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Call export from maxscript

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Wolf
2007-06-25
2013-04-22
  • Wolf

    Wolf - 2007-06-25

    Hello,

    i need to know how I can call the exporter from 3d Studio Max. When I run

    <maxscript>
    print exporterPlugin.classes
    </maxscript>

    I get following list, which is the PhysX-Exporter name?

    3D_StudioExporterPlugin
    Adobe_Illustrator
    DWG_ExportExporterPlugin
    DWG_Export
    Wavefront_MaterialExporterPlugin
    Lightscape_Layers
    STL_Export
    ColladaExporter
    Lightscape_Material
    FBXEXP
    Lightscape_Preparation
    IGES_Export
    Lightscape_Parameter
    Lightscape_Blocks
    Wavefront_ObjectExporterPlugin
    Lightscape_View
    ExportHTR
    JSR184Exporter
    AsciiExp
    VRBL_Export
    DWF_Exporter

    Thx for help, and best regards,
    Wolf

     
    • Markus Storm

      Markus Storm - 2007-06-25

      Hi

      The PhysX plugin is called "PX", and is perhaps not registered as an exporter plugin. But it might be a good idea to register it as such. I will have a look at how that is done and see if it works. Then I would probably get to implement "export selected" functionality at the same time, which was requested by someone else...

      In the meantime... please have a look at how the code for the "add all physical" and "export" buttons is written in px_control.ms. If you are to export from a scene where the user did not yet add objects to the PhysX simulation, you will need to first add all objects, then export, and then you probably want to remove all objects again.

      Best regards,
      /Markus

       

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