From: Apu i. <apu...@ya...> - 2009-05-22 18:50:28
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Does this mean, we will be able to make some kick ass 2D games using Win32::GUI and PERL? Shouldn't that need some type of threading ? ------------------------------ Apu Islam ( E Pluribus Unum) ________________________________ From: Jeremy White <jez...@ho...> To: rob...@us...; per...@li...; kej...@ho... Sent: Friday, May 22, 2009 12:50:50 PM Subject: Re: [perl-win32-gui-users] Win32::GUI + OpenGL > I have also experimented with OpenGL and Win32::GUI. I started to > write a module to integrate the two, but never completed it - I did > get it running though, and successfully ported most of the examples > that some with the OpenGL module. I've played with this too. Got the basics working, but found OpenGL (and DirectX for that matter) to heavy for what I needed at the time (fast simple 2D graphics). > I'll make make my code available sometime next week, once I get back > home; if anyone wants to pick this up I can give some direction on > what needs doing to complete it. Nice. Win32::GUI::OpenGL then? :) > Rob. > [snip] > >> It is possible to create child windows that are rendered to using OpenGL > >> instead of rendering to the parent window, but requires a lot more setup. > >> One of the tricks needed is to specify the right styles for the window. I > >> have yet to perfect this technique, but perhaps when I get it working > >> correctly I'll post an example. Good work - and thanks for the example. Feel free to drop me a mail off list as I can probably help here - I have got a 3rd party C++ graphics module painting into a Win32::GUI child window. Cheers, Jeremy. ________________________________ Windows Live Messenger just got better. Find out more! |