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How do I setting to PXJoint for Gamebryo Phys

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valkyr2k1
2008-01-16
2013-04-22
  • valkyr2k1

    valkyr2k1 - 2008-01-16

    How do I Setting to PXJoint for Gamebryo PhysX Viewer?

    A quick guide: 
    * The joint object joints two objects together, both need to be defined as PhysX actors.
    * When creating the joint object, you drag with the mouse to specify the freedom of movement along different axes (you can change this via the modify tab later if you want to tweak the settings).
    * When the joint has been created, you need to go to the modify tab and specify the both bodies (the PhysX actors)

    How do I define object to PhysX actor? use "make physical / edit" button?

    help me please~

     
    • Stephen Chenney

      Stephen Chenney - 2008-01-16

      Yes, objects are defined to be PhysX actors by selecting them and then hitting "make physical / edit" in the PhysX roll-out under the Utilities tab. You may even have to do this before you try to select the objects as the bodies involved in a joint.

      Note that the bodies in a joint must be actors, and they must also be dynamic or kinematic. Joints to static actors are the same as joints to a fixed point because the actor does not move. In that case you leave the body NULL in the joint.

      Stephen.

       

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