren't pointing to it yet, but if you're able to me or Luke on IM, > > drop us a message and we'll make you an account. > > > > I think we're pretty solid on most of the software we'll be running on > > there. There was still a bit of discussion about bug tracking and > > version control. > > > > It seems like svn/trac is the path of least resistance, and I'm in > > favor of it. Anyone want to object strongly? > > > > -s. > > the dns records are now set. I have not had a chance to get much > installed yet though. That will be part of tomorrow's work. > > luke I have apache2 php5 mysql pyblosxom subversion postfix mailman ejabberd installed. apache2 is nominally configured, but lacks any sort of website. subversion I think is configured, but I'm unsure. I need to look up how to set it up as a server. postfix is configured, but spf records and reverse dns are not set up yet. mailman is entirely unconfigured, and ejabberd is only partly configured, plus I need to put jabber.pidgin.im in place. Sean set up some accounts yesterday evening/night. DNS records are in place, but Ethan at least is having trouble still. I'll try to debug that this evening if it is still an issue then. I do not have any sort of ssl set up, not knowing what to do for the cert. I'm in the process of configuring imap for those who don't want to check mail locally with mutt. luke |
From: Luke S. <lsc...@us...> - 2006-10-18 23:38:46
|
On Wed, Oct 18, 2006 at 03:42:37PM -0700, Sean Egan wrote: > Thanks to hard work by Luke, we now have a server up which will host pidgin.im! > > There's nothing interesting running on it yet, and the DNS records > aren't pointing to it yet, but if you're able to me or Luke on IM, > drop us a message and we'll make you an account. > > I think we're pretty solid on most of the software we'll be running on > there. There was still a bit of discussion about bug tracking and > version control. > > It seems like svn/trac is the path of least resistance, and I'm in > favor of it. Anyone want to object strongly? > > -s. the dns records are now set. I have not had a chance to get much installed yet though. That will be part of tomorrow's work. luke |
From: Ethan B. <el...@ps...> - 2006-10-18 23:17:27
|
Sean Egan spake unto us the following wisdom: > Thanks to hard work by Luke, we now have a server up which will host > pidgin.im! Yay! > There's nothing interesting running on it yet, and the DNS records > aren't pointing to it yet, but if you're able to me or Luke on IM, > drop us a message and we'll make you an account. (ssh key attached -- I prefer elb.) > I think we're pretty solid on most of the software we'll be running on > there. There was still a bit of discussion about bug tracking and > version control. > > It seems like svn/trac is the path of least resistance, and I'm in > favor of it. Anyone want to object strongly? I object strongly to svn, but we already made that mistake, so we might as well stick with it until we switch to monotone. ;-) Ethan -- The laws that forbid the carrying of arms are laws [that have no remedy for evils]. They disarm only those who are neither inclined nor determined to commit crimes. -- Cesare Beccaria, "On Crimes and Punishments", 1764 |
From: Sean E. <sea...@gm...> - 2006-10-18 22:42:42
|
Thanks to hard work by Luke, we now have a server up which will host pidgin.im! There's nothing interesting running on it yet, and the DNS records aren't pointing to it yet, but if you're able to me or Luke on IM, drop us a message and we'll make you an account. I think we're pretty solid on most of the software we'll be running on there. There was still a bit of discussion about bug tracking and version control. It seems like svn/trac is the path of least resistance, and I'm in favor of it. Anyone want to object strongly? -s. |
From: Sean E. <sea...@gm...> - 2006-10-18 01:17:53
|
On 10/17/06, Daniel Atallah <dan...@gm...> wrote: > I think the last of the showstoppers (at least those that I know of) > has been fixed. > -D Everything should be ok from the legal side. Let's post to gaim-devel instead, then. -s. |
From: Daniel A. <dan...@gm...> - 2006-10-18 01:14:11
|
I think the last of the showstoppers (at least those that I know of) has been fixed. -D |
From: Sean E. <sea...@gm...> - 2006-10-14 03:05:47
|
On 10/13/06, Mark Doliner <ma...@ki...> wrote: > Amen to that. I like the adium web site. And, of course, mozilla.com, which Steven Garrity (who's helping with all this) did. -s. |
From: Mark D. <ma...@ki...> - 2006-10-14 02:25:50
|
On Fri, 13 Oct 2006 12:14:55 -0700, Sean Egan wrote > Our current thought is to make the homepage much simpler: > - Name and logo. > - Big obvious download link, with an appropriate version shown to you > via user-agent check > - Smaller area for relatively unimportant news entries > - Big obvious alert area for the occasional really important news > entry (I'm thinking perhaps in the style of dialog-warning.png: > http://gaim.sourceforge.net/sean/dialogs2.png). > - Menu for everything else Amen to that. I like the adium web site. -Mark |
From: Sean E. <sea...@gm...> - 2006-10-13 19:36:04
|
On 10/13/06, Evan Schoenberg <ev...@dr...> wrote: > Off-list, since I'm not sure if you were avoiding mentioning this > detail in public or it just hadn't come up: > How much is Hylke charging to do the new icons? I ask with my Adium > hat on. :) Bringing back on-list, because I'm obligated to disclose the finances of IM Freedom Inc., at request. :) The icons and the logo cost $1500 each. |
From: Sean E. <sea...@gm...> - 2006-10-13 19:14:59
|
Hey Cabal, Since the topic of the plugins page came up on gaim-devel, I figured I'd bring this up. I think we've finally found someone to do the pidgin.im website. I've been working on a list of things that suck about http://gaim.sf.net/, and there are pretty much two things I think suck far worse than anything else: 1) By far, the number one reason people visit gaim.sf.net is to download Wingaim. There's no link to do this on gaim.sf.net/. People either have to find "More Packages" in the header or "Download" in the menu. Once they get there, they have to pick the right file out of 30. This is no trivial task for a Windows user! I get asked "which one do I download" ALL the time, and I've invented the phrase "like a Windows user with a tarball," to refer to someone profoundly confused. 2) http://gaim.sf.net/ is entirely news-centric and nobody cares about it. Even when "MSN Crashing" was the number one news item, tons of people went to the webpage, clicked through to Contact Info, got my screenname and IMed me to find out what was up. Our current thought is to make the homepage much simpler: - Name and logo. - Big obvious download link, with an appropriate version shown to you via user-agent check - Smaller area for relatively unimportant news entries - Big obvious alert area for the occasional really important news entry (I'm thinking perhaps in the style of dialog-warning.png: http://gaim.sourceforge.net/sean/dialogs2.png). - Menu for everything else We would then also have http://developer.pidgin.im where we could keep all the nerd stuff. Sidenote: Hylke's icons look great when scaled up to webpage sizes! The logo guy is sending me the initial paperwork today and will get started next week! The combination of a new logo and really great vector icons should make for a great web design. -s. |
From: Sadrul H C. <im...@gm...> - 2006-10-11 16:41:37
|
On 10/10/06, Mark Doliner <ma...@ki...> wrote: > > On Mon, 9 Oct 2006 23:24:49 -0500, Mark Doliner wrote > > Hey, how do people feel about officially promoting sadrul to full > developer > > status? He's basically already there, except for the recognition. > > I mean, I guess he doesn't change the Gaim core or gtk code very > > often anymore, but he is basically the lead dev for gnt Gaim. > > > > I was against giving him CVS access many moons ago because I felt > > like some of his patches were shots in the dark, and I still get > > that vibe a little bit... but I think he's done a lot of good work, > > and we could use more active devs. > > > > What do other people think? Thanks to everyone for your support! I really appreciate it. I do sometimes shoot in the dark. I think I'll try to keep that in check :) Oh look, sadrul is on this mailing list. I'm glad I didn't say anything > negative :-) I wouldn't mind if you did. I would like to be told when I do something wrong ;) Sadrul |
From: Luke S. <lsc...@us...> - 2006-10-10 13:39:19
|
On Mon, Oct 09, 2006 at 11:24:49PM -0500, Mark Doliner wrote: > Hey, how do people feel about officially promoting sadrul to full developer > status? He's basically already there, except for the recognition. I mean, I > guess he doesn't change the Gaim core or gtk code very often anymore, but he > is basically the lead dev for gnt Gaim. > > I was against giving him CVS access many moons ago because I felt like some of > his patches were shots in the dark, and I still get that vibe a little bit... > but I think he's done a lot of good work, and we could use more active devs. > > What do other people think? > > -Mark Naturally someone in charge of a major component should be a full developer. Add him to the about and contactinfo :-) luke |
From: Evan S. <ev...@dr...> - 2006-10-10 13:22:39
|
On Oct 10, 2006, at 12:24 AM, Mark Doliner wrote: > Hey, how do people feel about officially promoting sadrul to full > developer > status? > What do other people think? Full support. -Evan |
From: Daniel A. <dan...@gm...> - 2006-10-10 12:32:21
|
On 10/10/06, Mark Doliner <ma...@ki...> wrote: > Hey, how do people feel about officially promoting sadrul to full developer > status? He's basically already there, except for the recognition. I mean, I > guess he doesn't change the Gaim core or gtk code very often anymore, but he > is basically the lead dev for gnt Gaim. I definitely agree. He's been doing a great job. |
From: Nathan W. <fac...@fa...> - 2006-10-10 11:49:36
|
Mark Doliner wrote: > Hey, how do people feel about officially promoting sadrul to full developer > status? He's basically already there, except for the recognition. I mean, I > guess he doesn't change the Gaim core or gtk code very often anymore, but he > is basically the lead dev for gnt Gaim. > > I was against giving him CVS access many moons ago because I felt like some of > his patches were shots in the dark, and I still get that vibe a little bit... > but I think he's done a lot of good work, and we could use more active devs. > > What do other people think? > > -Mark > > +1 -Nathan |
From: Mark D. <ma...@ki...> - 2006-10-10 04:49:32
|
On Mon, 9 Oct 2006 23:24:49 -0500, Mark Doliner wrote > Hey, how do people feel about officially promoting sadrul to full developer > status? He's basically already there, except for the recognition. > I mean, I guess he doesn't change the Gaim core or gtk code very > often anymore, but he is basically the lead dev for gnt Gaim. > > I was against giving him CVS access many moons ago because I felt > like some of his patches were shots in the dark, and I still get > that vibe a little bit... but I think he's done a lot of good work, > and we could use more active devs. > > What do other people think? > > -Mark Oh look, sadrul is on this mailing list. I'm glad I didn't say anything negative :-) -Mark |
From: Sean E. <sea...@gm...> - 2006-10-10 04:35:58
|
On 10/9/06, Etan Reisner <de...@ed...> wrote: > On Mon, 9 Oct 2006, Mark Doliner wrote: > > Hey, how do people feel about officially promoting sadrul to full developer > > status? > > What do other people think? > I agree with everything here. Me too. I've been considering him "full developer." I guess he's not in the About Box or contactinfo.php or anything, though. I'm for it. -s. |
From: Etan R. <de...@ed...> - 2006-10-10 04:30:42
|
On Mon, 9 Oct 2006, Mark Doliner wrote: > Hey, how do people feel about officially promoting sadrul to full developer > status? He's basically already there, except for the recognition. I mean, I > guess he doesn't change the Gaim core or gtk code very often anymore, but he > is basically the lead dev for gnt Gaim. > > I was against giving him CVS access many moons ago because I felt like some of > his patches were shots in the dark, and I still get that vibe a little bit... > but I think he's done a lot of good work, and we could use more active devs. > > What do other people think? > > -Mark I agree with everything here. -Etan |
From: Mark D. <ma...@ki...> - 2006-10-10 04:19:51
|
Hey, how do people feel about officially promoting sadrul to full developer status? He's basically already there, except for the recognition. I mean, I guess he doesn't change the Gaim core or gtk code very often anymore, but he is basically the lead dev for gnt Gaim. I was against giving him CVS access many moons ago because I felt like some of his patches were shots in the dark, and I still get that vibe a little bit... but I think he's done a lot of good work, and we could use more active devs. What do other people think? -Mark |
From: Sean E. <sea...@gm...> - 2006-10-05 21:43:57
|
Some souce to try out: http://gaim.sf.net/sean/gaim-2.0.0dev.tar.bz2 http://gaim.sf.net/sean/gaim-2.0.0-0.beta4.i386.rpm -s. |
From: Sean E. <sea...@gm...> - 2006-10-05 21:12:43
|
On 9/30/06, Tim Ringenbach <om...@ho...> wrote: > Did we ever discuss using a Gaim dude or a Prpl dude for available? Replying now, since gmail-to-sourceforge has stopped bouncing. The Gaim dude will presumingly not exist in Pidgin, so that doesn't work. I'm really liking the green orb, right now. I don't know if my other mail ever made it through, but http://gaim.sf.net/sean/centered.png is the current state of the art. I've also sent http://gaim.sf.net/sean/dialogs.png > What will we be using the Prpl Pidgin Dude for? And were we leaving him > a Dude, or making him a Bird? I don't know what Prpl Pidgin Dude means. If you're asking about logos, we're working with this guy: http://38one.com/ > It has also crossed my mind to just use the user's buddy icon as the > available status icon. But I then immediately thought that would suck > because it doesn't look available, or the same for everyone. Although we > could put some weird, amazing available frame around it. But then the > buddy icon is still there twice, which would be weird. Yeah, people have asked about using buddy icons in place of protocol icons in our current UI. I'm dead against putting anything other than buddy icons in the buddy icon column, as it would kill scannability. -s. |
From: Sean E. <sea...@gm...> - 2006-10-04 02:27:18
|
This started bouncing, so I'm going to try resending it: Also see: http://gaim.sf.net/emblem.png ---------- Forwarded message ---------- From: Sean Egan <sea...@gm...> Date: Sep 28, 2006 2:25 PM Subject: Re: [Gaim-cabal] Status icons again To: Luke Schierer <lsc...@us...> Cc: gai...@li... Today: The purple orb becomes green. Steven Garrity pointed out that, even in clients that don't use "boring colored circles" for stauts, "green light," seems a fairly universal symbol for "available." http://gaim.sf.net/sean/morestatus.png New small extended away post-it icon: http://gaim.sf.net/sean/morestatussmall.png And new dialog icons. I think the idea is great: http://gaim.sf.net/sean/dialogs2.png -s. |
From: Sean E. <sea...@gm...> - 2006-10-03 02:30:48
|
This will probably bounce too, but: http://gaim.sf.net/sean/blist16.png -s. On 9/30/06, Sean Egan <sea...@gm...> wrote: > This started bouncing, so I'm going to try resending it: > > Also see: http://gaim.sf.net/sean/emblem.png > > ---------- Forwarded message ---------- > From: Sean Egan <sea...@gm...> > Date: Sep 28, 2006 2:25 PM > Subject: Re: [Gaim-cabal] Status icons again > To: Luke Schierer <lsc...@us...> > Cc: gai...@li... > > > Today: > > The purple orb becomes green. Steven Garrity pointed out that, even in > clients that don't use "boring colored circles" for stauts, "green > light," seems a fairly universal symbol for "available." > > http://gaim.sf.net/sean/morestatus.png > > New small extended away post-it icon: > > http://gaim.sf.net/sean/morestatussmall.png > > And new dialog icons. I think the idea is great: > > http://gaim.sf.net/sean/dialogs2.png > > -s. > |
From: Tim R. <om...@ho...> - 2006-09-30 16:06:49
|
Did we ever discuss using a Gaim dude or a Prpl dude for available? What will we be using the Prpl Pidgin Dude for? And were we leaving him a Dude, or making him a Bird? It has also crossed my mind to just use the user's buddy icon as the available status icon. But I then immediately thought that would suck because it doesn't look available, or the same for everyone. Although we could put some weird, amazing available frame around it. But then the buddy icon is still there twice, which would be weird. --Tim |
From: Luke S. <lsc...@us...> - 2006-09-27 00:44:31
|
On Tue, Sep 26, 2006 at 03:58:36PM -0700, Sean Egan wrote: > On 9/26/06, Mark Doliner <ma...@ki...> wrote: > > That's an amazing idea. I think we should do it. Unless someone discovers > > some kind of crazy complication. > > http://gaim.sf.net/sean/xa.png > http://gaim.sf.net/sean/xasmall.png > > xasmall.png sucks. He's going to redo that icon tomorrow. > I agree, xasmall.png sucks. I like the bigger one though. luke |