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From: Lasse Kärkkäi. <tr...@us...> - 2011-01-27 00:41:56
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Module: performous
Branch: opengl2
Commit: a86ba551c0518d31e4cb6c3d2720da53222bab1a
Author: Lasse Karkkainen <tro...@tr...>
Date: Mon Jan 24 03:03:06 2011 +0100
Use FarTransform
---
game/screen_sing.cc | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/game/screen_sing.cc b/game/screen_sing.cc
index 0f8e7b2..d12b5e6 100644
--- a/game/screen_sing.cc
+++ b/game/screen_sing.cc
@@ -424,10 +424,7 @@ void ScreenSing::draw() {
// Rendering starts
{
- glutil::PushMatrix pm;
- float s = 70.0f;
- glTranslatef(0.0f, 0.0f, -90.0f);
- glScalef(s, s, s);
+ FarTransform ft;
double ar = arMax;
// Background image
if (m_background) {
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