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From: Lasse Kärkkäi. <tr...@us...> - 2011-10-22 19:37:39
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Author: Lasse Karkkainen <tro...@tr...>
Date: Sat Oct 22 22:29:18 2011 +0300
Reduce anaglyph saturation for better guitar gameplay
---
game/video_driver.cc | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/game/video_driver.cc b/game/video_driver.cc
index 37b8e56..07f796a 100644
--- a/game/video_driver.cc
+++ b/game/video_driver.cc
@@ -223,7 +223,7 @@ void Window::render(boost::function<void (void)> drawFunc) {
glerror.check("FBO->FB setup");
for (int num = 0; num < 2; ++num) {
{
- float saturation = 0.6; // (0..1)
+ float saturation = 0.5; // (0..1)
float col = (1.0 + 2.0 * saturation) / 3.0;
float gry = 0.5 * (1.0 - col);
bool out[3] = {}; // Which colors to output
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