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Scythe Physics Editor / News: Recent posts

1-15b PATCH: Scaling objects fix

In the Scythe 1-15 Files section is a little patch which fixes a bug where scaling of primitives is too slow when the world scale is set high.

Posted by Ogre Mage 2009-09-07

API update and ragdoll API upgrade

The API can now load ragdolls into an initial pose to match a characters current animation state at his time of death, and to take into account momentum, allowing seamless transitions to ragdoll. Also I have updated the zip file in the download section, it now contains the latest API and SDK.

Posted by Ogre Mage 2009-09-07

Scythe 1.15 minor update

This update fixes a few bugs, mainly the annoying viewport resizing crash, and the irritating flipping camera bug. Also, physX plugin updated to 2.8.0!

Posted by Ogre Mage 2008-05-04

Supported in PAL (Physics Abstraction Layer)

Phyics Abstraction Layer (PAL) implemented a Scythe loader [*.phs], meaning Scythe can now be loaded with a great number of new physics engines!

Go to http://www.adrianboeing.com/pal for more info.

Posted by Ogre Mage 2008-03-20