It's been a while since I updated on this project. Is there still any interest out there for me to finish?
Released a new version with new graphic handling routines. Will update this post later with all of the new features. Come, check it out.
Oh and don't hesitate to let me know what you think, good and bad.
Released the next incremental version of Phenris tonight. I wish I was doing this more often, but work and school are killer at the moment. That shouldn't be an excuse though. To my delight, I have noticed that I'm actually getting some downloads, that must mean something good, I hope. Perhaps that will continue.
Most of the changes are mostly to the backside of the program. The KeyboardHandler class was dropped for a new method of handling Key input in the ActionHandler class. The reason this was done is because in order to mover toward an option menu that allows a mapable keyboard, the keys have to be associated to actions. Something the key handler was not doing before.... read more
It's amazing how quickly this program grows. It seems that everytime I sit down to work on Phenris I accomplish miracles.
Now I know this is by far not the most complicated program in the world, but being my introfuction to both java and application programming, I continually amaze myself with what I can do.
The best part of this release is that it is bringing Phenris sooo close to v 1.0 status. the main thing I wanted to accomplish when I sat down the other day was to port the graphics engine over to use the JFrame system that Java provides. The reason I wanted to do this was not only to solve a problem with the graphics driver not taking on the first attempt with the Canvas method. I also wanted to give Phenris a cleaner display look.... read more