From: Simon W. <sim...@gm...> - 2008-02-22 13:12:50
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Pascal Sachs schrieb: > my answers to de keygen stuff: > > * the keygen_integration branch is no longer needed so it can be > deleted. > * In 0.2.0 the key generation has following features: > - One can generate max one key on the same time > - Keys can be generated by the integrated keygen (no arguments), out of > a file or out of a character device. > - loop keys are supported > * I would do the signaling stuff for version 0.3.0 or maybe later to > 0.2.x, because it may cause some problems and affects the stability > because I don't have much experience with signaling yet. > * I will add the struct stuff this weekend so Simon can add new keys to > the list. I will also check the new code of chris in my files and do a > small clean up of my code. > > Cheers, > Pascal > Ok, thanks. I realised, that the pad struct stuff does not make sense, because when the keygen function returns it has only initialised the creation and no keys are generated yet. These pads have to be set with the "finished" signal. So we should delay that feature for 0.3.0 too. I have planed to create an '/otp scan' command (in 0.2.0), but that currently leads to problems when a key is being created in parallel. A broken key would be loaded. To fix that, the key generator should use a random filename while collecting entropy and rename the file on completion. Cheers Simon |