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From: Lasse Kärkkäi. <tr...@us...> - 2011-01-28 10:40:16
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Module: performous Branch: opengl2 Commit: 8e0a5ea04ccebecb623d1cde7b95fbf4304ac12a Author: Lasse Karkkainen <tro...@tr...> Date: Fri Jan 28 11:40:04 2011 +0100 float4x4 to mat4 fixes GLSL compile error --- themes/default/shaders/core.frag | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/themes/default/shaders/core.frag b/themes/default/shaders/core.frag index bdf7016..f1bd943 100644 --- a/themes/default/shaders/core.frag +++ b/themes/default/shaders/core.frag @@ -1,6 +1,6 @@ #extension GL_ARB_texture_rectangle : enable -uniform float4x4 colorMatrix; +uniform mat4 colorMatrix; uniform int texMode; uniform sampler2D tex; uniform sampler2DRect texRect; |