At the current state at 0.9 it still produces eternal loops, so testing it is impossible still :). I have a bit of a code that randomizes the needed array values to array (1-47) and calls with it. Been too busy to do any coding about for a week, but will be doing some work on it soon. The validity of the values is one the issues I need to address. It should be able to take both not set and int 0 values without errors.
Also I've been doing a manual for the app which should have all the necessary instructions. I miight upload a working copy of it.
Input array (copy from my code comments):
-attacking fleet 1-17
-attackers size and planet amount 18-19
-defending fleet (as attacking, but with orbital defence) 20-42
-defenders resource/tick T 43 and K 44
-defenders mines/probes 45 and 46
-defenders size 47
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Hi,
I would like to test this out but, there is no example input for the battleEngine function, any chance you could post a example please?
Hey.
At the current state at 0.9 it still produces eternal loops, so testing it is impossible still :). I have a bit of a code that randomizes the needed array values to array (1-47) and calls with it. Been too busy to do any coding about for a week, but will be doing some work on it soon. The validity of the values is one the issues I need to address. It should be able to take both not set and int 0 values without errors.
Also I've been doing a manual for the app which should have all the necessary instructions. I miight upload a working copy of it.
Input array (copy from my code comments):
-attacking fleet 1-17
-attackers size and planet amount 18-19
-defending fleet (as attacking, but with orbital defence) 20-42
-defenders resource/tick T 43 and K 44
-defenders mines/probes 45 and 46
-defenders size 47