In the Scythe 1-15 Files section is a little patch which fixes a bug where scaling of primitives is too slow when the world scale is set high.
The API can now load ragdolls into an initial pose to match a characters current animation state at his time of death, and to take into account momentum, allowing seamless transitions to ragdoll. Also I have updated the zip file in the download section, it now contains the latest API and SDK.
This update fixes a few bugs, mainly the annoying viewport resizing crash, and the irritating flipping camera bug. Also, physX plugin updated to 2.8.0!
Phyics Abstraction Layer (PAL) implemented a Scythe loader [*.phs], meaning Scythe can now be loaded with a great number of new physics engines!
Go to http://www.adrianboeing.com/pal for more info.