From: Nathan W. <fac...@fa...> - 2005-11-28 14:32:28
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Mark Doliner wrote: > In Gaim CVS HEAD, double-clicking a plugin in our new plugin window opens the > preferences for that plugin. In gedit double-clicking a plugin > enables/disables it. I like what gedit does better. Anyone else agree? > -Mark > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel My two favorites: single - selects (duh) double - not a damn thing right - menu of options, or nothing OR single - selects (duh) double - { if(!plugin.loaded()) { dialog("%s is not loaded, would you like to load it%s", plugin.name, plugin.has_prefs() ? " and edit its preferences", appropriate, callbacks); } else { plugin.show_prefs(); } right - menu of some sort I'm not sure if those are in order of preference or not, I haven't decided. I just opened the plugins dialog (only like the 3rd or 4th time I've looked at it), and really, there's nothing about it that screams "double-click me!" so unless its a HIG thing that everything be double-clickable, I'm not entirely convinced that its necessary here. -Nathan |