From: SourceForge.net <no...@so...> - 2005-06-23 05:06:28
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Patches item #1226022, was opened at 2005-06-23 11:06 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=300235&aid=1226022&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Sadrul H C (sadrul) Assigned to: Nobody/Anonymous (nobody) Summary: Reload modified plugins at runtime Initial Comment: Hello. When gaim is running, an updated .so-plugin is not reloaded (I am told script-plugins are reloaded though). So if anyone has re-installed a `native-plugin', he has to restart gaim to get that modified plugin to work. This patch allows a plugin to be reloaded at runtime. However, it reloads only when the plugin is not being used (ie, not loaded) and about to be used (ie, the user has checked the box at the preference-dialog) to make sure things don't go crazy. It makes life easier especially for people who create plugins. And makes thing somewhat consistent in the sense that plugins written in any language can be reloaded at runtime. This patch is against oldstatus. I took a look at HEAD, and I think little modifications will allow for this patch to go with HEAD as well. So if this way of doing things is OK, then I can create a patch against HEAD. -- Adil ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=300235&aid=1226022&group_id=235 |