|
From: Lasse Kärkkäi. <tr...@us...> - 2011-05-29 00:21:07
|
Author: Lasse Karkkainen <tro...@tr...>
Date: Sun May 29 03:20:08 2011 +0300
Fix a bug in stereo3d.geom causing nothing to be rendered.
---
data/shaders/stereo3d.geom | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/data/shaders/stereo3d.geom b/data/shaders/stereo3d.geom
index c6522c1..0c316cb 100644
--- a/data/shaders/stereo3d.geom
+++ b/data/shaders/stereo3d.geom
@@ -26,7 +26,7 @@ void passthru() {
}
// Process all the vertices, applying code to them before emitting (do-while to convince Nvidia of the code getting executed)
-#define PROCESS(code) i = 0; do { passthru(); code; EmitVertex(); } while (++i < gl_in.length()); EndPrimitive();
+#define PROCESS(code) i = 0; do { passthru(); code; EmitVertex(); } while (++i < gl_in.length); EndPrimitive();
void main() {
bogus = 0.0;
|