i've created an Object with boxes. Everything in physical view works perfect. When i will export my objects to collada the exporter generates convex-meshes and not boxes. But i'm using boxes at all.
Can anybody explain me this ?
Thanks
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I've tested a little bit around. I've created a building. The most parts of the building are boxes exept the roof sides are triangles. If i select all boxes of my house, make it physical and export it to collada, everything is correct. But do i only select one triangle, too, everything will exportet as convex mesh.
I have a second problem. I've tested my house with the old ageia plugin from feeling. Everything work physically correct. I've made a ground plane (box: static) where the house is standing of. When i will test the same scene with the new sourceforge plugin the house parts are falling through the ground plane. Any idea ?
Thanks for helping !
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I am sorry to say that I haven't been able to reproduce the problems you are having. If you are able to create a scene in which this happens and send it to me in some way it would be great. (You may send me a personal message through SourceForge and I'll respond to that).
/Markus
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Sorry, but no. I haven't gotten hold of 3ds max 9, and sadly enough I haven't been able to spend time on this issue the last few days. I will try to put some time aside to help you in the afternoon.
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hmm i don't understand it, but the error seems to be by me. I've redone the complete model and the export seems to be correct. I don't know whats wrong with my first model. I will check everything again and post my results here.
greetings
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Hi,
i've created an Object with boxes. Everything in physical view works perfect. When i will export my objects to collada the exporter generates convex-meshes and not boxes. But i'm using boxes at all.
Can anybody explain me this ?
Thanks
Hi!
Which version are you using? I tried the newest version, and it exports boxes in the Collada export.
1. Create box
2. Make physical
3. Add all physical
4. Export (Collada)
or
1. Create boxes
2. Group boxes
3. Make (that group) physical
4. Add all physical
5. Export (Collada)
Do these steps work for you (please try)? Or can you explain what steps you were taking?
/Markus
Hi, thx for reply.
I've tested a little bit around. I've created a building. The most parts of the building are boxes exept the roof sides are triangles. If i select all boxes of my house, make it physical and export it to collada, everything is correct. But do i only select one triangle, too, everything will exportet as convex mesh.
I have a second problem. I've tested my house with the old ageia plugin from feeling. Everything work physically correct. I've made a ground plane (box: static) where the house is standing of. When i will test the same scene with the new sourceforge plugin the house parts are falling through the ground plane. Any idea ?
Thanks for helping !
Hi again!
I am sorry to say that I haven't been able to reproduce the problems you are having. If you are able to create a scene in which this happens and send it to me in some way it would be great. (You may send me a personal message through SourceForge and I'll respond to that).
/Markus
send it to you. thx
Hi,
with my second problem: i've created a new ground plane an then everything is working fine.
But the export ist still a problem. Do you got my mail ?
Thx
Yes, I sent it a few minutes ago. Sorry for the late reply.
/Markus
Hi, any news for me ?
Sorry, but no. I haven't gotten hold of 3ds max 9, and sadly enough I haven't been able to spend time on this issue the last few days. I will try to put some time aside to help you in the afternoon.
Hi,
hmm i don't understand it, but the error seems to be by me. I've redone the complete model and the export seems to be correct. I don't know whats wrong with my first model. I will check everything again and post my results here.
greetings