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From: Lasse Kärkkäi. <tr...@us...> - 2011-02-24 21:29:30
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Author: Lasse Karkkainen <tro...@tr...>
Date: Thu Feb 24 22:27:04 2011 +0100
Fix a tiny typo that was causing a lot of GL errors.
---
game/glshader.cc | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/game/glshader.cc b/game/glshader.cc
index c01912f..78e18ad 100644
--- a/game/glshader.cc
+++ b/game/glshader.cc
@@ -160,7 +160,7 @@ void VertexArray::Draw(GLint mode) {
glEnableVertexAttribArray(vertNormal);
glVertexAttribPointer(vertNormal, 4, GL_FLOAT, GL_FALSE, stride, ptr + 2);
}
- if (vertColor != 1) {
+ if (vertColor != -1) {
glEnableVertexAttribArray(vertColor);
glVertexAttribPointer(vertColor, 4, GL_FLOAT, GL_FALSE, stride, ptr + 3);
}
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